QTfrontend/SquareLabel.cpp
author unc0rr
Sun, 13 Apr 2008 14:06:17 +0000
changeset 844 9a82149409f3
parent 310 b95fd124cb09
child 1066 1f1b3686a2b0
permissions -rw-r--r--
Also, repair weapon count show in ammo menu
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/*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2006 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QPaintEvent>
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#include <QPainter>
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#include "SquareLabel.h"
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SquareLabel::SquareLabel(QWidget * parent) :
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	QWidget(parent)
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{
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}
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void SquareLabel::paintEvent(QPaintEvent * event)
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{
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	QPainter painter(this);
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	int pixsize;
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	if (width() > height()) {
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		pixsize = height();
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		painter.translate((width() - pixsize) / 2, 0);
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	} else {
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		pixsize = width();
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		painter.translate(0, (height() - pixsize) / 2);
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	}
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	painter.drawPixmap(0, 0, pixsize, pixsize, pixmap.scaled(pixsize, pixsize, Qt::KeepAspectRatio));
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}
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void SquareLabel::setPixmap(const QPixmap & pixmap)
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{
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	this->pixmap = pixmap;
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	repaint();
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}