misc/liblua/lundump.h
author sheepluva
Wed, 04 Dec 2013 10:47:15 +0100
changeset 9751 7a6038c3faa2
parent 2812 0a24853de796
child 10017 de822cd3df3a
permissions -rw-r--r--
lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
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/*
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** $Id: lundump.h,v 1.37.1.1 2007/12/27 13:02:25 roberto Exp $
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** load precompiled Lua chunks
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** See Copyright Notice in lua.h
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*/
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#ifndef lundump_h
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#define lundump_h
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#include "lobject.h"
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#include "lzio.h"
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/* load one chunk; from lundump.c */
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LUAI_FUNC Proto* luaU_undump (lua_State* L, ZIO* Z, Mbuffer* buff, const char* name);
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/* make header; from lundump.c */
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LUAI_FUNC void luaU_header (char* h);
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/* dump one chunk; from ldump.c */
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LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip);
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#ifdef luac_c
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/* print one chunk; from print.c */
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LUAI_FUNC void luaU_print (const Proto* f, int full);
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#endif
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/* for header of binary files -- this is Lua 5.1 */
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#define LUAC_VERSION		0x51
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/* for header of binary files -- this is the official format */
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#define LUAC_FORMAT		0
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/* size of header of binary files */
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#define LUAC_HEADERSIZE		12
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#endif