author | koda |
Sun, 17 Apr 2011 20:52:56 +0200 | |
changeset 5154 | 851f36579ed4 |
parent 4976 | 088d40d8aba2 |
child 5666 | cc79eb30346e |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 18/04/2010. |
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*/ |
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#import <UIKit/UIKit.h> |
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@class HelpPageViewController; |
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@class MapConfigViewController; |
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@class TeamConfigViewController; |
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@class SchemeWeaponConfigViewController; |
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@interface GameConfigViewController : UIViewController { |
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UIView *imgContainer; |
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HelpPageViewController *helpPage; |
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MapConfigViewController *mapConfigViewController; |
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TeamConfigViewController *teamConfigViewController; |
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SchemeWeaponConfigViewController *schemeWeaponConfigViewController; |
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} |
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3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
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@property (retain) UIView *imgContainer; |
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@property (nonatomic,retain) HelpPageViewController *helpPage; |
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@property (nonatomic,retain) MapConfigViewController *mapConfigViewController; |
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@property (nonatomic,retain) TeamConfigViewController *teamConfigViewController; |
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@property (nonatomic,retain) SchemeWeaponConfigViewController *schemeWeaponConfigViewController; |
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-(IBAction) buttonPressed:(id) sender; |
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-(IBAction) segmentPressed:(id) sender; |
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-(void) startGame:(UIButton *)button; |
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@end |