misc/Android.mk
author nemo
Sun, 03 Jun 2012 23:04:21 -0400
changeset 7174 80480d21e6ed
parent 6045 9a7cc0f29430
child 8062 abbcdf73327a
permissions -rw-r--r--
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
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6043
9bd2d6b1ba52 update from rev d75329716a02, it really works now (i think)
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MISC_DIR   := $(call my-dir)
9bd2d6b1ba52 update from rev d75329716a02, it really works now (i think)
Xeli
parents: 6039
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LOCAL_PATH := MISC_DIR
9bd2d6b1ba52 update from rev d75329716a02, it really works now (i think)
Xeli
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9bd2d6b1ba52 update from rev d75329716a02, it really works now (i think)
Xeli
parents: 6039
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include $(MISC_DIR)/libfreetype/Android.mk
9bd2d6b1ba52 update from rev d75329716a02, it really works now (i think)
Xeli
parents: 6039
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include $(MISC_DIR)/liblua/Android.mk
6045
9a7cc0f29430 Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
Xeli
parents: 6043
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include $(MISC_DIR)/libtremor/Android.mk