gameServer/OfficialServer/extdbinterface.hs
author koda
Sat, 06 Aug 2011 07:09:30 +0200
changeset 5505 a55aab592950
parent 4982 3572eaf14340
child 6040 a740069c21e3
permissions -rw-r--r--
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)
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{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
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module Main where
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import Prelude hiding (catch)
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import Control.Monad
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import Control.Exception
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import System.IO
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import Data.Maybe
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import Database.HDBC
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import Database.HDBC.MySQL
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--------------------------
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import CoreTypes
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dbQueryAccount =
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    "SELECT users.pass, users_roles.rid FROM users LEFT JOIN users_roles ON users.uid = users_roles.uid WHERE users.name = ?"
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dbQueryStats =
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    "UPDATE gameserver_stats SET players = ?, rooms = ?, last_update = UNIX_TIMESTAMP()"
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dbInteractionLoop dbConn = forever $ do
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    q <- liftM read getLine
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    hPutStrLn stderr $ show q
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    case q of
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        CheckAccount clId clUid clNick _ -> do
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                statement <- prepare dbConn dbQueryAccount
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                execute statement [SqlByteString clNick]
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                passAndRole <- fetchRow statement
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                finish statement
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                let response = 
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                        if isJust passAndRole then
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                        (
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                            clId,
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                            clUid,
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                            HasAccount
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                                (fromSql . head . fromJust $ passAndRole)
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                                (fromSql (last . fromJust $ passAndRole) == Just (3 :: Int))
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                        )
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                        else
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                        (clId, clUid, Guest)
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                print response
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                hFlush stdout
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        SendStats clients rooms ->
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                run dbConn dbQueryStats [SqlInt32 $ fromIntegral clients, SqlInt32 $ fromIntegral rooms] >> return ()
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dbConnectionLoop mySQLConnectionInfo =
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    Control.Exception.handle (\(e :: IOException) -> hPutStrLn stderr $ show e) $ handleSqlError $
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        bracket
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            (connectMySQL mySQLConnectionInfo)
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            disconnect
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            dbInteractionLoop
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--processRequest :: DBQuery -> IO String
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--processRequest (CheckAccount clId clUid clNick clHost) = return $ show (clclId, clUid, Guest)
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main = do
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        dbHost <- getLine
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        dbName <- getLine
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        dbLogin <- getLine
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        dbPassword <- getLine
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        let mySQLConnectInfo = defaultMySQLConnectInfo {mysqlHost = dbHost, mysqlDatabase = dbName, mysqlUser = dbLogin, mysqlPassword = dbPassword}
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        dbConnectionLoop mySQLConnectInfo