QTfrontend/netserver.cpp
author nemo
Sun, 14 Aug 2011 23:52:45 -0400
changeset 5569 8313952b2811
parent 4976 088d40d8aba2
permissions -rw-r--r--
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
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 * Copyright (c) 2008-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QMessageBox>
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#include "hwconsts.h"
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#include "netserver.h"
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HWNetServer::~HWNetServer()
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{
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    StopServer();
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}
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08ed55ea1e2a - Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
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bool HWNetServer::StartServer(quint16 port)
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{
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    ds_port = port;
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    QStringList params;
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    params << QString("--port=%1").arg(port);
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    params << "--dedicated=False";
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    process.start(bindir->absolutePath() + "/hedgewars-server", params);
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    return process.waitForStarted(5000);
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}
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void HWNetServer::StopServer()
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{
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    process.close();
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}
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quint16 HWNetServer::getRunningPort() const
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{
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  return ds_port;
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}