QTfrontend/hwconsts.h
author unc0rr
Thu, 10 Nov 2011 23:14:40 +0300
changeset 6317 83b93a2d2741
parent 6309 82e846e5d502
child 6472 bced12412f94
permissions -rw-r--r--
Improve parsing of complex references like "a^[b[c], d]"
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
583
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
     1
/*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 907
diff changeset
     2
 * Hedgewars, a free turn based strategy game
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 4973
diff changeset
     3
 * Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
583
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
     4
 *
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
     8
 *
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
    12
 * GNU General Public License for more details.
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
    13
 *
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
    14
 * You should have received a copy of the GNU General Public License
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
    15
 * along with this program; if not, write to the Free Software
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
    17
 */
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
    18
5200
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    19
#if !defined(TARGET_OS_IPHONE)
583
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
    20
#include <QString>
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
    21
#include <QDir>
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
    22
#include <QStringList>
1967
213d368a002f Predefine some ammo schemes
unc0rr
parents: 1415
diff changeset
    23
#include <QPair>
583
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
    24
5289
9d18b61bd3eb - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
unc0rr
parents: 5201
diff changeset
    25
#include "themesmodel.h"
9d18b61bd3eb - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
unc0rr
parents: 5201
diff changeset
    26
583
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
    27
extern QString * cProtoVer;
907
a5b0b93a39c8 Use constant generated by cmake for version string
unc0rr
parents: 883
diff changeset
    28
extern QString * cVersionString;
583
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
    29
extern QString * cDataDir;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2369
diff changeset
    30
extern QString * cConfigDir;
583
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
    31
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
    32
extern QDir * bindir;
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
    33
extern QDir * cfgdir;
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
    34
extern QDir * datadir;
f7bc4bee2850 Oops, forgot file
unc0rr
parents:
diff changeset
    35
3932
2fc211f60015 Engine:
smaxx
parents: 3876
diff changeset
    36
extern bool custom_config;
2fc211f60015 Engine:
smaxx
parents: 3876
diff changeset
    37
extern bool custom_data;
2fc211f60015 Engine:
smaxx
parents: 3876
diff changeset
    38
3865
0b1c426b035f Frontend:
smaxx
parents: 3236
diff changeset
    39
extern int cMaxTeams;
4973
53411a26df7e Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents: 4513
diff changeset
    40
extern int cMinServerVersion;
3865
0b1c426b035f Frontend:
smaxx
parents: 3236
diff changeset
    41
5289
9d18b61bd3eb - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
unc0rr
parents: 5201
diff changeset
    42
class QStringListModel;
9d18b61bd3eb - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
unc0rr
parents: 5201
diff changeset
    43
9d18b61bd3eb - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
unc0rr
parents: 5201
diff changeset
    44
extern ThemesModel * themesModel;
1210
bfed1b89bc85 Add themes list to map selection widget
unc0rr
parents: 1066
diff changeset
    45
extern QStringList * mapList;
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 3932
diff changeset
    46
extern QStringList * scriptList;
607
26a91a9f5514 Now trainings can have custom ammostore
unc0rr
parents: 583
diff changeset
    47
26a91a9f5514 Now trainings can have custom ammostore
unc0rr
parents: 583
diff changeset
    48
extern QString * cDefaultAmmoStore;
2369
c3eb11f1ab3a Implement probability editor for weapon schemes (engine doesn't support that yet)
unc0rr
parents: 1967
diff changeset
    49
extern int cAmmoNumber;
1967
213d368a002f Predefine some ammo schemes
unc0rr
parents: 1415
diff changeset
    50
extern QList< QPair<QString, QString> > cDefaultAmmos;
616
00928b3cf505 Use same team colors everywhere
unc0rr
parents: 607
diff changeset
    51
5201
7b9aa7aac336 * moved colours and default port from .cpp.in to .h
koda
parents: 5200
diff changeset
    52
extern unsigned int colors[];
654
1019b8fa8638 Finish asking host/port dialog implementation
unc0rr
parents: 616
diff changeset
    53
1019b8fa8638 Finish asking host/port dialog implementation
unc0rr
parents: 616
diff changeset
    54
extern QString * netHost;
1019b8fa8638 Finish asking host/port dialog implementation
unc0rr
parents: 616
diff changeset
    55
extern quint16 netPort;
1415
6fbfee0e113a Allow build without net game server: introduce -DWITH_SERVER configuration parameter
unc0rr
parents: 1210
diff changeset
    56
6fbfee0e113a Allow build without net game server: introduce -DWITH_SERVER configuration parameter
unc0rr
parents: 1210
diff changeset
    57
extern bool haveServer;
3074
271cfcb2bcda Frontend:
smxx
parents: 2428
diff changeset
    58
extern bool isDevBuild;
5200
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    59
