hedgewars/uScript.pas
author smxx
Wed, 10 Feb 2010 00:55:40 +0000
changeset 2786 85f6425a4d74
child 2790 83630d5f94db
permissions -rw-r--r--
Engine: * Added LUA scripting support for trainings (and maybe soon) scenarios/missions * Converted Shotgun and Bazooka Training to LUA * New dependency: LUA 5.1 * New Mission Objectives window * Extended default keybinds for non-iPhone builds * NOTE: Script function names etc. might change soon so don't work too hard on your own missions (for now)! This is experimental! Frontend: * Added support for new training maps/LUA scripts
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uScript;
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interface
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procedure ScriptPrintStack;
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procedure ScriptClearStack;
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procedure ScriptLoad(name : string);
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procedure ScriptOnGameInit;
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procedure ScriptCall(fname : string);
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function ScriptCall(fname : string; par1: LongInt) : LongInt;
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function ScriptCall(fname : string; par1, par2: LongInt) : LongInt;
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function ScriptCall(fname : string; par1, par2, par3: LongInt) : LongInt;
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function ScriptCall(fname : string; par1, par2, par3, par4 : LongInt) : LongInt;
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procedure init_uScript;
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procedure free_uScript;
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implementation
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uses LuaPas in 'LuaPas.pas',
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	uConsole,
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	uMisc,
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	uConsts,
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	uGears,
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	uFloat,
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	uWorld,
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	uAmmos,
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	uSound,
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	uTeams,
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	uKeys,
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	typinfo;
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var luaState : Plua_State;
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	ScriptAmmoStore : string;
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procedure ScriptPrepareAmmoStore; forward;
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procedure ScriptApplyAmmoStore; forward;
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procedure ScriptSetAmmo(ammo : TAmmoType; count, propability: Byte); forward;
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// wrapped calls //
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// functions called from lua:
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// function(L : Plua_State) : LongInt; Cdecl;
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// where L contains the state, returns the number of return values on the stack
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// call lua_gettop(L) to receive number of parameters passed
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function lc_writelntoconsole(L : Plua_State) : LongInt; Cdecl;
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begin
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	if lua_gettop(L) = 1 then
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		begin
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		WriteLnToConsole('LUA: ' + lua_tostring(L ,1));
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		end
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	else
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		AddFileLog('LUA: Wrong number of parameters passed to WriteLnToConsole!');
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	lc_writelntoconsole:= 0;
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end;
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function lc_parsecommand(L : Plua_State) : LongInt; Cdecl;
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begin
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	if lua_gettop(L) = 1 then
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		begin
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		ParseCommand(lua_tostring(L ,1), true);
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		end
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	else
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		AddFileLog('LUA: Wrong number of parameters passed to ParseCommand!');
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	lc_parsecommand:= 0;
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end;
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function lc_showmission(L : Plua_State) : LongInt; Cdecl;
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begin
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	if lua_gettop(L) = 5 then
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		begin
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		ShowMission(lua_tostring(L, 1), lua_tostring(L, 2), lua_tostring(L, 3), lua_tointeger(L, 4), lua_tointeger(L, 5));
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		end
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	else
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		AddFileLog('LUA: Wrong number of parameters passed to ShowMission!');
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	lc_showmission:= 0;
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end;
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function lc_hidemission(L : Plua_State) : LongInt; Cdecl;
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begin
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	HideMission;
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	lc_hidemission:= 0;
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end;
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function lc_addgear(L : Plua_State) : LongInt; Cdecl;
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var gear : PGear;
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	x, y, s, t: LongInt;
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	dx, dy: hwFloat;
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	gt: TGearType;
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begin
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	if lua_gettop(L) <> 7 then
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		begin
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		AddFileLog('LUA: Wrong number of parameters passed to AddGear!');
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		lua_pushnil(L); // return value on stack (nil)
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		end
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	else
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		begin
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		x:= lua_tointeger(L, 1);
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		y:= lua_tointeger(L, 2);
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		gt:= TGearType(lua_tointeger(L, 3));
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		s:= lua_tointeger(L, 4);
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		dx:= int2hwFloat(round(lua_tonumber(L, 5) * 1000)) / 1000;
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		dy:= int2hwFloat(round(lua_tonumber(L, 6) * 1000)) / 1000;
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		t:= lua_tointeger(L, 7);
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		gear:= AddGear(x, y, gt, s, dx, dy, t);
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		lua_pushnumber(L, LongInt(gear))
