cmake_modules/FindGMP.cmake
author nemo
Sun, 20 Jun 2010 22:35:10 -0400
changeset 3526 a1d2180fef42
parent 2401 2a694ea2a437
permissions -rw-r--r--
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
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FIND_PATH(GMP_INCLUDE_DIR gmp.h)
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FIND_LIBRARY(GMP_LIBRARY NAMES GMP gmp)
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IF (GMP_INCLUDE_DIR AND GMP_LIBRARY)
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   SET(GMP_FOUND TRUE)
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   ENDIF (GMP_INCLUDE_DIR AND GMP_LIBRARY)
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   IF (GMP_FOUND)
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      IF (NOT GMP_FIND_QUIETLY)
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            MESSAGE(STATUS "Found GMP: ${GMP_LIBRARY}")
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      ENDIF (NOT GMP_FIND_QUIETLY)
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   ELSE (GMP_FOUND)
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   IF (GMP_FIND_REQUIRED)
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      MESSAGE(FATAL_ERROR "Could not find GMP")
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   ENDIF (GMP_FIND_REQUIRED)
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ENDIF (GMP_FOUND)