QTfrontend/ui/widget/selectWeapon.cpp
author sheepluva
Thu, 20 Oct 2011 23:25:16 +0200
changeset 6160 863d3edf5690
parent 6060 fdfc01419815
child 6472 bced12412f94
permissions -rw-r--r--
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
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 * Copyright (c) 2008-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include "selectWeapon.h"
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#include "weaponItem.h"
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#include "hwconsts.h"
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#include <QPushButton>
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QBitmap>
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#include <QLineEdit>
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#include <QSettings>
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#include <QMessageBox>
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#include <QTabWidget>
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#include <math.h>
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QImage getAmmoImage(int num)
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{
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    static QImage ammo(":Ammos.png");
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    int x = num/(ammo.height()/32);
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    int y = (num-((ammo.height()/32)*x))*32;
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    x*=32;
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    return ammo.copy(x, y, 32, 32);
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}
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SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent) :
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    QWidget(parent)
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{
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    QHBoxLayout* hbLayout = new QHBoxLayout(this);
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    hbLayout->setSpacing(1);
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    hbLayout->setMargin(1);
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    QLabel* lbl = new QLabel(this);
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    lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum)));
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    lbl->setMaximumWidth(30);
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    lbl->setGeometry(0, 0, 30, 30);
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    hbLayout->addWidget(lbl);
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    item = new WeaponItem(image, imagegrey, this);
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    item->setItemsNum(wNum);
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    item->setInfinityState(allowInfinite);
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    hbLayout->addWidget(item);
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    hbLayout->setStretchFactor(lbl, 1);
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    hbLayout->setStretchFactor(item, 99);
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    hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter);
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    hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);
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}
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void SelWeaponItem::setItemsNum(const unsigned char num)
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{
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    item->setItemsNum(num);
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}
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unsigned char SelWeaponItem::getItemsNum() const
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{
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    return item->getItemsNum();
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}
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void SelWeaponItem::setEnabled(bool value)
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{
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    item->setEnabled(value);
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}
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SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) :
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  QFrame(parent),
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  m_numItems(numItems)
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{
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    wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this);
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    for(int i = 0; i < cDefaultAmmos.size(); ++i)
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        wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second);
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    QStringList keys = wconf->allKeys();
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    for(int i = 0; i < keys.size(); i++)
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    {
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        if (wconf->value(keys[i]).toString().size() != cDefaultAmmoStore->size())
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            wconf->remove(keys[i]);
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    }
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    QString currentState = *cDefaultAmmoStore;
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    QTabWidget * tbw = new QTabWidget(this);
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    QWidget * page1 = new QWidget(this);
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    p1Layout = new QGridLayout(page1);
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    p1Layout->setSpacing(1);
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    p1Layout->setMargin(1);
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    QWidget * page2 = new QWidget(this);
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    p2Layout = new QGridLayout(page2);
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    p2Layout->setSpacing(1);
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    p2Layout->setMargin(1);
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    QWidget * page3 = new QWidget(this);
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    p3Layout = new QGridLayout(page3);
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    p3Layout->setSpacing(1);
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    p3Layout->setMargin(1);
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    QWidget * page4 = new QWidget(this);
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    p4Layout = new QGridLayout(page4);
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    p4Layout->setSpacing(1);
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    p4Layout->setMargin(1);
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    tbw->addTab(page1, tr("Weapon set"));
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    tbw->addTab(page2, tr("Probabilities"));
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    tbw->addTab(page4, tr("Ammo in boxes"));
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    tbw->addTab(page3, tr("Delays"));
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    QGridLayout * pageLayout = new QGridLayout(this);
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    pageLayout->addWidget(tbw);
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    int j = -1;
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    int i = 0, k = 0;
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    for(; i < m_numItems; ++i) {
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        if (i == 6) continue;
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        if (i == 52) continue; // Disable structures for now
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        if (k % 4 == 0) ++j;
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        SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
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        weaponItems[i].append(swi);
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        p1Layout->addWidget(swi, j, k % 4);
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        SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), QImage(":/res/ammopicboxgrey.png"), this);
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        weaponItems[i].append(pwi);
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        p2Layout->addWidget(pwi, j, k % 4);
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        SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), QImage(":/res/ammopicdelaygrey.png"), this);
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        weaponItems[i].append(dwi);
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        p3Layout->addWidget(dwi, j, k % 4);
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        SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
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        weaponItems[i].append(awi);
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        p4Layout->addWidget(awi, j, k % 4);
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        ++k;
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    }
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    //pLayout->setRowStretch(5, 100);
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    m_name = new QLineEdit(this);
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    pageLayout->addWidget(m_name, i, 0, 1, 5);
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}
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void SelWeaponWidget::setWeapons(const QString& ammo)
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{
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    bool enable = true;
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    for(int i = 0; i < cDefaultAmmos.size(); i++)
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        if (!cDefaultAmmos[i].first.compare(m_name->text())) {
