hedgewars/uRender.pas
author koda
Sat, 06 Aug 2011 07:09:30 +0200
changeset 5505 a55aab592950
parent 5441 39962b855540
child 5559 a937d43a032f
permissions -rw-r--r--
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uRender;
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interface
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uses SDLh, uTypes, GLunit, uConsts;
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procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt);
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procedure DrawFromRect(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
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procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
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procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt);
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procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
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procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
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procedure DrawTexture(X, Y: LongInt; Texture: PTexture; Scale: GLfloat = 1.0);
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procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
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procedure DrawRotatedTextureF(Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
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procedure DrawRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
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procedure DrawRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
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procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
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procedure DrawCentered(X, Top: LongInt; Source: PTexture);
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procedure DrawLine(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
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procedure DrawFillRect(r: TSDL_Rect);
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procedure DrawCircle(X, Y, Radius, Width: LongInt; r, g, b, a: Byte);
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procedure DrawCircle(X, Y, Radius, Width: LongInt);
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procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
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procedure Tint(r, g, b, a: Byte); inline;
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procedure Tint(c: Longword); inline;
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var
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    HHTexture: PTexture;
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implementation
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uses uVariables;
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var
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    lastTint: Longword;
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procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt);
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begin
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r.y:= r.y + Height * Position;
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r.h:= Height;
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DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture)
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end;
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procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
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begin
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DrawFromRect(X, Y, r^.w, r^.h, r, SourceTexture)
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end;
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procedure DrawFromRect(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
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var rr: TSDL_Rect;
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    _l, _r, _t, _b: real;
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    VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
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begin
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if (SourceTexture^.h = 0) or (SourceTexture^.w = 0) then exit;
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// don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
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if (abs(X) > W) and ((abs(X + W / 2) - W / 2) > cScreenWidth / cScaleFactor) then
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    exit;
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if (abs(Y) > H) and ((abs(Y + H / 2 - (0.5 * cScreenHeight)) - H / 2) > cScreenHeight / cScaleFactor) then
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    exit;
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rr.x:= X;
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rr.y:= Y;
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rr.w:= W;
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rr.h:= H;
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_l:= r^.x / SourceTexture^.w * SourceTexture^.rx;
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_r:= (r^.x + r^.w) / SourceTexture^.w * SourceTexture^.rx;
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_t:= r^.y / SourceTexture^.h * SourceTexture^.ry;
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_b:= (r^.y + r^.h) / SourceTexture^.h * SourceTexture^.ry;
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glBindTexture(GL_TEXTURE_2D, SourceTexture^.id);
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VertexBuffer[0].X:= X;
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VertexBuffer[0].Y:= Y;
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VertexBuffer[1].X:= rr.w + X;
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VertexBuffer[1].Y:= Y;
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VertexBuffer[2].X:= rr.w + X;
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VertexBuffer[2].Y:= rr.h + Y;
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VertexBuffer[3].X:= X;
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VertexBuffer[3].Y:= rr.h + Y;
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TextureBuffer[0].X:= _l;
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TextureBuffer[0].Y:= _t;
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TextureBuffer[1].X:= _r;
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TextureBuffer[1].Y:= _t;
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TextureBuffer[2].X:= _r;
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TextureBuffer[2].Y:= _b;
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TextureBuffer[3].X:= _l;
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TextureBuffer[3].Y:= _b;
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glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
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glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
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glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
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end;
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procedure DrawTexture(X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
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begin
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glPushMatrix;
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glTranslatef(X, Y, 0);
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glScalef(Scale, Scale, 1);
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glBindTexture(GL_TEXTURE_2D, Texture^.id);
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glVertexPointer(2, GL_FLOAT, 0, @Texture^.vb);
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glTexCoordPointer(2, GL_FLOAT, 0, @Texture^.tb);
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glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb));
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glPopMatrix
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end;
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procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
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begin
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    DrawRotatedTextureF(Texture, Scale, 0, 0, X, Y, Frame, Dir, w, h, 0)
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end;
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procedure DrawRotatedTextureF(Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
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var ft, fb, fl, fr: GLfloat;
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    hw, nx, ny: LongInt;
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    VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
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begin
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// don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
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if (abs(X) > W) and ((abs(X + dir * OffsetX) - W / 2) * cScaleFactor > cScreenWidth) then
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    exit;
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if (abs(Y) > H) and ((abs(Y + OffsetY - (0.5 * cScreenHeight)) - W / 2) * cScaleFactor > cScreenHeight) then
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    exit;
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glPushMatrix;
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glTranslatef(X, Y, 0);
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if Dir < 0 then
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   glRotatef(Angle, 0, 0, -1)
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else
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   glRotatef(Angle, 0, 0,  1);
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glTranslatef(Dir*OffsetX, OffsetY, 0);
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glScalef(Scale, Scale, 1);
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// Any reason for this call? And why only in t direction, not s?
