share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon02.lua
author Periklis Ntanasis <pntanasis@gmail.com>
Wed, 11 Sep 2013 21:25:50 +0300
branchspacecampaign
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------------------- ABOUT ----------------------
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--
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-- Hog Solo has to catch the other hog in order
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-- to get infoormations about the origin of Pr. Hogevil
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Animate.lua")
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HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua")
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----------------- VARIABLES --------------------
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-- globals
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local missionName = loc("Chasing ghosts in moon")
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local challengeObjectives = loc("Use your available weapons in order to catch the other hog").."|"..
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	loc("You have to stand very close to him")
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local currentPosition = 1
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local previousTimeLeft = 0
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local startChallenge = false
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-- dialogs
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local dialog01 = {}
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-- mission objectives
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local goals = {
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	[dialog01] = {missionName, loc("Challenge Objectives"), challengeObjectives, 1, 4500},
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}
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-- hogs
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local hero = {
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	name = loc("Hog Solo"),
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	x = 1300,
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	y = 850
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}
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local runner = {
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	name = loc("Crazy Runner"),
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	places = {
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		{x = 1400,y = 850, turnTime = 0},
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		{x = 3880,y = 33, turnTime = 30000},
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		{x = 250,y = 1780, turnTime = 25000},
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		{x = 3850,y = 1940, turnTime = 20000},
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	}
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}
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-- teams
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local teamA = {
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	name = loc("Hog Solo"),
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	color = tonumber("38D61C",16) -- green
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}
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local teamB = {
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	name = loc("Crazy Runner"),
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	color = tonumber("FF0000",16) -- red
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}
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-------------- LuaAPI EVENT HANDLERS ------------------
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function onGameInit()
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	GameFlags = gfDisableWind
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	Seed = 1
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	TurnTime = 25000
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	CaseFreq = 0
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	MinesNum = 0
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	MinesTime = 1
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	Explosives = 0
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	Map = "moon02_map"
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	Theme = "Cheese"
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	-- Hog Solo
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	AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	hero.gear = AddHog(hero.name, 0, 1, "war_desertgrenadier1")
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	AnimSetGearPosition(hero.gear, hero.x, hero.y)
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	-- Crazy Runner
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	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	runner.gear = AddHog(runner.name, 0, 100, "war_desertgrenadier1")
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	AnimSetGearPosition(runner.gear, runner.places[1].x, runner.places[1].y)
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	HogTurnLeft(runner.gear, true)
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	initCheckpoint("moon02")
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	AnimInit()
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	AnimationSetup()
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end
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function onGameStart()
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	AnimWait(hero.gear, 3000)
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	FollowGear(hero.gear)
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	ShowMission(missionName, loc("Challenge Objectives"), challengeObjectives, -amSkip, 0)
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	AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
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	AddAmmo(hero.gear, amRope, 1)
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	AddAmmo(hero.gear, amSkip, 1)
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	AddAmmo(hero.gear, amTeleport, 100)
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	SendHealthStatsOff()
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	hogTurn = runner.gear
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	AddAnim(dialog01)
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end
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function onNewTurn()
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	WriteLnToConsole("NEW TURN "..CurrentHedgehog)
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	if startChallenge then
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		if CurrentHedgehog ~= hero.gear then
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			TurnTimeLeft = 0
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		else
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			if GetAmmoCount(hero.gear, amRope) == 0  then
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				lose()
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			end
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			TurnTimeLeft = runner.places[currentPosition].turnTime + previousTimeLeft
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			previousTimeLeft = 0
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		end
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	end
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end
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function onGameTick()
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	AnimUnWait()
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	if ShowAnimation() == false then
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		return
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	end
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	ExecuteAfterAnimations()
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	CheckEvents()
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end
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function onGameTick20()
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	if isHeroNextToRunner() then
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		moveRunner()
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	end
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end
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function onPrecise()
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	if GameTime > 3000 then
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		SetAnimSkip(true)   
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	end
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end
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-------------- EVENTS ------------------
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function onHeroDeath(gear)
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	if not GetHealth(hero.gear) then
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		return true
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	end
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	return false
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end
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-------------- ACTIONS ------------------
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function heroDeath(gear)
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	-- game over
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	WriteLnToConsole("END GAME 1")
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	EndGame()
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end
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-------------- ANIMATIONS ------------------
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function Skipanim(anim)
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	if goals[anim] ~= nil then
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		ShowMission(unpack(goals[anim]))
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    end
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    if anim == dialog01 then
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		moveRunner()
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    end
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end
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function AnimationSetup()
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	-- DIALOG 01 - Start, game instructions
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	AddSkipFunction(dialog01, Skipanim, {dialog01})
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	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3200}})
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	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("In the other side of the moon..."), 5000}})
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	table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("So you are interested in Pr. Hogevil"), SAY_SAY, 3000}})
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	table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("We'll play a game first"), SAY_SAY, 3000}})
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	table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("I'll let you know whatever I know about him if you manage to catch me 3 times"), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("Let's go!"), SAY_SAY, 2000}})	
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	table.insert(dialog01, {func = moveRunner, args = {}})	
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end
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------------- other functions ---------------
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function isHeroNextToRunner()
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	if GetHealth(hero.gear) and math.abs(GetX(hero.gear) - GetX(runner.gear)) < 75 and
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			math.abs(GetY(hero.gear) - GetY(runner.gear)) < 75 and StoppedGear(hero.gear) then
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		return true
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	end
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	return false
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end
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function moveRunner()
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	if not startChallenge then
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		startChallenge = true
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	end
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	AddAmmo(hero.gear, amRope, 1)
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	-- add anim dialogs here
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	if currentPosition ~= 1 then
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		PlaySound(sndVictory)
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		AnimSay(runner.gear, loc("You got me"), SAY_SAY, 3000)
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		previousTimeLeft = TurnTimeLeft
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	end
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	currentPosition = currentPosition + 1
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	SetGearPosition(runner.gear, runner.places[currentPosition].x, runner.places[currentPosition].y)
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	WriteLnToConsole("HERE 1")
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		WriteLnToConsole("HERE A")
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		TurnTimeLeft = 0
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	WriteLnToConsole("HERE 2")
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end
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function lose()
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	-- game over
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	WriteLnToConsole("ROPE "..GetAmmoCount(hero.gear, amRope))
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	WriteLnToConsole("PREVIOUS TIME "..previousTimeLeft)
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	WriteLnToConsole("HOG "..CurrentHedgehog)
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	WriteLnToConsole("TurnTimeLeft "..TurnTimeLeft)
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	WriteLnToConsole("END GAME 2")
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	EndGame()
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end
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function heroOutOfRope()
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	if GetAmmoCount(hero.gear, amRope) == 0  then
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		return true
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	end
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	return false
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end