author | unc0rr |
Thu, 29 Nov 2012 22:50:08 +0400 | |
changeset 8140 | a098374b847b |
parent 6960 | 822f8269e13f |
child 8092 | 08960209db8c |
child 8377 | 869f80966a77 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#ifndef GAMECONFIGWIDGET_H |
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#define GAMECONFIGWIDGET_H |
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#include <QWidget> |
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#include <QStringList> |
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#include <QGroupBox> |
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#include <QSpinBox> |
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Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
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#include <QRegExp> |
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#include "mapContainer.h" |
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class QCheckBox; |
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class QVBoxLayout; |
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class QLabel; |
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class QTableView; |
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class GameCFGWidget : public QGroupBox |
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{ |
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Q_OBJECT |
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public: |
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GameCFGWidget(QWidget* parent); |
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quint32 getGameFlags() const; |
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quint32 getInitHealth() const; |
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QByteArray getFullConfig() const; |
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QComboBox * Scripts; |
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QComboBox * GameSchemes; |
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QComboBox * WeaponsName; |
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HWMapContainer* pMapContainer; |
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QTableView * tv; |
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QVariant schemeData(int column) const; |
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public slots: |
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void setParam(const QString & param, const QStringList & value); |
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void fullNetConfig(); |
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void resendSchemeData(); |
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signals: |
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void paramChanged(const QString & param, const QStringList & value); |
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void goToSchemes(int); |
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void goToWeapons(int); |
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void goToDrawMap(); |
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private slots: |
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void ammoChanged(int index); |
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void mapChanged(const QString &); |
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void templateFilterChanged(int); |
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void seedChanged(const QString &); |
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void themeChanged(const QString &); |
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void schemeChanged(int); |
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void scriptChanged(int); |
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void jumpToSchemes(); |
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void jumpToWeapons(); |
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void mapgenChanged(MapGenerator m); |
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void maze_sizeChanged(int s); |
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void onDrawnMapChanged(const QByteArray & data); |
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map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
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void updateModelViews(); |
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private: |
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QGridLayout mainLayout; |
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QCheckBox * bindEntries; |
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QString curNetAmmoName; |
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QString curNetAmmo; |
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QRegExp seedRegexp; |
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QString m_curScript; |
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Start refactoring some things. Frontend becomes temporarily unusable for network game
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void setNetAmmo(const QString& name, const QString& ammo); |
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}; |
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#endif // GAMECONFIGWIDGET_H |