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//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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if Dir < 0 then
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    hw:= w div -2
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else
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    hw:= w div 2;
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nx:= round(Texture^.w / w); // number of horizontal frames
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ny:= round(Texture^.h / h); // number of vertical frames
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ft:= (Frame mod ny) * Texture^.ry / ny;
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fb:= ((Frame mod ny) + 1) * Texture^.ry / ny;
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fl:= (Frame div ny) * Texture^.rx / nx;
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fr:= ((Frame div ny) + 1) * Texture^.rx / nx;
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glBindTexture(GL_TEXTURE_2D, Texture^.id);
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VertexBuffer[0].X:= -hw;
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VertexBuffer[0].Y:= w / -2;
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VertexBuffer[1].X:= hw;
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VertexBuffer[1].Y:= w / -2;
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VertexBuffer[2].X:= hw;
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VertexBuffer[2].Y:= w / 2;
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VertexBuffer[3].X:= -hw;
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VertexBuffer[3].Y:= w / 2;
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TextureBuffer[0].X:= fl;
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TextureBuffer[0].Y:= ft;
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TextureBuffer[1].X:= fr;
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TextureBuffer[1].Y:= ft;
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TextureBuffer[2].X:= fr;
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TextureBuffer[2].Y:= fb;
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TextureBuffer[3].X:= fl;
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TextureBuffer[3].Y:= fb;
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glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
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glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
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glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
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glPopMatrix
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end;
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procedure DrawRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
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begin
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    DrawRotatedTex(SpritesData[Sprite].Texture,
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        SpritesData[Sprite].Width,
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        SpritesData[Sprite].Height,
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        X, Y, Dir, Angle)
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end;
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procedure DrawRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
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begin
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glPushMatrix;
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glTranslatef(X, Y, 0);
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if Dir < 0 then
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   glRotatef(Angle, 0, 0, -1)
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else
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   glRotatef(Angle, 0, 0,  1);
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if Dir < 0 then glScalef(-1.0, 1.0, 1.0);
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DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame);
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glPopMatrix
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end;
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procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
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var VertexBuffer: array [0..3] of TVertex2f;
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begin
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// don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
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if (abs(X) > 2 * hw) and ((abs(X) - hw) > cScreenWidth / cScaleFactor) then
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    exit;
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if (abs(Y) > 2 * hh) and ((abs(Y - 0.5 * cScreenHeight) - hh) > cScreenHeight / cScaleFactor) then
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    exit;
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glPushMatrix;
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glTranslatef(X, Y, 0);
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if Dir < 0 then
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   begin
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   hw:= - hw;
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   glRotatef(Angle, 0, 0, -1);
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   end else
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   glRotatef(Angle, 0, 0,  1);
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glBindTexture(GL_TEXTURE_2D, Tex^.id);
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VertexBuffer[0].X:= -hw;
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VertexBuffer[0].Y:= -hh;
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VertexBuffer[1].X:= hw;
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VertexBuffer[1].Y:= -hh;
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VertexBuffer[2].X:= hw;
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VertexBuffer[2].Y:= hh;
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VertexBuffer[3].X:= -hw;
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VertexBuffer[3].Y:= hh;
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glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
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glTexCoordPointer(2, GL_FLOAT, 0, @Tex^.tb);
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glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
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glPopMatrix
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end;
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procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt);
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var row, col, numFramesFirstCol: LongInt;
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begin
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if SpritesData[Sprite].imageHeight = 0 then exit;
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numFramesFirstCol:= SpritesData[Sprite].imageHeight div SpritesData[Sprite].Height;
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row:= Frame mod numFramesFirstCol;
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col:= Frame div numFramesFirstCol;
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DrawSprite2 (Sprite, X, Y, col, row);
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end;
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procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
