misc/wrapper.c
author Vittorio Giovara <vittorio.giovara@gmail.com>
Tue, 10 Nov 2015 13:53:40 +0100
changeset 11353 7ab863821864
parent 4930 5d59bb58c365
permissions -rw-r--r--
videorec: Drop a commented out option
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/*
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 This is an experimental main to use with hwLibary
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 - create the library with `cmake . -DBUILD_ENGINE_LIBRARY=1' and `make hwengine'
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 - compile this file with `gcc libhwLibrary.dylib libSDLmain.a wrapper.c -o wrapper -framework Cocoa -framework SDL'
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   (in Mac OS X, but this command line shouldn't be much different in other OSes; make sure to set the correct files/paths)
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 - this executable expect a save file "Save.hws" and the data folder "Data" to be in the same launching directory
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 */
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#include <stdlib.h>
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extern void Game (const char **);
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int SDL_main (int argc, const char **argv)
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{
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    // Note: if you get a segfault or other unexpected crashes on startup
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    // make sure that these arguments are up-to-date with the ones actual needed
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    const char **gameArgs = (const char**) malloc(sizeof(char *) * 11);
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    gameArgs[ 0] = "0";          //ipcPort
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    gameArgs[ 1] = "1024";       //cScreenWidth
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    gameArgs[ 2] = "768";        //cScreenHeight
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    gameArgs[ 3] = "0";          //cReducedQuality
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    gameArgs[ 4] = "en.txt";     //cLocaleFName
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    gameArgs[ 5] = "wrapper";    //UserNick
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    gameArgs[ 6] = "1";          //isSoundEnabled
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    gameArgs[ 7] = "1";          //isMusicEnabled
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    gameArgs[ 8] = "1";          //cAltDamage
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    gameArgs[ 9] = "0.0";        //rotationQt
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    gameArgs[10] = "Save.hws";   //recordFileName
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    Game(gameArgs);
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    free(gameArgs);
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    return 0;
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}