hedgewars/uWorld.pas
author unc0rr
Thu, 04 Jan 2007 16:27:45 +0000
changeset 306 7b61834edcf6
parent 298 112e61bd2cc2
child 308 806c3b55500d
permissions -rw-r--r--
- Better blowtorch - Round statistics (only show winner now)
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(*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2004, 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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unit uWorld;
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interface
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uses SDLh, uGears, uConsts;
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{$INCLUDE options.inc}
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const WorldDx: integer = -512;
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      WorldDy: integer = -256;
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procedure InitWorld;
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procedure DrawWorld(Lag: integer; Surface: PSDL_Surface);
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procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
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{$IFDEF COUNTTICKS}
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var cntTicks: LongWord;
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{$ENDIF}
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var FollowGear: PGear = nil;
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    WindBarWidth: integer = 0;
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    bShowAmmoMenu: boolean = false;
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    bSelected: boolean = false;
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    bShowFinger: boolean = false;
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    Frames: Longword = 0;
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implementation
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uses uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale, uSound;
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const RealTicks: Longword = 0;
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      FPS: Longword = 0;
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      CountTicks: Longword = 0;
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      SoundTimerTicks: Longword = 0;
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      prevPoint: TPoint = (X: 0; Y: 0);
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type TCaptionStr = record
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                   Surf: PSDL_Surface;
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                   EndTime: LongWord;
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                   end;
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var cWaterSprCount: integer;
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    Captions: array[TCapGroup] of TCaptionStr;
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    AMxLeft, AMxCurr, SlotsNum: integer;
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    fpsSurface: PSDL_Surface;
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procedure InitWorld;
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begin
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cWaterSprCount:= 1 + cScreenWidth div (SpritesData[sprWater].Width);
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cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50);
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SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
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prevPoint.X:= cScreenWidth div 2;
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prevPoint.Y:= cScreenHeight div 2;
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WorldDx:=  - 1024 + cScreenWidth div 2;
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WorldDy:=  - 512 + cScreenHeight div 2;
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AMxLeft:= cScreenWidth - 210;
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AMxCurr:= cScreenWidth
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end;
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procedure ShowAmmoMenu(Surface: PSDL_Surface);
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const MENUSPEED = 15;
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var x, y, i, t: integer;
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    Slot, Pos: integer;
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begin
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if (TurnTimeLeft = 0) or KbdKeyPressed then bShowAmmoMenu:= false;
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if bShowAmmoMenu then
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   begin
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   if AMxCurr = cScreenWidth then prevPoint.X:= 0;
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   if AMxCurr > AMxLeft then dec(AMxCurr, MENUSPEED);
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   end else
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   begin
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   if AMxCurr = AMxLeft then
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      begin
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      CursorPoint.X:= cScreenWidth div 2;
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      CursorPoint.Y:= cScreenHeight div 2;
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      prevPoint:= CursorPoint;
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      SDL_WarpMouse(CursorPoint.X, CursorPoint.Y)
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      end;
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   if AMxCurr < cScreenWidth then inc(AMxCurr, MENUSPEED);
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   end;
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if CurrentTeam = nil then exit;
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Slot:= 0;
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Pos:= -1;
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
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     begin
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     if Ammo = nil then exit;
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     SlotsNum:= 0;
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     x:= AMxCurr;
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     y:= cScreenHeight - 40;
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     dec(y);
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     DrawSprite(sprAMBorders, x, y, 0, Surface);
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     dec(y);
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     DrawSprite(sprAMBorders, x, y, 1, Surface);
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     dec(y, 33);
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     DrawSprite(sprAMSlotName, x, y, 0, Surface);
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     for i:= cMaxSlotIndex downto 0 do
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         if Ammo[i, 0].Count > 0 then
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            begin
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            if (CursorPoint.Y >= y - 33) and (CursorPoint.Y < y) then Slot:= i;
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            dec(y, 33);
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            inc(SlotsNum);
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            DrawSprite(sprAMSlot, x, y, 0, Surface);
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            DrawSprite(sprAMSlotKeys, x + 2, y + 1, i, Surface);
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            t:= 0;
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            while (t <= cMaxSlotAmmoIndex) and (Ammo[i, t].Count > 0) do
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                  begin
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                  DrawSprite(sprAMAmmos, x + t * 33 + 35, y + 1, integer(Ammo[i, t].AmmoType), Surface);
