10017
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/*
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* Hedgewars, a free turn based strategy game
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* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <frontlib.h>
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#include <util/logging.h>
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#include <util/util.h>
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#include <base64/base64.h>
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#include <model/schemelist.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <assert.h>
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#include <string.h>
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#include <conio.h>
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#include <windows.h>
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#define ENGINE_DIR ".\\"
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#define CONFIG_DIR "..\\share\\hedgewars"
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#define DATA_DIR CONFIG_DIR"\\Data"
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static flib_netconn *netconn;
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static flib_gameconn *gameconn;
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static flib_mapconn *mapconn;
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static char nickname[128];
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static flib_metascheme *metacfg;
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static bool netConnected = false;
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// Callback function that will be called when the map is rendered
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static void handleMapGenerated(void *context, const uint8_t *bitmap, int numHedgehogs) {
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printf("Drawing map for %i brave little hogs...", numHedgehogs);
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// Draw the map as ASCII art
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for(int y=0; y<MAPIMAGE_HEIGHT; y+=8) {
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for(int x=0; x<MAPIMAGE_WIDTH; x+=6) {
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int pixelnum = x + y*MAPIMAGE_WIDTH;
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bool pixel = bitmap[pixelnum>>3] & (1<<(7-(pixelnum&7)));
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printf(pixel ? "#" : " ");
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}
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printf("\n");
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}
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flib_mapconn_destroy(mapconn);
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mapconn = NULL;
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}
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static void onGameDisconnect(void *context, int reason) {
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flib_log_i("Connection closed. Reason: %i", reason);
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flib_gameconn_destroy(gameconn);
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gameconn = NULL;
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if(netconn) {
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flib_netconn_send_roundfinished(netconn, reason==GAME_END_FINISHED);
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}
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}
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// Callback function that will be called on error
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static void handleMapFailure(void *context, const char *errormessage) {
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flib_log_e("Map rendering failed: %s", errormessage);
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flib_mapconn_destroy(mapconn);
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mapconn = NULL;
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}
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static void startEngineMap(int port) {
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char cmdbuffer[255];
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char argbuffer[255];
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snprintf(cmdbuffer, 255, "%shwengine.exe", ENGINE_DIR);
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snprintf(argbuffer, 255, "%s %i landpreview", CONFIG_DIR, port);
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ShellExecute(NULL, NULL, cmdbuffer, argbuffer, NULL, SW_HIDE);
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}
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static void startEngineGame(int port) {
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char cmdbuffer[255];
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char argbuffer[255];
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char base64PlayerName[255];
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base64_encode(nickname, strlen(nickname), base64PlayerName, sizeof(base64PlayerName));
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snprintf(cmdbuffer, 255, "%shwengine.exe", ENGINE_DIR);
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snprintf(argbuffer, 255, "%s 1024 768 32 %i 0 0 0 10 10 %s 0 0 %s 0 0 en.txt", CONFIG_DIR, port, DATA_DIR, base64PlayerName);
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ShellExecute(NULL, NULL, cmdbuffer, argbuffer, NULL, SW_HIDE);
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}
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void handleNetDisconnect(void *context, int reason, const char *message) {
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printf("Disconnected: %s", message);
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flib_netconn_destroy(netconn);
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netconn = NULL;
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}
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/*void printRoomList() {
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const flib_roomlist *roomlist = flib_netconn_get_roomlist(netconn);
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if(roomlist) {
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if(roomlist->roomCount>0) {
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for(int i=0; i<roomlist->roomCount; i++) {
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if(i>0) {
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printf(", ");
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}
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flib_room *room = roomlist->rooms[i];
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printf("%s", room->name);
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}
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} else {
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puts("Unfortunately, there are no rooms at the moment.");
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}
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} else {
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puts("Sorry, due to an error the room list is not available.");
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}
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puts("\n");
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}*/
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void printTeamList() {
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flib_gamesetup *setup = flib_netconn_create_gamesetup(netconn);
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if(setup) {
