cmake_modules/FindSparkle.cmake
author nemo
Sun, 03 Jun 2012 23:04:21 -0400
changeset 7174 80480d21e6ed
parent 2395 d01d3bf3e1de
child 7933 223b3a195474
permissions -rw-r--r--
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
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### Hedgewars
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# - Try to find the Sparkle framework
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# Once done this will define
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#
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#  SPARKLE_FOUND - system has Sparkle
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#  SPARKLE_INCLUDE_DIR - the Sparkle include directory
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#  SPARKLE_LIBRARY - The library needed to use Sparkle
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# Copyright (c) 2009, Vittorio Giovara, <vittorio.giovara@gmail.com>
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#
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# Redistribution and use is allowed according to the terms of a Creative Commons license.
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# For details see http://creativecommons.org/licenses/by-sa/3.0/
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# original version of this module was derived from Richard Laerkaeng, <richard@goteborg.utfors.se>
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include (CheckLibraryExists)
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find_path(SPARKLE_INCLUDE_DIR Sparkle.h)
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find_library(SPARKLE_LIBRARY NAMES Sparkle)
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if (SPARKLE_INCLUDE_DIR AND SPARKLE_LIBRARY)
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   set(SPARKLE_FOUND TRUE)
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else ()
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   set(SPARKLE_FOUND FALSE)
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endif ()
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if (SPARKLE_FOUND)
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   if (NOT Sparkle_FIND_QUIETLY)
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      message(STATUS "Found Sparkle: ${SPARKLE_LIBRARY}")
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   endif ()
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else ()
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   if (Sparkle_FIND_REQUIRED)
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      message(FATAL_ERROR "Could NOT find Sparkle framework")
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   else ()
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      if (NOT Sparkle_FIND_QUIETLY)
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         message(STATUS "Could NOT find Sparkle framework, autoupdate feature will be disabled")
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      endif()
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   endif ()
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endif ()
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