author | alfadur |
Sat, 31 Aug 2019 22:30:29 +0300 | |
changeset 15387 | 90a79670de52 |
parent 14551 | 1c623169a44d |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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|
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#include <QGridLayout> |
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#include <QHBoxLayout> |
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#include <QPushButton> |
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#include <QComboBox> |
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#include "pageselectweapon.h" |
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#include "hwconsts.h" |
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#include "selectWeapon.h" |
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QLayout * PageSelectWeapon::bodyLayoutDefinition() |
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{ |
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QGridLayout * pageLayout = new QGridLayout(); |
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pWeapons = new SelWeaponWidget(cAmmoNumber, this); |
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pWeapons->init(); |
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pageLayout->addWidget(pWeapons); |
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return pageLayout; |
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} |
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QLayout * PageSelectWeapon::footerLayoutDefinition() |
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{ |
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QGridLayout * bottomLayout = new QGridLayout(); |
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selectWeaponSet = new QComboBox(this); |
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selectWeaponSet->setMaxVisibleItems(50); |
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bottomLayout->addWidget(selectWeaponSet, 0, 0, 2, 1); |
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// first row |
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BtnNew = addButton(tr("New"), bottomLayout, 0, 1); |
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BtnNew->setStyleSheet("padding: 3px;"); |
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BtnDefault = addButton(tr("Default"), bottomLayout, 0, 2); |
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BtnDefault->setStyleSheet("padding: 3px;"); |
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// second row |
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BtnCopy = addButton(tr("Copy"), bottomLayout, 1, 1); |
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BtnCopy->setStyleSheet("padding: 3px;"); |
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BtnDelete = addButton(tr("Delete"), bottomLayout, 1, 2); |
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BtnDelete->setStyleSheet("padding: 3px;"); |
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bottomLayout->setColumnStretch(1,1); |
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bottomLayout->setColumnStretch(2,1); |
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return bottomLayout; |
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} |
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void PageSelectWeapon::connectSignals() |
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{ |
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connect(selectWeaponSet, SIGNAL(currentIndexChanged(const QString&)), pWeapons, SLOT(switchWeapons(const QString&))); |
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connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault())); |
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[GCI] backz task: unify the back button functionality, avoid using the save button
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connect(this, SIGNAL(goBack()), pWeapons, SLOT(save())); |
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connect(BtnNew, SIGNAL(clicked()), pWeapons, SLOT(newWeaponsName())); |
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connect(BtnCopy, SIGNAL(clicked()), pWeapons, SLOT(copy())); |
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Wuzzy <almikes@aol.com>
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connect(BtnDelete, SIGNAL(clicked()), pWeapons, SLOT(deleteWeaponsName())); |
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} |
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PageSelectWeapon::PageSelectWeapon(QWidget* parent) : AbstractPage(parent) |
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{ |
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initPage(); |
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} |