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puts("The following teams are in this room:");
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for(int i=0; i<setup->teamlist->teamCount; i++) {
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if(i>0) {
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printf(", ");
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}
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printf("%s", setup->teamlist->teams[i]->name);
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}
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puts("\n");
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} else {
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puts("Sorry, due to an error the team list is not available.");
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}
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flib_gamesetup_destroy(setup);
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}
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void handleNetConnected(void *context) {
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printf("You enter the lobby of a strange house inhabited by hedgehogs. Looking around, you see hallways branching off to these rooms:\n");
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//printRoomList();
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printf("\n\nNow, you can chat by just entering text, or join a room with /join <roomname>.");
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printf(" You can also /quit or let me /describe <roomname>. Once in a room, you can /add <teamname> and set yourself /ready. You can also /list the available rooms (in the lobby) or the teams (in a room).\n");
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netConnected = true;
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}
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void handleChat(void *context, const char *nick, const char *msg) {
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if(gameconn) {
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flib_gameconn_send_chatmsg(gameconn, nick, msg);
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}
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printf("%s: %s\n", nick, msg);
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}
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void handleEnterRoom(void *context, bool isChief) {
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puts("You have entered the room.");
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}
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void handleRoomJoin(void *context, const char *nick) {
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if(strcmp(nick, nickname)) {
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printf("%s is here.\n", nick);
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}
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}
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void handleRoomLeave(void *context, const char *nick, const char *partmsg) {
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if(strcmp(nick, nickname)) {
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printf("%s leaves.\n", nick);
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}
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}
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void handleReady(void *context, const char *nick, bool ready) {
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if(strcmp(nick, nickname)) {
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if(ready) {
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printf("%s is ready to go.\n", nick);
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} else {
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printf("%s is not ready.\n", nick);
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}
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} else {
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if(ready) {
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printf("You are ready to go.\n");
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} else {
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printf("You are not ready.\n");
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}
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}
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}
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void handleEmFromNet(void *context, const uint8_t *em, size_t size) {
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if(gameconn) {
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flib_gameconn_send_enginemsg(gameconn, em, size);
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}
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}
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void handleEmFromEngine(void *context, const uint8_t *em, size_t size) {
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if(netconn) {
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flib_netconn_send_engineMessage(netconn, em, size);
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}
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}
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void handleChatFromGame(void *context, const char *message, bool teamchat) {
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if(netconn) {
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if(teamchat) {
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flib_netconn_send_teamchat(netconn, message);
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} else {
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flib_netconn_send_chat(netconn, message);
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}
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}
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}
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void handleRunGame(void *context) {
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flib_gamesetup *gamesetup = flib_netconn_create_gamesetup(netconn);
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if(gameconn) {
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flib_log_e("Request to start game, but a game is already running.");
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} else if(gamesetup) {
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gameconn = flib_gameconn_create(nickname, gamesetup, true);
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flib_gameconn_onEngineMessage(gameconn, handleEmFromEngine, NULL);
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flib_gameconn_onDisconnect(gameconn, onGameDisconnect, NULL);
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flib_gameconn_onChat(gameconn, handleChatFromGame, NULL);
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startEngineGame(flib_gameconn_getport(gameconn));
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}
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flib_gamesetup_destroy(gamesetup);
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}
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void handleNickTaken(void *context, const char *nick) {
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printf("The nickname %s is already in use, please choose a different one:\n", nick);
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flib_gets(nickname, sizeof(nickname));
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flib_netconn_send_nick(netconn, nickname);
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}
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void handlePwRequest(void *context, const char *nick) {
