cmake_modules/FindLua.cmake
author dag10 <gottlieb.drew@gmail.com>
Wed, 16 Jan 2013 18:34:43 -0500
changeset 8393 85bd6c7b2641
parent 8075 0ccb218127c3
child 9208 acb2492288e5
permissions -rw-r--r--
Can now change theme for static and mission maps. Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions. Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state. Generated map is now the default map in the mapconfig widget.
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# Find the Lua library
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# --------------------
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# On Android/Windows/OSX this just defines the name of the library that
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#  will be compiled from our bundled sources
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# On Linux it will try to load the system library and fallback to compiling
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#  the bundled one when nothing is found
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set(LUA_FOUND false)
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set(LUA_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/misc/liblua)
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if (ANDROID)
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    SET(LUA_DEFAULT "liblua5.1.so")
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else (ANDROID)
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    IF(WIN32)
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        SET(LUA_DEFAULT lua.dll)
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    ELSE(WIN32)
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        IF(APPLE)
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            SET(LUA_DEFAULT lua)
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        ELSE(APPLE)
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            #locate the system's lua library
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            FIND_LIBRARY(LUA_DEFAULT NAMES lua51 lua5.1 lua-5.1 lua PATHS /lib /usr/lib /usr/local/lib /usr/pkg/lib)
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            IF(${LUA_DEFAULT} MATCHES "LUA_DEFAULT-NOTFOUND")
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                set(LUA_DEFAULT lua)
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            ELSE()
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                set(LUA_FOUND true)
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                message(STATUS "LibLua 5.1 found at ${LUA_DEFAULT}")
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                find_path(LUA_INCLUDE_DIR lua.h)
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                #remove the path (fpc doesn't like it - why?)
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                GET_FILENAME_COMPONENT(LUA_DEFAULT ${LUA_DEFAULT} NAME)
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            ENDIF()
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        ENDIF(APPLE)
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    ENDIF(WIN32)
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ENDIF(ANDROID)
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SET(LUA_LIBRARY ${LUA_DEFAULT} CACHE STRING "Lua library to link to; file name without path only!")
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