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var r: TSDL_Rect;
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begin
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r.x:= 0;
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r.y:= 0;
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r.w:= SpritesData[Sprite].Width;
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r.h:= SpritesData[Sprite].Height;
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if (X < LeftX) then
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    r.x:= LeftX - X;
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if (Y < TopY) then
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    r.y:= TopY - Y;
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if (Y + SpritesData[Sprite].Height > BottomY) then
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    r.h:= BottomY - Y + 1;
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if (X + SpritesData[Sprite].Width > RightX) then
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    r.w:= RightX - X + 1;
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dec(r.h, r.y);
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dec(r.w, r.x);
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DrawFromRect(X + r.x, Y + r.y, @r, SpritesData[Sprite].Texture)
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end;
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procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
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var r: TSDL_Rect;
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begin
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    r.x:= FrameX * SpritesData[Sprite].Width;
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    r.w:= SpritesData[Sprite].Width;
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    r.y:= FrameY * SpritesData[Sprite].Height;
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    r.h:= SpritesData[Sprite].Height;
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    DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture)
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end;
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procedure DrawCentered(X, Top: LongInt; Source: PTexture);
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var scale: GLfloat;
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begin
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    if (Source^.w + 20) > cScreenWidth then
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        scale:= cScreenWidth / (Source^.w + 20)
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    else
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        scale:= 1.0;
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    DrawTexture(X - round(Source^.w * scale) div 2, Top, Source, scale)
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end;
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procedure DrawLine(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
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var VertexBuffer: array [0..3] of TVertex2f;
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begin
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    glDisable(GL_TEXTURE_2D);
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    glEnable(GL_LINE_SMOOTH);
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    glPushMatrix;
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    glTranslatef(WorldDx, WorldDy, 0);
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    glLineWidth(Width);
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    Tint(r, g, b, a);
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    VertexBuffer[0].X:= X0;
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    VertexBuffer[0].Y:= Y0;
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    VertexBuffer[1].X:= X1;
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    VertexBuffer[1].Y:= Y1;
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    glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
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    glDrawArrays(GL_LINES, 0, Length(VertexBuffer));
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    Tint($FF, $FF, $FF, $FF);
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    glPopMatrix;
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    glEnable(GL_TEXTURE_2D);
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    glDisable(GL_LINE_SMOOTH);
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end;
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procedure DrawFillRect(r: TSDL_Rect);
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var VertexBuffer: array [0..3] of TVertex2f;
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begin
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// don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
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if (abs(r.x) > r.w) and ((abs(r.x + r.w / 2) - r.w / 2) * cScaleFactor > cScreenWidth) then
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    exit;
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if (abs(r.y) > r.h) and ((abs(r.y + r.h / 2 - (0.5 * cScreenHeight)) - r.h / 2) * cScaleFactor > cScreenHeight) then
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    exit;
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glDisable(GL_TEXTURE_2D);
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Tint($00, $00, $00, $80);
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VertexBuffer[0].X:= r.x;
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VertexBuffer[0].Y:= r.y;
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VertexBuffer[1].X:= r.x + r.w;
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unC0Rr
parents:
diff changeset
   362
VertexBuffer[1].Y:= r.y;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   363
VertexBuffer[2].X:= r.x + r.w;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   364
VertexBuffer[2].Y:= r.y + r.h;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   365
VertexBuffer[3].X:= r.x;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   366
VertexBuffer[3].Y:= r.y + r.h;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   367
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   368
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   369
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   370
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   371
Tint($FF, $FF, $FF, $FF);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   372
glEnable(GL_TEXTURE_2D)
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   373
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   374
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4385
diff changeset
   375
procedure DrawCircle(X, Y, Radius, Width: LongInt; r, g, b, a: Byte); 
4451
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   376
begin
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   377
    Tint(r, g, b, a);
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   378
    DrawCircle(X, Y, Radius, Width); 
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   379
    Tint($FF, $FF, $FF, $FF);
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   380
end;
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   381
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   382
procedure DrawCircle(X, Y, Radius, Width: LongInt); 
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   383
var
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   384
    i: LongInt;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   385
    CircleVertex: array [0..359] of TVertex2f;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   386
