QTfrontend/hwconsts.cpp.in
author koda
Sat, 09 Mar 2013 00:57:09 +0100
changeset 8702 a28966180a29
parent 8650 18807b6302c8
child 9080 9b42757d7e71
permissions -rw-r--r--
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QStandardItemModel>
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#include "hwconsts.h"
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#include "weapons.h"
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// cDataDir gets 'Data' appended later (in main.cpp)
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QString * cDataDir = new QString("${HEDGEWARS_DATADIR}");
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QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}");
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QString * cVersionString = new QString("${HEDGEWARS_VERSION}");
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QString * cRevisionString = new QString("${HEDGEWARS_REVISION}");
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QString * cHashString = new QString("${HEDGEWARS_HASH}");
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QDir * bindir = new QDir();
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QDir * cfgdir = new QDir();
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QDir * datadir = new QDir();
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bool custom_config = false;
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bool custom_data = false;
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int cMaxTeams = 8;
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int cMinServerVersion = 1;
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QString * cDefaultAmmoStore = new QString( AMMOLINE_DEFAULT_QT AMMOLINE_DEFAULT_PROB
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                                           AMMOLINE_DEFAULT_DELAY AMMOLINE_DEFAULT_CRATE );
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int cAmmoNumber = cDefaultAmmoStore->size() / 4;
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QList< QPair<QString, QString> > cDefaultAmmos =
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        QList< QPair<QString, QString> >()
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        << qMakePair(QString("Default"), *cDefaultAmmoStore)
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        << qMakePair(QString("Crazy"),       QString(
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            AMMOLINE_CRAZY_QT AMMOLINE_CRAZY_PROB
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            AMMOLINE_CRAZY_DELAY AMMOLINE_CRAZY_CRATE ))
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        << qMakePair(QString("Pro Mode"),    QString(
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            AMMOLINE_PROMODE_QT AMMOLINE_PROMODE_PROB
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            AMMOLINE_PROMODE_DELAY AMMOLINE_PROMODE_CRATE ))
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        << qMakePair(QString("Shoppa"),      QString(
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            AMMOLINE_SHOPPA_QT AMMOLINE_SHOPPA_PROB
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            AMMOLINE_SHOPPA_DELAY AMMOLINE_SHOPPA_CRATE ))
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        << qMakePair(QString("Clean Slate"), QString(
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            AMMOLINE_CLEAN_QT AMMOLINE_CLEAN_PROB
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            AMMOLINE_CLEAN_DELAY AMMOLINE_CLEAN_CRATE ))
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        << qMakePair(QString("Minefield"),   QString(
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            AMMOLINE_MINES_QT AMMOLINE_MINES_PROB
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            AMMOLINE_MINES_DELAY AMMOLINE_MINES_CRATE ))
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        << qMakePair(QString("Thinking with Portals"), QString(
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            AMMOLINE_PORTALS_QT AMMOLINE_PORTALS_PROB
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            AMMOLINE_PORTALS_DELAY AMMOLINE_PORTALS_CRATE ))
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        << qMakePair(QString("One of Everything"), QString(
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            AMMOLINE_ONEEVERY_QT AMMOLINE_ONEEVERY_PROB
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            AMMOLINE_ONEEVERY_DELAY AMMOLINE_ONEEVERY_CRATE ))
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        ;
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unsigned int colors[] = HW_TEAMCOLOR_ARRAY;
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QString * netHost = new QString();
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quint16 netPort = NETGAME_DEFAULT_PORT;
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int season = SEASON_NONE;
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int years_since_foundation = 0;