share/hedgewars/Data/Scripts/Multiplayer/DiagonalMaze.lua
author Wuzzy <Wuzzy2@mail.ru>
Mon, 16 Sep 2019 17:33:49 +0200
changeset 15410 8504fee3b601
parent 14458 99117df5a3d3
permissions -rw-r--r--
Racer: Fix weird water splashes after waypoint placement Does not affect official racer, as only waypoint placement is touched. The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.
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HedgewarsScriptLoad("/Scripts/Params.lua")
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local overrideFeatureSize = true
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local mazeScale = 0
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function onPreviewInit()
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onGameInit()
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end
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function onParameters()
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    parseParams()
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    if params["scalemap"] ~= nil then 
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        overrideFeatureSize = false 
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    end
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    if params["mazescale"] ~= nil then
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        mazeScale = tonumber(params["mazescale"])
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    end
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end
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function onGameInit()
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    local step
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    local width 
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    MapGen = mgDrawn
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    TemplateFilter = 0
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    if mazeScale > 0 then
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        step = 80 + 10 * mazeScale
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        width = 1 + div(math.max(0, mazeScale-12), 6)
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    else
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        step = 80 + 10 * MapFeatureSize
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        width = 1 + div(math.max(0, MapFeatureSize-12), 6)
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    end
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    -- reset feature size after use, to disable scaling
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    if overrideFeatureSize then MapFeatureSize = 12 end
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    -- center maze
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    local xoff = div((4000 % step), 2)
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    for y = 48,2048,step do
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       for x = 48+xoff,4048-step,step do
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            if GetRandom(2) == 0 then
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                AddPoint(x,y,width)
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                AddPoint(x+step,y+step)
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            else
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                AddPoint(x,y+step,width)
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                AddPoint(x+step,y)
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            end
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        end
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    end
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    FlushPoints()
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end