#endif
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    60
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5771
diff changeset
    61
#define HEDGEHOGS_PER_TEAM           8
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5771
diff changeset
    62
5543
5e597b725316 disable campaign button, structure and change sudden death music to hell.ogg
Henek
parents: 5447
diff changeset
    63
#define AMMOLINE_DEFAULT_QT     "939192942219912103223511100120100000021111010101111101"
5e597b725316 disable campaign button, structure and change sudden death music to hell.ogg
Henek
parents: 5447
diff changeset
    64
#define AMMOLINE_DEFAULT_PROB   "040504054160065554655446477657666666615551010111541101"
5200
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    65
#define AMMOLINE_DEFAULT_DELAY  "000000000000020550000004000700400000000022000000060000"
5543
5e597b725316 disable campaign button, structure and change sudden death music to hell.ogg
Henek
parents: 5447
diff changeset
    66
#define AMMOLINE_DEFAULT_CRATE  "131111031211111112311411111111111111121111110111111101"
5200
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    67
5543
5e597b725316 disable campaign button, structure and change sudden death music to hell.ogg
Henek
parents: 5447
diff changeset
    68
#define AMMOLINE_CRAZY_QT       "999999999999999999299999999999999929999999990999999209"
5e597b725316 disable campaign button, structure and change sudden death music to hell.ogg
Henek
parents: 5447
diff changeset
    69
#define AMMOLINE_CRAZY_PROB     "111111011111111111111111111111111111111111110111111101"
5200
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    70
#define AMMOLINE_CRAZY_DELAY    "000000000000000000000000000000000000000000000000000000"
5543
5e597b725316 disable campaign button, structure and change sudden death music to hell.ogg
Henek
parents: 5447
diff changeset
    71
#define AMMOLINE_CRAZY_CRATE    "131111031211111112311411111111111111121111010111111101"
5200
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    72
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    73
#define AMMOLINE_PROMODE_QT     "909000900000000000000900000000000000000000000000000000"
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    74
#define AMMOLINE_PROMODE_PROB   "000000000000000000000000000000000000000000000000000000"
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    75
#define AMMOLINE_PROMODE_DELAY  "000000000000020550000004000700400000000020000000000000"
5543
5e597b725316 disable campaign button, structure and change sudden death music to hell.ogg
Henek
parents: 5447
diff changeset
    76
#define AMMOLINE_PROMODE_CRATE  "111111111111111111111111111111111111111110010111111101"
5200
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    77
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    78
#define AMMOLINE_SHOPPA_QT      "000000990000000000000000000000000000000000000000000000"
5771
e3a047e84e19 by request of shoppa player, remove land spray from shoppa wep set
nemo
parents: 5543
diff changeset
    79
#define AMMOLINE_SHOPPA_PROB    "444441004424440221011212122242200000000200040001001100"
5200
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    80
#define AMMOLINE_SHOPPA_DELAY   "000000000000000000000000000000000000000000000000000000"
5771
e3a047e84e19 by request of shoppa player, remove land spray from shoppa wep set
nemo
parents: 5543
diff changeset
    81
#define AMMOLINE_SHOPPA_CRATE   "111111111111111111111111111111111111111110110111111100"
5200
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    82
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    83
#define AMMOLINE_CLEAN_QT       "101000900001000001100000000000000000000000000000100000"
5543
5e597b725316 disable campaign button, structure and change sudden death music to hell.ogg
Henek
parents: 5447
diff changeset
    84
#define AMMOLINE_CLEAN_PROB     "040504054160065554655446477657666666615551010111541101"
5200
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    85
#define AMMOLINE_CLEAN_DELAY    "000000000000000000000000000000000000000000000000000000"
5543
5e597b725316 disable campaign button, structure and change sudden death music to hell.ogg
Henek
parents: 5447
diff changeset
    86
#define AMMOLINE_CLEAN_CRATE    "131111031211111112311411111111111111121111110111111101"
5200
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    87
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    88
#define AMMOLINE_MINES_QT       "000000990009000000030000000000000000000000000000000000"
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    89
#define AMMOLINE_MINES_PROB     "000000000000000000000000000000000000000000000000000000"
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    90
#define AMMOLINE_MINES_DELAY    "000000000000020550000004000700400000000020000000060000"
5543
5e597b725316 disable campaign button, structure and change sudden death music to hell.ogg
Henek
parents: 5447
diff changeset
    91
#define AMMOLINE_MINES_CRATE    "111111111111111111111111111111111111111111110111111101"
5200
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    92
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    93
#define AMMOLINE_PORTALS_QT     "900000900200000000210000000000000011000009000000000000"
5543
5e597b725316 disable campaign button, structure and change sudden death music to hell.ogg
Henek
parents: 5447
diff changeset
    94
#define AMMOLINE_PORTALS_PROB   "040504054160065554655446477657666666615551010111541101"
5200
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    95