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                  if (Slot = i) and (CursorPoint.X >= x + t * 33 + 35) and (CursorPoint.X < x + t * 33 + 68) then
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                     begin
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                     DrawSprite(sprAMSelection, x + t * 33 + 35, y + 1, 0, Surface);
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                     Pos:= t;
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                     end;
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                  inc(t)
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                  end
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            end;
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     dec(y, 1);
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     DrawSprite(sprAMBorders, x, y, 0, Surface);
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     if (Pos >= 0) then
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        if Ammo[Slot, Pos].Count > 0 then
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           begin
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           DXOutText(AMxCurr + 10, cScreenHeight - 68, fnt16, trAmmo[Ammoz[Ammo[Slot, Pos].AmmoType].NameId], Surface);
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           if Ammo[Slot, Pos].Count < 10 then
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              DXOutText(AMxCurr + 175, cScreenHeight - 68, fnt16, chr(Ammo[Slot, Pos].Count + 48) + 'x', Surface);
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           if bSelected then
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              begin
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              bShowAmmoMenu:= false;
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              SetWeapon(Ammo[Slot, Pos].AmmoType);
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              bSelected:= false;
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              exit
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              end;
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           end;
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     end;
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bSelected:= false;
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if AMxLeft = AMxCurr then DrawSprite(sprArrow, CursorPoint.X, CursorPoint.Y, (RealTicks shr 6) mod 8, Surface)
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end;
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procedure MoveCamera; forward;
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procedure DrawWorld(Lag: integer; Surface: PSDL_Surface);
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var i, t: integer;
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    r: TSDL_Rect;
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    team: PTeam;
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    tdx, tdy: Double;
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    grp: TCapGroup;
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    s: string[15];
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    procedure DrawRepeated(spr: TSprite; Shift: integer);
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    var i, w: integer;
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    begin
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    w:= SpritesData[spr].Width;
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    i:= Shift mod w;
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    if i > 0 then dec(i, w);
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    repeat
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      DrawSprite(spr, i, WorldDy + 1024 - SpritesData[spr].Height, 0, Surface);
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      inc(i, w)
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    until i > cScreenWidth
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    end;
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begin
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if not isPaused then MoveCamera;
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// Sky
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inc(RealTicks, Lag);
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if WorldDy > 0 then
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   begin
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   if WorldDy > cScreenHeight then r.h:= cScreenHeight
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                              else r.h:= WorldDy;
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   r.x:= 0;
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   r.y:= 0;
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   r.w:= cScreenWidth;
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   SDL_FillRect(Surface, @r, cSkyColor)
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   end;
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// background
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DrawRepeated(sprSky, WorldDx * 3 div 8);
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DrawRepeated(sprHorizont, WorldDx * 3 div 5);
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// Waves
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{$WARNINGS OFF}
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for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx + (RealTicks shr 6)      ) and $FF), cWaterLine + WorldDy - 64, 0, Surface);
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for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx - (RealTicks shr 6) + 192) and $FF), cWaterLine + WorldDy - 48, 0, Surface);
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{$WARNINGS ON}
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DrawLand(WorldDx, WorldDy, Surface);
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// Water
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r.y:= WorldDy + cWaterLine + 32;
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if r.y < cScreenHeight then
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   begin
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   if r.y < 0 then r.y:= 0;
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   r.h:= cScreenHeight - r.y;
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   r.x:= 0;
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   r.w:= cScreenWidth;
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   SDL_FillRect(Surface, @r, cWaterColor)
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   end;
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DrawGears(Surface);
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// Waves
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{$WARNINGS OFF}
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for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx + (RealTicks shr 6) +  64) and $FF), cWaterLine + WorldDy - 32, 0, Surface);
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for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx - (RealTicks shr 6) + 128) and $FF), cWaterLine + WorldDy - 16, 0, Surface);
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for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx + (RealTicks shr 6)      ) and $FF), cWaterLine + WorldDy     , 0, Surface);
4
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{$WARNINGS ON}
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// Turn time
4
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if TurnTimeLeft <> 0 then
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   begin
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   221
   i:= Succ(Pred(TurnTimeLeft) div 1000);
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   if i>99 then t:= 112
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   223
      else if i>9 then t:= 96
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   224
