project_files/frontlib/model/teamlist.h
author Wuzzy <almikes@aol.com>
Mon, 02 Oct 2017 21:39:19 +0200
changeset 12634 91e55ce06ffc
parent 10017 de822cd3df3a
permissions -rw-r--r--
Reduce number of initial teams: 4 human, 2 AI teams
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 */
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#ifndef TEAMLIST_H_
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#define TEAMLIST_H_
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#include "team.h"
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typedef struct {
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    int teamCount;
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    flib_team **teams;
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} flib_teamlist;
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flib_teamlist *flib_teamlist_create();
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void flib_teamlist_destroy(flib_teamlist *list);
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/**
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 * Insert a team into the list. The list takes ownership of the team. Returns 0 on success.
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 */
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int flib_teamlist_insert(flib_teamlist *list, flib_team *team, int pos);
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/**
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 * Delete the team with the name [name] from the list and destroys it.
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 * Returns 0 on success.
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 */
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int flib_teamlist_delete(flib_teamlist *list, const char *name);
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/**
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 * Returns the team with the name [name] from the list if it exists, NULL otherwise
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 */
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flib_team *flib_teamlist_find(const flib_teamlist *list, const char *name);
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/**
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 * Removes all items from the list and destroys them.
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 */
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void flib_teamlist_clear(flib_teamlist *list);
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/**
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 * Create a copy of the list and all the teams it contains. Weaponsets are not copied, but
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 * kept as references
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 */
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flib_teamlist *flib_teamlist_copy(flib_teamlist *list);
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#endif