project_files/HedgewarsMobile/Classes/CreationChamber.m
author nemo
Sat, 04 Dec 2010 11:30:54 -0500
changeset 4455 a0c8779713f2
parent 4284 57a501a69e5f
child 4463 1fe77f2bc1d1
permissions -rw-r--r--
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 12/11/2010.
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 */
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#import "CreationChamber.h"
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void createTeamNamed (NSString *nameWithoutExt) {
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    NSString *teamsDirectory = TEAMS_DIRECTORY();
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    if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) {
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        [[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory
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                                  withIntermediateDirectories:NO
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                                                   attributes:nil
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                                                        error:NULL];
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    }
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    NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity: HW_getMaxNumberOfHogs()];
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    for (int i = 0; i < HW_getMaxNumberOfHogs(); i++) {
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        NSString *hogName = [[NSString alloc] initWithFormat:@"hedgehog %d",i];
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        NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys:
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                             [NSNumber numberWithInt:0],@"level",
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                             hogName,@"hogname",
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                             @"NoHat",@"hat",
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                             nil];
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        [hogName release];
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        [hedgehogs addObject:hog];
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        [hog release];
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    }
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    NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys:
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                             @"0",@"hash",
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                             @"Statue",@"grave",
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                             @"Plane",@"fort",
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                             @"Default",@"voicepack",
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                             @"hedgewars",@"flag",
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                             hedgehogs,@"hedgehogs",
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                             nil];
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    [hedgehogs release];
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    NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt];
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    [theTeam writeToFile:teamFile atomically:YES];
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    [teamFile release];
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    [theTeam release];
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}
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void createWeaponNamed (NSString *nameWithoutExt, int type) {
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    NSString *weaponsDirectory = WEAPONS_DIRECTORY();
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    if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) {
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        [[NSFileManager defaultManager] createDirectoryAtPath:weaponsDirectory
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                                  withIntermediateDirectories:NO
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                                                   attributes:nil
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                                                        error:NULL];
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    }
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    NSDictionary *theWeapon = nil;
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    switch (type) {
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        case 0: //default
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            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
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                         @"93919294221991210322351110012010000002111101010111",@"ammostore_initialqt",
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                         @"04050405416006555465544647765766666661555101011154",@"ammostore_probability",
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                         @"00000000000002055000000400070040000000002000000006",@"ammostore_delay",
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                         @"13111103121111111231141111111111111112111111011111",@"ammostore_crate", nil];
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            break;
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        case 1: //crazy
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            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
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                         @"99999999999999999929999999999999992999999999099999",@"ammostore_initialqt",
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                         @"11111101111111111111111111111111111111111111011111",@"ammostore_probability",
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                         @"00000000000000000000000000000000000000000000000000",@"ammostore_delay",
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                         @"13111103121111111231141111111111111112111101011111",@"ammostore_crate", nil];
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            break;
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        case 2: //pro mode
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            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
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                         @"90900090000000000000090000000000000000000000000000",@"ammostore_initialqt",
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                         @"00000000000000000000000000000000000000000000000000",@"ammostore_probability",
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                         @"00000000000002055000000400070040000000002000000000",@"ammostore_delay",
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                         @"11111111111111111111111111111111111111111001011111",@"ammostore_crate", nil];
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            break;
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        case 3: //shoppa
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            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
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                         @"00000099000000000000000000000000000000000000000000",@"ammostore_initialqt",
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                         @"44444100442444022101121212224220000000020004000100",@"ammostore_probability",
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                         @"00000000000000000000000000000000000000000000000000",@"ammostore_delay",
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                         @"11111111111111111111111111111111111111111011011111",@"ammostore_crate", nil];
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            break;
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        case 4: //clean slate
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            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
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                         @"10100090000100000110000000000000000000000000000010",@"ammostore_initialqt",
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                         @"04050405416006555465544647765766666661555101011154",@"ammostore_probability",
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                         @"00000000000002055000000400070040000000002000000000",@"ammostore_delay",
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                         @"13111103121111111231141111111111111112111111011111",@"ammostore_crate", nil];
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            break;
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        case 5: //minefield
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            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
