hedgewars/uGame.pas
author unc0rr
Tue, 01 Jul 2008 15:52:10 +0000
changeset 1042 a0ca4b3d2782
parent 917 e59614bffc3f
child 1066 1f1b3686a2b0
permissions -rw-r--r--
Fix resource compilation
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(*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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unit uGame;
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interface
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uses uFloat;
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{$INCLUDE options.inc}
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procedure DoGameTick(Lag: LongInt);
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var skipFlag: boolean = false;
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////////////////////
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   implementation
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////////////////////
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uses uMisc, uConsts, uWorld, uKeys, uTeams, uIO, uAI, uGears, uConsole;
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procedure DoGameTick(Lag: LongInt);
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const SendEmptyPacketTicks: LongWord = 0;
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var i: LongInt;
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begin
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if isPaused then exit;
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if not CurrentTeam^.ExtDriven then
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   begin
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   NetGetNextCmd; // its for the case of receiving "/say" message
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   isInLag:= false;
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   inc(SendEmptyPacketTicks, Lag);
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   if SendEmptyPacketTicks >= cSendEmptyPacketTime then
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      begin
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      SendIPC('+');
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      SendEmptyPacketTicks:= 0
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      end
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   end;
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if Lag > 100 then Lag:= 100
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else if GameType = gmtSave then Lag:= 2500;
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if (GameType = gmtDemo) and isSpeed then Lag:= Lag * 10;
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i:= 1;
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while (GameState <> gsExit) and (i <= Lag) do
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    begin
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    skipFlag:= false;
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    if not CurrentTeam^.ExtDriven then
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       begin
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       if CurrentHedgehog^.BotLevel <> 0 then ProcessBot;
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       ProcessGears
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       end else
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       begin
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       NetGetNextCmd;
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       if isInLag then
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          case GameType of
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                gmtNet: break;
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               gmtDemo: begin
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                        GameState:= gsExit;
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                        exit
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                        end;
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               gmtSave: begin
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                        RestoreTeamsFromSave;
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                        SetBinds(CurrentTeam^.Binds);
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                        //CurrentHedgehog^.Gear^.Message:= 0; <- produces bugs with further save restoring and demos
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                        isSoundEnabled:= isSEBackup;
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                        GameType:= gmtLocal
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                        end;
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               end
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          else ProcessGears
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       end;
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    if skipFlag then TurnTimeLeft:= 0;
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    inc(i)
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    end
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end;
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end.