author | koda |
Tue, 25 Dec 2012 05:15:49 +0100 | |
branch | webgl |
changeset 8332 | 9333216f2054 |
parent 8326 | 023a71940f26 |
child 9080 | 9b42757d7e71 |
permissions | -rw-r--r-- |
7793 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include <QDir> |
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#include "qpushbuttonwithsound.h" |
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#include "DataManager.h" |
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#include "SDLInteraction.h" |
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#include "hwform.h" |
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#include "gameuiconfig.h" |
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QPushButtonWithSound::QPushButtonWithSound(QWidget *parent) : |
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QPushButton(parent), |
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isSoundEnabled(true) |
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{ |
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connect(this, SIGNAL(clicked()), this, SLOT(buttonClicked())); |
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} |
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void QPushButtonWithSound::buttonClicked() |
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{ |
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8326
023a71940f26
Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
nemo
parents:
8049
diff
changeset
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if ( !isSoundEnabled ) |
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return; |
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if (this->isEnabled()) |
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SDLInteraction::instance().playSoundFile("/Sounds/roperelease.ogg"); |
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} |