#define AMMOLINE_PORTALS_DELAY  "000000000000020550000004000700400000000020000000060000"
5543
5e597b725316 disable campaign button, structure and change sudden death music to hell.ogg
Henek
parents: 5447
diff changeset
    96
#define AMMOLINE_PORTALS_CRATE  "131111031211111112311411111111111111121111110111111101"
5200
7440fe992e73 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents: 4976
diff changeset
    97
5201
7b9aa7aac336 * moved colours and default port from .cpp.in to .h
koda
parents: 5200
diff changeset
    98
7b9aa7aac336 * moved colours and default port from .cpp.in to .h
koda
parents: 5200
diff changeset
    99
#define NETGAME_DEFAULT_PORT 46631
7b9aa7aac336 * moved colours and default port from .cpp.in to .h
koda
parents: 5200
diff changeset
   100
7b9aa7aac336 * moved colours and default port from .cpp.in to .h
koda
parents: 5200
diff changeset
   101
7b9aa7aac336 * moved colours and default port from .cpp.in to .h
koda
parents: 5200
diff changeset
   102
// see http://en.wikipedia.org/wiki/List_of_colors
5443
83cb9dd54469 set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo
parents: 5289
diff changeset
   103
/*define HW_TEAMCOLOR_ARRAY  {0xff007fff, /. azure          ./ \
83cb9dd54469 set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo
parents: 5289
diff changeset
   104
                              0xffdd0000, /. classic red    ./ \
83cb9dd54469 set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo
parents: 5289
diff changeset
   105
                              0xff3e9321, /. classic green  ./ \
83cb9dd54469 set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo
parents: 5289
diff changeset
   106
                              0xffa23dbb, /. classic purple ./ \
83cb9dd54469 set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo
parents: 5289
diff changeset
   107
                              0xffffb347, /. pastel orange  ./ \
83cb9dd54469 set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo
parents: 5289
diff changeset
   108
                              0xffcfcfc4, /. pastel gray    ./ \
83cb9dd54469 set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo
parents: 5289
diff changeset
   109
                              0xffbff000, /. lime           ./ \
83cb9dd54469 set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo
parents: 5289
diff changeset
   110
                              0xffffef00, /. yellow         ./ \
83cb9dd54469 set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo
parents: 5289
diff changeset
   111
                              // add new colors here 
83cb9dd54469 set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo
parents: 5289
diff changeset
   112
                              0 }*/
6309
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   113
/*
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   114
#define HW_TEAMCOLOR_ARRAY  { 0xffd12b42, /. red    ./ \
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   115
                              0xff4980c1, /. blue   ./ \
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   116
                              0xff6ab530, /. green  ./ \
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   117
                              0xffbc64c4, /. purple ./ \
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   118
                              0xffe76d14, /. orange ./ \
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   119
                              0xff3fb6e6, /. cyan   ./ \
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   120
                              0xffe3e90c, /. yellow ./ \
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   121
                              0xff61d4ac, /. mint   ./ \
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   122
                              0xfff1c3e1, /. pink   ./ \
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   123
                              // add new colors here
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   124
                              0 }*/
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   125
/* another set. this one is a merge of mikade/bugq colours w/ a bit of channel feedback */
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   126
#define HW_TEAMCOLOR_ARRAY  { 0xffff0204, /* red    */ \
5443
83cb9dd54469 set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo
parents: 5289
diff changeset
   127
                              0xff4980c1, /* blue   */ \
6309
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   128
                              0xff1de6ba, /* teal   */ \
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   129
                              0xffb541ef, /* purple */ \
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   130
                              0xffe55bb0, /* pink   */ \
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   131
                              0xff20bf00, /* green  */ \
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   132
                              0xfffe8b0e, /* orange */ \
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   133
                              0xff5f3605, /* brown  */ \
82e846e5d502 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo
parents: 6015
diff changeset
   134
                              0xffffff01, /* yellow */ \
5201
7b9aa7aac336 * moved colours and default port from .cpp.in to .h
koda
parents: 5200
diff changeset
   135
                              /* add new colors here */ \
7b9aa7aac336 * moved colours and default port from .cpp.in to .h
koda
parents: 5200
diff changeset
   136
                              0 }