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printf("A password is required to log in as %s, please enter (warning: shown in cleartext):\n", nick);
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char password[256];
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flib_gets(password, sizeof(password));
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flib_netconn_send_password(netconn, password);
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}
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void handleMessage(void *context, int type, const char *msg) {
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if(gameconn) {
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flib_gameconn_send_textmsg(gameconn, 1, msg);
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}
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printf("*** %s\n", msg);
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}
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void handleTeamAccepted(void *context, const char *teamname) {
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printf("The team %s has been accepted.\n", teamname);
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}
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void handleMapChanged(void *context, const flib_map *map, int changetype) {
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if(map->mapgen != MAPGEN_NAMED && changetype != NETCONN_MAPCHANGE_THEME) {
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if(mapconn) {
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flib_mapconn_destroy(mapconn);
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mapconn = NULL;
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}
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mapconn = flib_mapconn_create(map);
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if(mapconn) {
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flib_mapconn_onSuccess(mapconn, handleMapGenerated, NULL);
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flib_mapconn_onFailure(mapconn, handleMapFailure, NULL);
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startEngineMap(flib_mapconn_getport(mapconn));
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}
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} else if(map->mapgen == MAPGEN_NAMED) {
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printf("The map %s has been selected.\n", map->name);
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}
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}
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void handleLeaveRoom(void *context, int reason, const char *msg) {
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if(reason == NETCONN_ROOMLEAVE_ABANDONED) {
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printf("The chief has abandoned the room.");
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} else if(reason == NETCONN_ROOMLEAVE_KICKED) {
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printf("You have been kicked from the room.");
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}
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if(msg) {
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printf(" (%s)", msg);
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}
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puts(" You are back in the lobby.");
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}
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void handleSchemeChanged(void *context, const flib_scheme *scheme) {
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printf("Game scheme: %s.\n", scheme->name);
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}
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void handleWeaponsetChanged(void *context, const flib_weaponset *weaponset) {
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printf("Weaponset: %s.\n", weaponset->name);
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}
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void handleHogcountChanged(void *context, const char *team, int count) {
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printf("Team %s will send %i hogs into the fight.\n", team, count);
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}
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void handleRoomAdd(void *context, const flib_room *room) {
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printf("%s created a new room called %s.\n", room->owner, room->name);
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}
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void handleRoomDelete(void *context, const char *roomName) {
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printf("The room %s has collapsed.\n", roomName);
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}
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void handleScriptChanged(void *context, const char *script) {
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printf("Game Type: %s\n", script);
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}
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void handleTeamAdd(void *context, const flib_team *team) {
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printf("%s puts the team %s to the planning board.\n", team->ownerName, team->name);
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}
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void handleTeamDelete(void *context, const char *teamName) {
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printf("The team %s decided not to fight this battle after all.\n", teamName);
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}
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void handleTeamColorChanged(void *context, const char *name, int colorIndex) {
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static const char* colorNames[] = {"red", "blue", "teal", "purple", "pink", "green", "orange", "brown", "yellow"};
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const char *colorName = "strange";
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if(colorIndex>=0 && colorIndex < 9) {
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colorName = colorNames[colorIndex];
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}
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printf("The team %s will wear %s uniforms today.\n", name, colorName);
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}
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void tick() {
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if(gameconn) {
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flib_gameconn_tick(gameconn);
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}
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if(netconn) {
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flib_netconn_tick(netconn);
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}
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if(mapconn) {
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flib_mapconn_tick(mapconn);
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}
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}
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static HANDLE hStdin;
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static int init() {
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hStdin = GetStdHandle(STD_INPUT_HANDLE);
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if(hStdin == INVALID_HANDLE_VALUE) {
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flib_log_e("Unable to get stdin handle");
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return 1;
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}
