misc/coverity_model.c
author nemo
Fri, 13 Oct 2017 16:37:56 -0400
changeset 12701 79e13080b9db
parent 10498 bcd1d7ad2f3e
permissions -rw-r--r--
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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void fpcrtl_halt(int num) {
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    __coverity_panic__();
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}
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int fpcrtl_abs(int num) {
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    return num >= 0 ? num : -num;
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}