gameServer/stresstest.hs
author nemo
Wed, 31 Aug 2011 11:08:03 -0400
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child 6805 097289be7200
permissions -rw-r--r--
Avoid burning other hog's turn
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{-# LANGUAGE CPP #-}
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module Main where
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import System.IO
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import System.IO.Error
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import Control.Concurrent
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import Network
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import Control.OldException
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import Control.Monad
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import System.Random
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#if !defined(mingw32_HOST_OS)
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import System.Posix
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#endif
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session 0 nick room = ["NICK", nick, "", "PROTO", "38", "", "PING", "", "CHAT", "lobby 1", "", "PONG", "", "CREATE_ROOM", room, "", "CHAT", "room 1", "", "QUIT", "creator", ""]
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session 1 nick room = ["NICK", nick, "", "PROTO", "38", "", "LIST", "", "JOIN_ROOM", room, "", "PONG", "", "CHAT", "room 2", "", "PART", "", "CHAT", "lobby after part", "", "QUIT", "part-quit", ""]
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session 2 nick room = ["NICK", nick, "", "PROTO", "38", "", "LIST", "", "JOIN_ROOM", room, "", "PONG", "", "CHAT", "room 2", "", "QUIT", "quit", ""]
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session 3 nick room = ["NICK", nick, "", "PROTO", "38", "", "CHAT", "lobby 1", "", "CREATE_ROOM", room, "", "", "PONG", "CHAT", "room 1", "", "PART", "creator", "", "QUIT", "part-quit", ""]
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emulateSession sock s = do
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    mapM_ (\x -> hPutStrLn sock x >> hFlush sock >> randomRIO (100000::Int, 600000) >>= threadDelay) s
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    hFlush sock
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    threadDelay 225000
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testing = Control.OldException.handle print $ do
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    putStrLn "Start"
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    sock <- connectTo "127.0.0.1" (PortNumber 46631)
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    num1 <- randomRIO (100000::Int, 101000)
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    num2 <- randomRIO (0::Int, 3)
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    num3 <- randomRIO (0::Int, 1000)
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    let nick1 = 'n' : show num1
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    let room1 = 'r' : show num3
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    emulateSession sock $ session num2 nick1 room1
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    hClose sock
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    putStrLn "Finish"
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forks = forever $ do
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    delays <- randomRIO (0::Int, 2)
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    replicateM 200 $
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        do
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        delay <- randomRIO (delays * 20000::Int, delays * 20000 + 50000)
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        threadDelay delay
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        forkIO testing
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main = withSocketsDo $ do
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    installHandler sigPIPE Ignore Nothing;
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#endif
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    forks