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		end;
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	lc_addgear:= 1; // 1 return value
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end;
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function lc_getgeartype(L : Plua_State) : LongInt; Cdecl;
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begin
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	if lua_gettop(L) <> 1 then
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		begin
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		AddFileLog('LUA: Wrong number of parameters passed to GetGearType!');
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		lua_pushnil(L); // return value on stack (nil)
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		end
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	else
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		lua_pushinteger(L, ord(PGear(lua_tointeger(L, 1))^.Kind));
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	lc_getgeartype:= 1
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end;
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function lc_endgame(L : Plua_State) : LongInt; Cdecl;
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begin
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	GameState:= gsExit;
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	lc_endgame:= 0
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end;
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function lc_findplace(L : Plua_State) : LongInt; Cdecl;
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var gear: PGear;
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	fall: boolean;
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	left, right: LongInt;
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begin
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	if lua_gettop(L) <> 4 then
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		AddFileLog('LUA: Wrong number of parameters passed to FindPlace!')
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	else
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		begin
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		gear:= PGear(lua_tointeger(L, 1));
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		fall:= lua_toboolean(L, 2);
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		left:= lua_tointeger(L, 3);
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		right:= lua_tointeger(L, 4);
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		FindPlace(gear, fall, left, right)
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		end;
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	lc_findplace:= 0
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end;
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function lc_playsound(L : Plua_State) : LongInt; Cdecl;
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begin
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	if lua_gettop(L) <> 1 then
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		AddFileLog('LUA: Wrong number of parameters passed to PlaySound!')
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	else
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		PlaySound(TSound(lua_tointeger(L, 1)));
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	lc_playsound:= 0;
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end;
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function lc_addteam(L : Plua_State) : LongInt; Cdecl;
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begin
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	if lua_gettop(L) <> 5 then
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		AddFileLog('LUA: Wrong number of parameters passed to AddTeam!')
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	else
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		begin
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		ParseCommand('addteam ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 1), true);
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		ParseCommand('grave ' + lua_tostring(L, 3), true);
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		ParseCommand('fort ' + lua_tostring(L, 4), true);
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		ParseCommand('voicepack ' + lua_tostring(L, 5), true);
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		CurrentTeam^.Binds:= DefaultBinds;
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		lua_pushinteger(L, LongInt(CurrentTeam));
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		end;
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	lc_addteam:= 1;
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end;
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function lc_addhog(L : Plua_State) : LongInt; Cdecl;
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begin
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	if lua_gettop(L) <> 4 then
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		begin
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		AddFileLog('LUA: Wrong number of parameters passed to AddHog!');
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		lua_pushnil(L)
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		end
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	else
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		begin
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		ParseCommand('addhh ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 3) + ' ' + lua_tostring(L, 1), true);
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		ParseCommand('hat ' + lua_tostring(L, 4), true);
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		WriteLnToConsole('last hog: ' + inttostr(LongInt(CurrentHedgehog)));
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		lua_pushinteger(L, LongInt(CurrentHedgehog^.Gear));
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   207
		end;
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	lc_addhog:= 1;
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   209
end;
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   210
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   211
function lc_getgearposition(L : Plua_State) : LongInt; Cdecl;
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   212
var gear: PGear;
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begin
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	if lua_gettop(L) <> 1 then
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		begin
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		AddFileLog('LUA: Wrong number of parameters passed to GetGearPosition!');
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		lua_pushnil(L);
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		lua_pushnil(L)
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		end
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	else
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		begin
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   222
		gear:= PGear(lua_tointeger(L, 1));
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   223
		lua_pushinteger(L, hwRound(gear^.X));
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   224
		lua_pushinteger(L, hwRound(gear^.Y))
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   225
		end;
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	lc_getgearposition:= 2;
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   227
end;
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   228
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   229
function lc_setgearposition(L : Plua_State) : LongInt; Cdecl;
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   230
var gear: PGear;
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   231
	x, y: LongInt;
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   232
begin
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   233
	if lua_gettop(L) <> 3 then
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   234
		AddFileLog('LUA: Wrong number of parameters passed to SetGearPosition!')
