QTfrontend/selectWeapon.h
author nemo
Tue, 30 Mar 2010 13:33:01 +0000
changeset 3173 909b28b1b61a
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child 4412 c9a78ba03679
permissions -rw-r--r--
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef _SELECT_WEAPON_INCLUDED
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#define _SELECT_WEAPON_INCLUDED
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#include <QFrame>
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#include <QMap>
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#include <QList>
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class QGridLayout;
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class WeaponItem;
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class QLineEdit;
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class QSettings;
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class SelWeaponItem : public QWidget
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{
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  Q_OBJECT
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public:
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  SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QWidget* parent=0);
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  unsigned char getItemsNum() const;
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  void setItemsNum(const unsigned char num);
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 private:
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  WeaponItem* item;
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};
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class SelWeaponWidget : public QFrame
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{
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  Q_OBJECT
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 public:
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  SelWeaponWidget(int numItems, QWidget* parent=0);
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  QString getWeaponsString(const QString& name) const;
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  QStringList getWeaponNames() const;
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 public slots:
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  void setDefault();
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  void setWeapons(const QString& ammo);
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  void setWeaponsName(const QString& name);
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  void deleteWeaponsName();
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  void save();
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 signals:
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  void weaponsChanged();
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  void weaponsDeleted();
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  QString curWeaponsName;
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  QLineEdit* m_name;
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  QSettings* wconf;
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  const int m_numItems;
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  int operator [] (unsigned int weaponIndex) const;
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  typedef QList<SelWeaponItem*> ItemsList;
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  typedef QMap<int, ItemsList> twi;
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  twi weaponItems;
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  QGridLayout* p1Layout;
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  QGridLayout* p2Layout;
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  QGridLayout* p3Layout;
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  QGridLayout* p4Layout;
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};
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#endif // _SELECT_WEAPON_INCLUDED