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   387
    for i := 0 to 359 do begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   388
        CircleVertex[i].X := X + Radius*cos(i*pi/180);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   389
        CircleVertex[i].Y := Y + Radius*sin(i*pi/180);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   390
    end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   391
    glDisable(GL_TEXTURE_2D);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   392
    glEnable(GL_LINE_SMOOTH);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   393
    glPushMatrix;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   394
    glLineWidth(Width);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   395
    glVertexPointer(2, GL_FLOAT, 0, @CircleVertex[0]);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   396
    glDrawArrays(GL_LINE_LOOP, 0, 360);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   397
    glPopMatrix;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   398
    glEnable(GL_TEXTURE_2D);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   399
    glDisable(GL_LINE_SMOOTH);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   400
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   401
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   402
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   403
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   404
const VertexBuffer: array [0..3] of TVertex2f = (
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   405
        (x: -16; y: -16),
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   406
        (x:  16; y: -16),
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   407
        (x:  16; y:  16),
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   408
        (x: -16; y:  16));
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   409
var l, r, t, b: real;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   410
    TextureBuffer: array [0..3] of TVertex2f;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   411
begin
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   412
    // don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   413
    if (abs(X) > 32) and ((abs(X) - 16) * cScaleFactor > cScreenWidth) then
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   414
        exit;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   415
    if (abs(Y) > 32) and ((abs(Y - 0.5 * cScreenHeight) - 16) * cScaleFactor > cScreenHeight) then
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   416
        exit;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   417
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   418
    t:= Pos * 32 / HHTexture^.h;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   419
    b:= (Pos + 1) * 32 / HHTexture^.h;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   420
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   421
    if Dir = -1 then
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   422
    begin
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   423
    l:= (Step + 1) * 32 / HHTexture^.w;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   424
    r:= Step * 32 / HHTexture^.w
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   425
    end else
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   426
    begin
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   427
    l:= Step * 32 / HHTexture^.w;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   428
    r:= (Step + 1) * 32 / HHTexture^.w
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   429
    end;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   430
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   431
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   432
    glPushMatrix();
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   433
    glTranslatef(X, Y, 0);
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   434
    glRotatef(Angle, 0, 0, 1);
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   435
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   436
    glBindTexture(GL_TEXTURE_2D, HHTexture^.id);
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   437
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   438
    TextureBuffer[0].X:= l;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   439
    TextureBuffer[0].Y:= t;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   440
    TextureBuffer[1].X:= r;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   441
    TextureBuffer[1].Y:= t;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   442
    TextureBuffer[2].X:= r;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   443
    TextureBuffer[2].Y:= b;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   444
    TextureBuffer[3].X:= l;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   445
    TextureBuffer[3].Y:= b;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   446
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   447
    glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   448
    glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   449
    glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   450
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   451
    glPopMatrix
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   452
end;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   453
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   454
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   455
procedure Tint(r, g, b, a: Byte); inline;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5235
diff changeset
   456
var nc, tw: Longword;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   457
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   458
nc:= (a shl 24) or (b shl 16) or (g shl 8) or r;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   459
if nc = lastTint then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   460
    exit;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5235
diff changeset
   461
if cGrayScale then
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5235
diff changeset
   462
    begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5235
diff changeset
   463
    tw:= round(r * RGB_LUMINANCE_RED + g * RGB_LUMINANCE_GREEN + b * RGB_LUMINANCE_BLUE);
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5235
diff changeset
   464
    if tw > 255 then tw:= 255;
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5235
diff changeset
   465
    r:= tw;
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5235
diff changeset
   466
    g:= tw;
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5235
diff changeset
   467
    b:= tw
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5235
diff changeset
   468
    end;
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5235
diff changeset
   469
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   470
glColor4ub(r, g, b, a);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   471
lastTint:= nc;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   472
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   473
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   474
procedure Tint(c: Longword); inline;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   475
begin
4452
258945553b18 make Tint(longword) use RGBA
nemo
parents: 4451
diff changeset
   476
Tint(((c shr 24) and $FF), ((c shr 16) and $FF), (c shr 8) and $FF, (c and $FF))
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   477
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   478
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   479
end.