                  else t:= 80;
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   DrawSprite(sprFrame, t, cScreenHeight - 48, 1, Surface);
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   226
   while i > 0 do
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   227
         begin
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   228
         dec(t, 32);
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   229
         DrawSprite(sprBigDigit, t, cScreenHeight - 48, i mod 10, Surface);
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         i:= i div 10
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   231
         end;
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   DrawSprite(sprFrame, t - 4, cScreenHeight - 48, 0, Surface);
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   end;
79
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   234
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// Attack bar
4
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   236
if CurrentTeam <> nil then
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   237
   case AttackBar of
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   238
        1: begin
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   239
           r:= StuffPoz[sPowerBar];
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   240
           {$WARNINGS OFF}
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   241
           r.w:= (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear.Power * 256) div cPowerDivisor;
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   242
           {$WARNINGS ON}
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           DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface);
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   244
           end;
74
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        2: with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
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   246
                begin
108
08f1fe6f21f8 Small fixes for better FPC compatibility
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   247
                tdx:= hwSign(Gear.dX) * Sin(Gear.Angle*pi/cMaxAngle);
74
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                tdy:= - Cos(Gear.Angle*pi/cMaxAngle);
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   249
                for i:= (Gear.Power * 24) div cPowerDivisor downto 0 do
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                    DrawSprite(sprPower, round(Gear.X + WorldDx + tdx * (24 + i * 2)) - 16,
d2b737858ff7 - New First Aid powerup
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                                         round(Gear.Y + WorldDy + tdy * (24 + i * 2)) - 12,
74
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   252
                                         i, Surface)
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                end
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   254
        end;
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   256
// Target
4
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   257
if TargetPoint.X <> NoPointX then DrawSprite(sprTargetP, TargetPoint.X + WorldDx - 16, TargetPoint.Y + WorldDy - 16, 0, Surface);
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   258
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   259
// Captions
175
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   260
i:= 8;
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   261
for grp:= Low(TCapGroup) to High(TCapGroup) do
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   262
    with Captions[grp] do
295
8834f3cb620e - Implement ammo cases
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   263
         if Surf <> nil then
175
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   264
            begin
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   265
            DrawCentered(cScreenWidth div 2, i + cConsoleYAdd, Surf, Surface);
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   266
            inc(i, Surf.h + 2);
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diff changeset
   267
            if EndTime <= RealTicks then
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   268
               begin
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   269
               SDL_FreeSurface(Surf);
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   270
               Surf:= nil;
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   271
               EndTime:= 0
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   272
               end
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   273
            end;
4
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   274
47
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// Teams Healths
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   276
team:= TeamsList;
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   277
while team <> nil do
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   278
      begin
95
1ef5e2c41115 - Fixed compilation
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   279
      r.x:= cScreenWidth div 2 - team.NameTag.w - 3;
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   280
      r.y:= team.DrawHealthY;
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   281
      r.w:= team.NameTag.w;
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   282
      r.h:= team.NameTag.h;
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   283
      SDL_UpperBlit(team.NameTag, nil, Surface, @r);
47
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   284
      r:= team.HealthRect;
146
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   285
      r.w:= 2 + team.TeamHealthBarWidth;
49
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diff changeset
   286
      DrawFromStoreRect(cScreenWidth div 2,
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   287
                        Team.DrawHealthY,
47
8daf1ee0b9a3 Show team health bars, without sorting yet
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   288
                        @r, Surface);
83
207c85fbef51 - First hedgehog in team has first turn in team
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diff changeset
   289
      inc(r.x, cTeamHealthWidth + 2);
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   290
      r.w:= 3;
146
458f4f58c1b6 - Fix AI not to damage self hedgehogs
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diff changeset
   291
      DrawFromStoreRect(cScreenWidth div 2 + team.TeamHealthBarWidth + 2,
49
3afe33c1cf06 - Teams health bars sorting
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diff changeset
   292
                        Team.DrawHealthY,
47
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   293
                        @r, Surface);
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   294
      team:= team.Next
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   295
      end;
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   296
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   297
// Lag alert
4
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   298
if isInLag then DrawSprite(sprLag, 32, 32  + cConsoleYAdd, (RealTicks shr 7) mod 7, Surface);
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   299
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   300
// Wind bar
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   301
DrawGear(sWindBar, cScreenWidth - 180, cScreenHeight - 30, Surface);
6
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   302
if WindBarWidth > 0 then
5
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diff changeset
   303
   begin
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   304
   with StuffPoz[sWindR] do
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   305
        begin
6
9c1f00e7b43e Smooth change wind bar
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   306
        {$WARNINGS OFF}
5
0dafbd19a04c Show wind speed on bar
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   307
