tools/drawMapTest/mainwindow.h
author nemo
Sun, 03 Jun 2012 23:04:21 -0400
changeset 7174 80480d21e6ed
parent 4477 63a21fac8bf7
permissions -rw-r--r--
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
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#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <QMainWindow>
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namespace Ui {
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    class MainWindow;
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}
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class DrawMapScene;
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class MainWindow : public QMainWindow {
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    Q_OBJECT
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public:
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    MainWindow(QWidget *parent = 0);
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    ~MainWindow();
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protected:
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    void changeEvent(QEvent *e);
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private:
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    Ui::MainWindow *ui;
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    DrawMapScene * scene;
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private slots:
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    void on_pbLoad_clicked();
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    void on_pbSave_clicked();
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    void scene_pathChanged();
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};
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#endif // MAINWINDOW_H