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   235
	else
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   236
		begin
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   237
		gear:= PGear(lua_tointeger(L, 1));
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   238
		x:= lua_tointeger(L, 2);
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   239
		y:= lua_tointeger(L, 3);
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   240
		gear^.X:= int2hwfloat(x);
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   241
		gear^.Y:= int2hwfloat(y);
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   242
		end;
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   243
	lc_setgearposition:= 0
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   244
end;
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   245
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   246
function lc_setammo(L : Plua_State) : LongInt; Cdecl;
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   247
begin
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	if lua_gettop(L) <> 3 then
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   249
		AddFileLog('LUA: Wrong number of parameters passed to SetAmmo!')
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   250
	else
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   251
		begin
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		ScriptSetAmmo(TAmmoType(lua_tointeger(L, 1)), lua_tointeger(L, 2), lua_tointeger(L, 3));
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   253
		end;
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   254
	lc_setammo:= 0
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   255
end;
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   256
///////////////////
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   257
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   258
procedure ScriptPrintStack;
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   259
var n, i : LongInt;
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   260
begin
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   261
	n:= lua_gettop(luaState);
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   262
	AddFileLog('LUA: Stack (' + inttostr(n) + ' elements):');
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   263
	for i:= 1 to n do
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   264
		if not lua_isboolean(luaState, i) then
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   265
			AddFileLog('LUA:  ' + inttostr(i) + ': ' + lua_tostring(luaState, i))
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   266
		else if lua_toboolean(luaState, i) then
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   267
			AddFileLog('LUA:  ' + inttostr(i) + ': true')
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   268
		else
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   269
			AddFileLog('LUA:  ' + inttostr(i) + ': false');
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   270
end;
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   271
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   272
procedure ScriptClearStack;
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   273
begin
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   274
lua_settop(luaState, 0)
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   275
end;
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   276
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   277
procedure ScriptSetInteger(name : string; value : LongInt);
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   278
begin
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   279
lua_pushinteger(luaState, value);
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   280
lua_setglobal(luaState, Str2PChar(name));
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   281
end;
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   282
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   283
procedure ScriptSetString(name : string; value : string);
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   284
begin
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   285
lua_pushstring(luaState, Str2PChar(value));
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   286
lua_setglobal(luaState, Str2PChar(name));
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   287
end;
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   288
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   289
function ScriptGetInteger(name : string) : LongInt;
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   290
begin
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   291
lua_getglobal(luaState, Str2PChar(name));
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   292
ScriptGetInteger:= lua_tointeger(luaState, -1);
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   293
lua_pop(luaState, 1);
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   294
end;
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   295
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   296
function ScriptGetString(name : string) : string;
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   297
begin
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   298
lua_getglobal(luaState, Str2PChar(name));
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   299
ScriptGetString:= lua_tostring(luaState, -1);
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   300
lua_pop(luaState, 1);
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   301
end;
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   302
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   303
procedure ScriptOnGameInit;
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   304
begin
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   305
		// push game variables so they may be modified by the script
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   306
		ScriptSetInteger('GameFlags', GameFlags);
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   307
		ScriptSetString('Seed', cSeed);
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   308
		ScriptSetInteger('TurnTime', cHedgehogTurnTime);
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   309
		ScriptSetInteger('CaseFreq', cCaseFactor);
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   310
		ScriptSetInteger('LandAdds', cLandAdditions);
