gameServer/OfficialServer/GameReplayStore.hs
author koda
Wed, 23 Jan 2013 04:48:04 +0100
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ios, show fps when debugging
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{-# LANGUAGE ScopedTypeVariables #-}
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module OfficialServer.GameReplayStore where
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import Data.Time
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import Control.Exception as E
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import qualified Data.Map as Map
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import Data.Sequence()
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import System.Log.Logger
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import Data.Maybe
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import Data.Unique
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import Control.Monad
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---------------
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import CoreTypes
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saveReplay :: RoomInfo -> IO ()
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saveReplay r = do
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    let gi = fromJust $ gameInfo r
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    when (allPlayersHaveRegisteredAccounts gi) $ do
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        time <- getCurrentTime
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        u <- liftM hashUnique newUnique
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        let fileName = "replays/" ++ show time ++ "-" ++ show u
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        let replayInfo = (teamsAtStart gi, Map.toList $ mapParams r, Map.toList $ params r, roundMsgs gi)
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        E.catch
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            (writeFile fileName (show replayInfo))
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            (\(e :: IOException) -> warningM "REPLAYS" $ "Couldn't write to " ++ fileName ++ ": " ++ show e)