        r.x:= x + 8 - (RealTicks shr 6) mod 8;
6
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   308
        {$WARNINGS ON}
5
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   309
        r.y:= y;
6
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        r.w:= WindBarWidth;
5
0dafbd19a04c Show wind speed on bar
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        r.h:= 13;
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   312
        end;
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   313
   DrawSpriteFromRect(r, cScreenWidth - 103, cScreenHeight - 28, 13, 0, Surface);
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   314
   end else
6
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   315
 if WindBarWidth < 0 then
5
0dafbd19a04c Show wind speed on bar
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diff changeset
   316
   begin
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   317
   with StuffPoz[sWindL] do
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diff changeset
   318
        begin
6
9c1f00e7b43e Smooth change wind bar
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   319
        {$WARNINGS OFF}
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   320
        r.x:= x + (WindBarWidth + RealTicks shr 6) mod 8;
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   321
        {$WARNINGS ON}
5
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   322
        r.y:= y;
6
9c1f00e7b43e Smooth change wind bar
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diff changeset
   323
        r.w:= - WindBarWidth;
5
0dafbd19a04c Show wind speed on bar
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   324
        r.h:= 13;
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diff changeset
   325
        end;
6
9c1f00e7b43e Smooth change wind bar
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diff changeset
   326
   DrawSpriteFromRect(r, cScreenWidth - 106 + WindBarWidth, cScreenHeight - 28, 13, 0, Surface);
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   327
   end;
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   328
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   329
// AmmoMenu
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   330
if (AMxCurr < cScreenWidth) or bShowAmmoMenu then ShowAmmoMenu(Surface);
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   331
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   332
// Cursor
4
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parents: 1
diff changeset
   333
if isCursorVisible then DrawSprite(sprArrow, CursorPoint.X, CursorPoint.Y, (RealTicks shr 6) mod 8, Surface);
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unc0rr
parents: 1
diff changeset
   334
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
diff changeset
   335
{$IFDEF COUNTTICKS}
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   336
DXOutText(10, 10, fnt16, inttostr(cntTicks), Surface);
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   337
{$ENDIF}
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parents: 1
diff changeset
   338
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 244
diff changeset
   339
if isPaused then DrawCentered(cScreenWidth div 2, cScreenHeight div 2, PauseSurface, Surface);
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 244
diff changeset
   340
4
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diff changeset
   341
inc(Frames);
298
112e61bd2cc2 Render FPS value to its own surface one time a second
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diff changeset
   342
if cShowFPS then
4
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   343
   begin
298
112e61bd2cc2 Render FPS value to its own surface one time a second
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diff changeset
   344
   inc(CountTicks, Lag);
112e61bd2cc2 Render FPS value to its own surface one time a second
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diff changeset
   345
   if CountTicks >= 1000 then
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   346
      begin
112e61bd2cc2 Render FPS value to its own surface one time a second
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diff changeset
   347
      FPS:= Frames;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   348
      Frames:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
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parents: 295
diff changeset
   349
      CountTicks:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   350
      s:= inttostr(FPS) + ' fps';
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   351
      if fpsSurface <> nil then SDL_FreeSurface(fpsSurface);
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   352
      fpsSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, PChar(String(s)), $FFFFFF);
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
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diff changeset
   353
      end;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   354
   r.x:= cScreenWidth - 50;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
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diff changeset
   355
   r.y:= 10;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   356
   SDL_UpperBlit(fpsSurface, nil, Surface, @r)
4
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
diff changeset
   357
   end;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   358
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   359
inc(SoundTimerTicks, Lag);
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   360
if SoundTimerTicks >= 50 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   361
   begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   362
   SoundTimerTicks:= 0;
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   363
   if cVolumeDelta <> 0 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   364
      begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   365
      str(ChangeVolume(cVolumeDelta), s);
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   366
      AddCaption(Format(trmsg[sidVolume], s), $FFFFFF, capgrpVolume)
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   367
      end
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   368
   end
4
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
diff changeset
   369
end;
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parents: 1
diff changeset
   370
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
parents: 107
diff changeset
   371
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
4
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
diff changeset
   372
begin
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   373
if Group in [capgrpGameState, capgrpNetSay] then WriteLnToConsole(s);
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   374
if Captions[Group].Surf <> nil then SDL_FreeSurface(Captions[Group].Surf);
4
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parents: 1
diff changeset
   375
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   376
Captions[Group].Surf:= RenderString(s, Color, fntBig);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 292
diff changeset
   377
Captions[Group].EndTime:= RealTicks + 1500
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   378
end;
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unc0rr
parents: 1
diff changeset
   379
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   380
procedure MoveCamera;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
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diff changeset
   381
const PrevSentPointTime: LongWord = 0;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
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diff changeset
   382
var EdgesDist: integer;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   383
begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   384
if not (CurrentTeam.ExtDriven and isCursorVisible) then SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   385
if (FollowGear <> nil) then
57
e1a77ae57065 - Fixed compiling .)