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   311
		ScriptSetInteger('Delay', cInactDelay);
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   312
		ScriptSetString('Map', '');
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   313
		ScriptSetString('Theme', '');
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   314
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   315
		ScriptCall('onGameInit');
85f6425a4d74 Engine:
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   316
		
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   317
		// pop game variables
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diff changeset
   318
		ParseCommand('seed ' + ScriptGetString('Seed'), true);
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diff changeset
   319
		ParseCommand('$gmflags ' + ScriptGetString('GameFlags'), true);
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diff changeset
   320
		ParseCommand('$turntime ' + ScriptGetString('TurnTime'), true);
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diff changeset
   321
		ParseCommand('$casefreq ' + ScriptGetString('CaseFreq'), true);
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diff changeset
   322
		ParseCommand('$landadds ' + ScriptGetString('LandAdds'), true);
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parents:
diff changeset
   323
		ParseCommand('$delay ' + ScriptGetString('Delay'), true);
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diff changeset
   324
		if ScriptGetString('Map') <> '' then
85f6425a4d74 Engine:
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parents:
diff changeset
   325
			ParseCommand('map ' + ScriptGetString('Map'), true);
85f6425a4d74 Engine:
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parents:
diff changeset
   326
		if ScriptGetString('Theme') <> '' then
85f6425a4d74 Engine:
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parents:
diff changeset
   327
			ParseCommand('theme ' + ScriptGetString('Theme'), true);	
85f6425a4d74 Engine:
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parents:
diff changeset
   328
85f6425a4d74 Engine:
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   329
	ScriptPrepareAmmoStore;
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diff changeset
   330
	ScriptCall('onAmmoStoreInit');
85f6425a4d74 Engine:
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diff changeset
   331
	ScriptApplyAmmoStore;
85f6425a4d74 Engine:
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parents:
diff changeset
   332
end;
85f6425a4d74 Engine:
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parents:
diff changeset
   333
85f6425a4d74 Engine:
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parents:
diff changeset
   334
procedure ScriptLoad(name : string);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   335
var ret : LongInt;
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   336
begin
85f6425a4d74 Engine:
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diff changeset
   337
	ret:= luaL_loadfile(luaState, Str2PChar(name));
85f6425a4d74 Engine:
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diff changeset
   338
	if ret <> 0 then
85f6425a4d74 Engine:
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parents:
diff changeset
   339
		AddFileLog('LUA: Failed to load ' + name + '(error ' + IntToStr(ret) + ')')
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   340
	else
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   341
		begin
85f6425a4d74 Engine:
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parents:
diff changeset
   342
		AddFileLog('LUA: ' + name + ' loaded');
85f6425a4d74 Engine:
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parents:
diff changeset
   343
		// call the script file
85f6425a4d74 Engine:
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diff changeset
   344
		lua_pcall(luaState, 0, 0, 0);	
85f6425a4d74 Engine:
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diff changeset
   345
		end
85f6425a4d74 Engine:
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diff changeset
   346
end;
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parents:
diff changeset
   347
85f6425a4d74 Engine:
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diff changeset
   348
procedure ScriptCall(fname : string);
85f6425a4d74 Engine:
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parents:
diff changeset
   349
begin
85f6425a4d74 Engine:
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parents:
diff changeset
   350
	lua_getglobal(luaState, Str2PChar(fname));
85f6425a4d74 Engine:
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parents:
diff changeset
   351
	if lua_pcall(luaState, 0, 0, 0) <> 0 then
85f6425a4d74 Engine:
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parents:
diff changeset
   352
		begin
85f6425a4d74 Engine:
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parents:
diff changeset
   353
		AddFileLog('LUA: Error while calling ' + fname + ': ' + lua_tostring(luaState, -1));
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diff changeset
   354
		lua_pop(luaState, 1)
85f6425a4d74 Engine:
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diff changeset
   355
		end;
85f6425a4d74 Engine:
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parents:
diff changeset
   356
end;
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diff changeset
   357
85f6425a4d74 Engine:
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parents:
diff changeset
   358
function ScriptCall(fname : string; par1: LongInt) : LongInt;
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   359
begin
85f6425a4d74 Engine:
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parents:
diff changeset
   360
ScriptCall:= ScriptCall(fname, par1, 0, 0, 0)
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   361
end;
85f6425a4d74 Engine:
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parents:
diff changeset
   362
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   363
function ScriptCall(fname : string; par1, par2: LongInt) : LongInt;
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   364
begin
85f6425a4d74 Engine:
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parents:
diff changeset
   365
ScriptCall:= ScriptCall(fname, par1, par2, 0, 0)
85f6425a4d74 Engine:
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parents:
diff changeset
   366
end;
85f6425a4d74 Engine:
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parents:
diff changeset
   367
85f6425a4d74 Engine:
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parents:
diff changeset
   368
function ScriptCall(fname : string; par1, par2, par3: LongInt) : LongInt;
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   369
begin
85f6425a4d74 Engine:
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parents:
diff changeset
   370
ScriptCall:= ScriptCall(fname, par1, par2, par3, 0)
85f6425a4d74 Engine:
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parents:
diff changeset
   371
end;
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   372
85f6425a4d74 Engine:
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parents:
diff changeset
   373
function ScriptCall(fname : string; par1, par2, par3, par4 : LongInt) : LongInt;
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   374
begin
85f6425a4d74 Engine:
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parents:
diff changeset
   375
	lua_getglobal(luaState, Str2PChar(fname));
85f6425a4d74 Engine:
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parents:
diff changeset
   376
	lua_pushinteger(luaState, par1);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   377
	lua_pushinteger(luaState, par2);
85f6425a4d74 Engine:
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parents:
diff changeset
   378
	lua_pushinteger(luaState, par3);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   379
	lua_pushinteger(luaState, par4);
85f6425a4d74 Engine:
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diff changeset
   380
	ScriptCall:= 0;
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   381
	if lua_pcall(luaState, 4, 1, 0) <> 0 then
85f6425a4d74 Engine:
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parents:
diff changeset
   382
		begin
85f6425a4d74 Engine:
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parents:
diff changeset
   383
		AddFileLog('LUA: Error while calling ' + fname + ': ' + lua_tostring(luaState, -1));
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   384
		lua_pop(luaState, 1)
85f6425a4d74 Engine:
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parents:
diff changeset
   385
		end
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   386
	else
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   387
		begin
85f6425a4d74 Engine:
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parents:
diff changeset
   388
		ScriptCall:= lua_tointeger(luaState, -1);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   389
		lua_pop(luaState, 1)
85f6425a4d74 Engine:
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parents:
diff changeset
   390
		end;
85f6425a4d74 Engine:
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parents:
diff changeset
   391
end;
85f6425a4d74 Engine:
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parents:
diff changeset
   392
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   393
procedure ScriptPrepareAmmoStore;
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   394
var i: ShortInt;
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   395
begin
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   396
ScriptAmmoStore:= '';
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   397
for i:=1 to ord(High(TAmmoType)) do
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   398
	ScriptAmmoStore:= ScriptAmmoStore + '00';
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   399
end;
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   400
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   401
procedure ScriptSetAmmo(ammo : TAmmoType; count, propability: Byte);
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   402
begin
85f6425a4d74 Engine:
smxx
parents:
diff changeset
   403
if (ord(ammo) < 1) or (count > 9) or (count < 0) or (propability < 0) or (propability > 8) then
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   404
	exit;
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   405
ScriptAmmoStore[ord(ammo)]:= inttostr(count)[1];
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ScriptAmmoStore[ord(ammo) + ord(high(TAmmoType))]:= inttostr(propability)[1];
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   407
end;
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   408
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   409
procedure ScriptApplyAmmoStore;
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begin
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	AddAmmoStore(ScriptAmmoStore);
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   412
end;
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   413
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   414
// small helper functions making registering enums a lot easier
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function str(const en : TGearType) : string; overload;
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begin
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str:= GetEnumName(TypeInfo(TGearType), ord(en))
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end;
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   419
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   420
function str(const en : TSound) : string; overload;
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begin
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str:= GetEnumName(TypeInfo(TSound), ord(en))
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   423
end;
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   424
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   425
function str(const en : TAmmoType) : string; overload;
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   426
begin
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str:= GetEnumName(TypeInfo(TAmmoType), ord(en))
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   428
end;
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   429
///////////////////
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   430
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   431
procedure init_uScript;
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   432
var at : TGearType;
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	am : TAmmoType;
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   434
	st : TSound;
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   435
begin
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   436
// initialize lua