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            enable = false;
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        }
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    for(int i = 0; i < m_numItems; ++i) {
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        twi::iterator it = weaponItems.find(i);
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        if (it == weaponItems.end()) continue;
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        it.value()[0]->setItemsNum(ammo[i].digitValue());
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        it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue());
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        it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue());
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        it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue());
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        it.value()[0]->setEnabled(enable);
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        it.value()[1]->setEnabled(enable);
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        it.value()[2]->setEnabled(enable);
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        it.value()[3]->setEnabled(enable);
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    }
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    m_name->setEnabled(enable);
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}
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void SelWeaponWidget::setDefault()
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{
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    for(int i = 0; i < cDefaultAmmos.size(); i++)
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        if (!cDefaultAmmos[i].first.compare(m_name->text())) {
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            return;
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        }
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    setWeapons(*cDefaultAmmoStore);
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}
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void SelWeaponWidget::save()
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{
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    for(int i = 0; i < cDefaultAmmos.size(); i++)
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        if (!cDefaultAmmos[i].first.compare(m_name->text())) {
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            QMessageBox::warning(0, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not overwrite default weapon set '%1'!").arg(cDefaultAmmos[i].first));
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            return;
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        }
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    if (m_name->text() == "") return;
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    QString state1;
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    QString state2;
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    QString state3;
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    QString state4;
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    for(int i = 0; i < m_numItems; ++i) {
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        twi::const_iterator it = weaponItems.find(i);
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        int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn'
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        state1.append(QString::number(num));
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        int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum();
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        state2.append(QString::number(prob));
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        int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum();
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        state3.append(QString::number(del));
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        int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum();
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        state4.append(QString::number(am));
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    }
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    if (curWeaponsName != "") {
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        // remove old entry
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        wconf->remove(curWeaponsName);
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    }
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    wconf->setValue(m_name->text(), state1 + state2 + state3 + state4);
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    emit weaponsChanged();
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}
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int SelWeaponWidget::operator [] (unsigned int weaponIndex) const
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{
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    twi::const_iterator it = weaponItems.find(weaponIndex);
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    return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum();
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}
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QString SelWeaponWidget::getWeaponsString(const QString& name) const
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{
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    return wconf->value(name).toString();
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}
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void SelWeaponWidget::deleteWeaponsName()
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{
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    if (curWeaponsName == "") return;
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    for(int i = 0; i < cDefaultAmmos.size(); i++)
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        if (!cDefaultAmmos[i].first.compare(m_name->text())) {
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            QMessageBox::warning(0, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not delete default weapon set '%1'!").arg(cDefaultAmmos[i].first));
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            return;
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        }
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    QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Weapons"), QMessageBox::tr("Really delete this weapon set?"), QMessageBox::Ok | QMessageBox::Cancel);
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    if (reallyDelete.exec() == QMessageBox::Ok) {
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        wconf->remove(curWeaponsName);
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        emit weaponsDeleted();
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    }
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}
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void SelWeaponWidget::newWeaponsName()
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{
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    QString newName = tr("new");
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    if(wconf->contains(newName)) {
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        //name already used -> look for an appropriate name:
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        int i=2;
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        while(wconf->contains(newName = tr("new")+QString::number(i++)));
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    }
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    setWeaponsName(newName);
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}
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void SelWeaponWidget::setWeaponsName(const QString& name)
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{
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    m_name->setText(name);
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    curWeaponsName = name;
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    if(name != "" && wconf->contains(name)) {
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        setWeapons(wconf->value(name).toString());
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    } else {
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        setWeapons(*cDefaultAmmoStore);
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    }
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}
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QStringList SelWeaponWidget::getWeaponNames() const
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{
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    return wconf->allKeys();
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}
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void SelWeaponWidget::copy()
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{
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    if(wconf->contains(curWeaponsName)) {
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        QString ammo = getWeaponsString(curWeaponsName);
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        QString newName = tr("copy of") + " " + curWeaponsName;
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        if(wconf->contains(newName)) {
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            //name already used -> look for an appropriate name:
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            int i=2;
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   289
            while(wconf->contains(newName = tr("copy of") + " " + curWeaponsName+QString::number(i++)));
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   290
        }
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   291
        setWeaponsName(newName);
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   292
        setWeapons(ammo);
97c650500991 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents: 4976
diff changeset
   293
    }
4598
7cb8c9db6e8d added copying of weapon sets
Henek
parents: 4416
diff changeset
   294
}