unc0rr
parents: 56
diff changeset
   386
   if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   387
      begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   388
      FollowGear:= nil;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   389
      exit
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   390
      end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   391
      else begin
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
parents: 107
diff changeset
   392
      CursorPoint.x:= (CursorPoint.x * 7 + (round(FollowGear.X + hwSign(FollowGear.dX) * 100) + WorldDx)) div 8;
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
   393
      CursorPoint.y:= (CursorPoint.y * 7 + (round(FollowGear.Y) + WorldDy)) div 8
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   394
      end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   395
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   396
if ((CursorPoint.X = prevPoint.X)and(CursorPoint.Y = prevpoint.Y)) then exit;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   397
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   398
if AMxCurr < cScreenWidth then
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   399
   begin
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   400
   if CursorPoint.X < AMxCurr + 35 then CursorPoint.X:= AMxCurr + 35;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   401
   if CursorPoint.X > AMxCurr + 200 then CursorPoint.X:= AMxCurr + 200;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   402
   if CursorPoint.Y < cScreenHeight - 75 - SlotsNum * 33 then CursorPoint.Y:= cScreenHeight - 75 - SlotsNum * 33;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   403
   if CursorPoint.Y > cScreenHeight - 76 then CursorPoint.Y:= cScreenHeight - 76;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   404
   prevPoint:= CursorPoint;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   405
   SDL_WarpMouse(CursorPoint.X, CursorPoint.Y);
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   406
   exit
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   407
   end;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   408
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   409
if isCursorVisible then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   410
   begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   411
   if (not CurrentTeam.ExtDriven)and(GameTicks >= PrevSentPointTime + cSendCursorPosTime) then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   412
      begin
154
5667e6f38704 Network protocol uses integers in network byte order
unc0rr
parents: 146
diff changeset
   413
      SendIPCXY('P', CursorPoint.X - WorldDx, CursorPoint.Y - WorldDy);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   414
      PrevSentPointTime:= GameTicks
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   415
      end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   416
   end;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   417
   
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   418
if isCursorVisible or (FollowGear <> nil) then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   419
   begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   420
   if isCursorVisible then EdgesDist:= cCursorEdgesDist
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   421
                      else EdgesDist:= cGearScrEdgesDist;
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   422
   if CursorPoint.X < EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   423
         begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   424
         WorldDx:= WorldDx - CursorPoint.X + EdgesDist;
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   425
         CursorPoint.X:= EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   426
         end else
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   427
      if CursorPoint.X > cScreenWidth - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   428
         begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   429
         WorldDx:= WorldDx - CursorPoint.X + cScreenWidth - EdgesDist;
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   430
         CursorPoint.X:= cScreenWidth - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   431
         end;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   432
      if CursorPoint.Y < EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   433
         begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   434
         WorldDy:= WorldDy - CursorPoint.Y + EdgesDist;
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   435
         CursorPoint.Y:= EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   436
         end else
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   437
      if CursorPoint.Y > cScreenHeight - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   438
         begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   439
         WorldDy:= WorldDy - CursorPoint.Y + cScreenHeight - EdgesDist;
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   440
         CursorPoint.Y:= cScreenHeight - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   441
         end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   442
   end else
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   443
   begin
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 69
diff changeset
   444
      WorldDx:= WorldDx - CursorPoint.X + prevPoint.X;
82d93eeecebe - Many AI improvements
unc0rr
parents: 69
diff changeset
   445
      WorldDy:= WorldDy - CursorPoint.Y + prevPoint.Y;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   446
      CursorPoint.X:= (cScreenWidth  shr 1);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   447
      CursorPoint.Y:= (cScreenHeight shr 1);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   448
   end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   449
SDL_WarpMouse(CursorPoint.X, CursorPoint.Y);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   450
prevPoint:= CursorPoint;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   451
if WorldDy < cScreenHeight - cWaterLine - cVisibleWater then WorldDy:= cScreenHeight - cWaterLine - cVisibleWater;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   452
if WorldDy >  2048 then WorldDy:=  2048;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   453
if WorldDx < -2048 then WorldDx:= -2048;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   454
if WorldDx > cScreenWidth then WorldDx:=  cScreenWidth;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   455
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   456
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   457
initialization
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   458
FillChar(Captions, sizeof(Captions), 0)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   459
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   460
end.