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                         @"00000099000900000003000000000000000000000000000000",@"ammostore_initialqt",
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                         @"00000000000000000000000000000000000000000000000000",@"ammostore_probability",
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                         @"00000000000002055000000400070040000000002000000000",@"ammostore_delay",
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                         @"11111111111111111111111111111111111111111111011111",@"ammostore_crate", nil];
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            break;
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        case 6: //thinking with portals
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            theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
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                         @"90000090020000000021000000000000001100000900000000",@"ammostore_initialqt",
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                         @"04050405416006555465544647765766666661555101011154",@"ammostore_probability",
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                         @"00000000000002055000000400070040000000002000000006",@"ammostore_delay",
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                         @"13111103121111111231141111111111111112111111011111",@"ammostore_crate", nil];
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            break;
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        default:
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            NSLog(@"Nope");
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            break;
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    }
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    NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt];
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    [theWeapon writeToFile:weaponFile atomically:YES];
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    [weaponFile release];
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    [theWeapon release];
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}
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void createSchemeNamed (NSString *nameWithoutExt) {
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    NSString *schemesDirectory = SCHEMES_DIRECTORY();
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    if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) {
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        [[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory
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                                  withIntermediateDirectories:NO
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                                                   attributes:nil
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                                                        error:NULL];
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    }
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    NSMutableArray *basicArray  = [[NSMutableArray alloc] initWithObjects:
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                                   [NSNumber numberWithInt:100],      //initialhealth
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                                   [NSNumber numberWithInt:45],       //turntime
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                                   [NSNumber numberWithInt:100],      //damagemodifier
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                                   [NSNumber numberWithInt:15],       //suddendeathtimeout
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                                   [NSNumber numberWithInt:47],       //waterrise
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                                   [NSNumber numberWithInt:5],        //healthdecrease
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                                   [NSNumber numberWithInt:5],        //cratedrops
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                                   [NSNumber numberWithInt:35],       //healthprob
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                                   [NSNumber numberWithInt:25],       //healthamount
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                                   [NSNumber numberWithInt:3],        //minestime
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                                   [NSNumber numberWithInt:4],        //minesnumber
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                                   [NSNumber numberWithInt:0],        //dudmines
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                                   [NSNumber numberWithInt:2],        //explosives
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                                   nil];
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    NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithObjects:
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                                   [NSNumber numberWithBool:NO],      //fortmode
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                                   [NSNumber numberWithBool:NO],      //divideteam
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                                   [NSNumber numberWithBool:NO],      //solidland
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                                   [NSNumber numberWithBool:NO],      //addborder
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                                   [NSNumber numberWithBool:NO],      //lowgravity
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                                   [NSNumber numberWithBool:NO],      //lasersight
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                                   [NSNumber numberWithBool:NO],      //invulnerable
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                                   [NSNumber numberWithBool:NO],      //resethealth
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                                   [NSNumber numberWithBool:NO],      //vampirism
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                                   [NSNumber numberWithBool:NO],      //karma
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                                   [NSNumber numberWithBool:NO],      //artillery
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                                   [NSNumber numberWithBool:YES],     //randomorder
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                                   [NSNumber numberWithBool:NO],      //king
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                                   [NSNumber numberWithBool:NO],      //placehedgehogs
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                                   [NSNumber numberWithBool:NO],      //clansharesammo
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                                   [NSNumber numberWithBool:NO],      //disablegirders
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                                   [NSNumber numberWithBool:NO],      //disablelandobjects
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                                   [NSNumber numberWithBool:NO],      //aisurvival
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                                   [NSNumber numberWithBool:NO],      //infattack
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                                   [NSNumber numberWithBool:NO],      //resetweaps
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                                   [NSNumber numberWithBool:NO],      //perhogammo
4284
57a501a69e5f update iFrontend with new schemes and weaps, fix up smaller glitches
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                                   [NSNumber numberWithBool:NO],      //nowind
4281
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                                   nil];
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    NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
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                                      basicArray,@"basic",
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                                      gamemodArray,@"gamemod",
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                                      nil];
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    [gamemodArray release];
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    [basicArray release];
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    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt];
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    [theScheme writeToFile:schemeFile atomically:YES];
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    [schemeFile release];
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    [theScheme release];
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}