QTfrontend/bgwidget.h
author koda
Sat, 06 Aug 2011 07:09:30 +0200
changeset 5505 a55aab592950
parent 4976 088d40d8aba2
permissions -rw-r--r--
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2009 Kristian Lehmann <email@thexception.net>
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 * Copyright (c) 2009-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef BGWIDGET_H
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#define BGWIDGET_H
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#include <QWidget>
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//#include <QGLWidget>
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#include <QPainter>
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#include <QTimer>
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#include <QPaintEvent>
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#include <QTime>
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#include <QPoint>
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#define SPRITE_MAX 12
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#define ANIMATION_INTERVAL 40
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class SpritePosition
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{
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public:
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    SpritePosition(QWidget * parent, int sh);
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    ~SpritePosition();
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private:
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    float fX;
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    float fY;
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    float fXMov;
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    float fYMov;
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    int iAngle;
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    QWidget * wParent;
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    int iSpriteHeight;
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    void move();
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    void reset();
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    QPoint pos();
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    int getAngle();
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    void init();
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};
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class BGWidget : public QWidget
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{
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    Q_OBJECT
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public:
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    BGWidget(QWidget * parent);
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    ~BGWidget();
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    void startAnimation();
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    void stopAnimation();
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    void init();
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    QImage sprite;
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    QTimer * timerAnimation;
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    SpritePosition * spritePositions[SPRITE_MAX];
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    QImage * rotatedSprites[360];
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protected:
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    void paintEvent(QPaintEvent * event);
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private slots:
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    void animate();
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};
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#endif // BGWIDGET_H