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   437
luaState:= lua_open;
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   438
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   439
// open internal libraries
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   440
luaopen_base(luaState);
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   441
luaopen_string(luaState);
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   442
luaopen_math(luaState);
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   443
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   444
// import some variables
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   445
ScriptSetInteger('LAND_WIDTH', LAND_WIDTH);
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   446
ScriptSetInteger('LAND_HEIGHT', LAND_HEIGHT);
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   447
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   448
// import game flags
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   449
ScriptSetInteger('gfForts',gfForts);
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   450
ScriptSetInteger('gfMultiWeapon',gfMultiWeapon);
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   451
ScriptSetInteger('gfSolidLand',gfSolidLand);
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   452
ScriptSetInteger('gfBorder',gfBorder);
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   453
ScriptSetInteger('gfDivideTeams',gfDivideTeams);
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   454
ScriptSetInteger('gfLowGravity',gfLowGravity);
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   455
ScriptSetInteger('gfLaserSight',gfLaserSight);
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   456
ScriptSetInteger('gfInvulnerable',gfInvulnerable);
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   457
ScriptSetInteger('gfMines',gfMines);
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   458
ScriptSetInteger('gfVampiric',gfVampiric);
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   459
ScriptSetInteger('gfKarma',gfKarma);
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   460
ScriptSetInteger('gfArtillery',gfArtillery);
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   461
ScriptSetInteger('gfOneClanMode',gfOneClanMode);
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   462
ScriptSetInteger('gfRandomOrder',gfRandomOrder);
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   463
ScriptSetInteger('gfKing',gfKing);
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   464
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   465
// register gear types
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   466
for at:= Low(TGearType) to High(TGearType) do
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   467
	ScriptSetInteger(str(at), ord(at));
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diff changeset
   468
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diff changeset
   469
// register sounds
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   470
for st:= Low(TSound) to High(TSound) do
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   471
	ScriptSetInteger(str(st), ord(st));
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diff changeset
   472
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diff changeset
   473
// register ammo types
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   474
for am:= Low(TAmmoType) to High(TAmmoType) do
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   475
	ScriptSetInteger(str(am), ord(am));
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diff changeset
   476
	
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   477
// register functions
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   478
lua_register(luaState, 'AddGear', @lc_addgear);
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diff changeset
   479
lua_register(luaState, 'WriteLnToConsole', @lc_writelntoconsole);
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diff changeset
   480
lua_register(luaState, 'GetGearType', @lc_getgeartype);
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diff changeset
   481
lua_register(luaState, 'EndGame', @lc_endgame);
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diff changeset
   482
lua_register(luaState, 'FindPlace', @lc_findplace);
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diff changeset
   483
lua_register(luaState, 'SetGearPosition', @lc_setgearposition);
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diff changeset
   484
lua_register(luaState, 'GetGearPosition', @lc_getgearposition);
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parents:
diff changeset
   485
lua_register(luaState, 'ParseCommand', @lc_parsecommand);
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parents:
diff changeset
   486
lua_register(luaState, 'ShowMission', @lc_showmission);
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parents:
diff changeset
   487
lua_register(luaState, 'HideMission', @lc_hidemission);
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parents:
diff changeset
   488
lua_register(luaState, 'SetAmmo', @lc_setammo);
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parents:
diff changeset
   489
lua_register(luaState, 'PlaySound', @lc_playsound);
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diff changeset
   490
lua_register(luaState, 'AddTeam', @lc_addteam);
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diff changeset
   491
lua_register(luaState, 'AddHog', @lc_addhog);
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diff changeset
   492
85f6425a4d74 Engine:
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diff changeset
   493
ScriptClearStack; // just to be sure stack is empty
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   494
end;
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diff changeset
   495
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diff changeset
   496
procedure free_uScript;
85f6425a4d74 Engine:
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parents:
diff changeset
   497
begin
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   498
lua_close(luaState);
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   499
end;
85f6425a4d74 Engine:
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diff changeset
   500
85f6425a4d74 Engine:
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diff changeset
   501
end.