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if(!flib_init(0)) {
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flib_log_setLevel(FLIB_LOGLEVEL_WARNING);
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freopen( "CON", "w", stdout );
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freopen( "CON", "w", stderr );
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metacfg = flib_metascheme_from_ini("metasettings.ini");
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if(!metacfg) {
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flib_quit();
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return -1;
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} else {
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return 0;
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}
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}
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return -1;
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}
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int main(int argc, char *argv[]) {
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if(init()) {
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return -1;
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}
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puts("Please enter a nickname:");
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flib_gets(nickname, sizeof(nickname));
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netconn = flib_netconn_create(nickname, metacfg, DATA_DIR"\\", "140.247.62.101", 46631);
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if(!netconn) {
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flib_quit();
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return -1;
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}
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flib_netconn_onConnected(netconn, handleNetConnected, NULL);
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flib_netconn_onDisconnected(netconn, handleNetDisconnect, NULL);
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flib_netconn_onChat(netconn, handleChat, NULL);
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flib_netconn_onEnterRoom(netconn, handleEnterRoom, NULL);
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flib_netconn_onRunGame(netconn, handleRunGame, NULL);
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flib_netconn_onEngineMessage(netconn, handleEmFromNet, NULL);
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flib_netconn_onRoomJoin(netconn, handleRoomJoin, NULL);
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flib_netconn_onRoomLeave(netconn, handleRoomLeave, NULL);
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flib_netconn_onReadyState(netconn, handleReady, NULL);
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flib_netconn_onNickTaken(netconn, handleNickTaken, NULL);
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flib_netconn_onPasswordRequest(netconn, handlePwRequest, NULL);
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flib_netconn_onMessage(netconn, handleMessage, NULL);
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flib_netconn_onTeamAccepted(netconn, handleTeamAccepted, NULL);
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flib_netconn_onMapChanged(netconn, handleMapChanged, NULL);
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flib_netconn_onLeaveRoom(netconn, handleLeaveRoom, NULL);
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flib_netconn_onCfgScheme(netconn, handleSchemeChanged, NULL);
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flib_netconn_onWeaponsetChanged(netconn, handleWeaponsetChanged, NULL);
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flib_netconn_onHogCountChanged(netconn, handleHogcountChanged, NULL);
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flib_netconn_onRoomAdd(netconn, handleRoomAdd, NULL);
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flib_netconn_onRoomDelete(netconn, handleRoomDelete, NULL);
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flib_netconn_onScriptChanged(netconn, handleScriptChanged, NULL);
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flib_netconn_onTeamAdd(netconn, handleTeamAdd, NULL);
|
|
387 |
flib_netconn_onTeamDelete(netconn, handleTeamDelete, NULL);
|
|
388 |
flib_netconn_onTeamColorChanged(netconn, handleTeamColorChanged, NULL);
|
|
389 |
|
|
390 |
INPUT_RECORD inputRecord;
|
|
391 |
DWORD eventCount = 0;
|
|
392 |
|
|
393 |
while(netconn || gameconn) {
|
|
394 |
tick();
|
|
395 |
if(netconn && netConnected) {
|
|
396 |
while(PeekConsoleInput(hStdin, &inputRecord, 1, &eventCount) && eventCount>0) {
|
|
397 |
if(inputRecord.EventType != KEY_EVENT) {
|
|
398 |
ReadConsoleInput(hStdin, &inputRecord, 1, &eventCount);
|
|
399 |
} else {
|
|
400 |
printf("%s: ", nickname);
|
|
401 |
char input[256];
|
|
402 |
if(!flib_gets(input, sizeof(input))) {
|
|
403 |
if(!memcmp("/quit", input, strlen("/quit"))) {
|
|
404 |
flib_netconn_send_quit(netconn, "Player quit.");
|
|
405 |
} else if(!memcmp("/describe ", input, strlen("/describe "))) {
|
|
406 |
const char *roomname = input+strlen("/describe ");
|
|
407 |
/*const flib_roomlist *roomlist = flib_netconn_get_roomlist(netconn);
|
|
408 |
flib_room *room = flib_roomlist_find(roomlist, roomname);
|
|
409 |
if(!room) {
|
|
410 |
puts("Unknown room.");
|
|
411 |
} else {
|
|
412 |
char *text = flib_asprintf(
|
|
413 |
"%s is a room created by %s, where %i players (%i teams) are %s on %s%s, using the %s scheme and %s weaponset.",
|
|
414 |
room->name,
|
|
415 |
room->owner,
|
|
416 |
room->playerCount,
|
|
417 |
room->teamCount,
|
|
418 |
room->inProgress ? "fighting" : "preparing to fight",
|
|
419 |
room->map[0]=='+' ? "" : "the map ",
|
|
420 |
!strcmp("+rnd+", room->map) ? "a random map" :
|
|
421 |
!strcmp("+maze+", room->map) ? "a random maze" :
|
|
422 |
!strcmp("+drawn+", room->map) ? "a hand-drawn map" :
|
|
423 |
room->map,
|
|
424 |
room->scheme,
|
|
425 |
room->weapons);
|
|
426 |
if(text) {
|
|
427 |
puts(text);
|
|
428 |
}
|
|
429 |
free(text);
|
|
430 |
}*/
|
|
431 |
} else if(!memcmp("/join ", input, strlen("/join "))) {
|
|
432 |
const char *roomname = input+strlen("/join ");
|
|
433 |
flib_netconn_send_joinRoom(netconn, roomname);
|
|
434 |
} else if(!memcmp("/ready", input, strlen("/ready"))) {
|
|
435 |
flib_netconn_send_toggleReady(netconn);
|
|
436 |
} else if(!memcmp("/loglevel ", input, strlen("/loglevel "))) {
|
|
437 |
int loglevel = atoi(input+strlen("/loglevel "));
|
|
438 |
flib_log_setLevel(loglevel);
|
|
439 |
} else if(!memcmp("/list", input, strlen("/list"))) {
|
|
440 |
if(flib_netconn_is_in_room_context(netconn)) {
|
|
441 |
printTeamList();
|
|
442 |
} else {
|
|
443 |
puts("From this big and expansive lobby, hallways branch off to these rooms:");
|
|
444 |
//printRoomList();
|
|
445 |
}
|
|
446 |
} else if(!memcmp("/addteam ", input, strlen("/addteam "))) {
|
|
447 |
const char *teamname = input+strlen("/addteam ");
|
|
448 |
if(!flib_contains_dir_separator(teamname)) {
|
|
449 |
char *teamfilename = flib_asprintf("%s.hwt", teamname);
|
|
450 |
if(teamfilename) {
|
|
451 |
flib_team *team = flib_team_from_ini(teamfilename);
|
|
452 |
if(team) {
|
|
453 |
flib_netconn_send_addTeam(netconn, team);
|
|
454 |
} else {
|
|
455 |
printf("Teamfile %s not found.\n", teamfilename);
|
|
456 |
}
|
|
457 |
flib_team_destroy(team);
|
|
458 |
}
|
|
459 |
free(teamfilename);
|
|
460 |
}
|
|
461 |
} else if(strlen(input)>0) {
|
|
462 |
flib_netconn_send_chat(netconn, input);
|
|
463 |
}
|
|
464 |
}
|
|
465 |
}
|
|
466 |
}
|
|
467 |
}
|
|
468 |
fflush(stdout);
|
|
469 |
Sleep(10);
|
|
470 |
}
|
|
471 |
|
|
472 |
|
|
473 |
flib_metascheme_release(metacfg);
|
|
474 |
return 0;
|
|
475 |
}
|