author | Xeli |
Thu, 04 Aug 2011 17:36:13 +0200 | |
branch | hedgeroid |
changeset 5473 | a68f900c4e8c |
parent 4976 | 088d40d8aba2 |
child 6107 | 0741c0f0203e |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 22/04/2010. |
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*/ |
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#import <UIKit/UIKit.h> |
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#import "MapPreviewButtonView.h" |
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@class SchemeWeaponConfigViewController; |
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@class GameConfigViewController; |
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@interface MapConfigViewController : UIViewController <UITableViewDelegate, UITableViewDataSource, MapPreviewViewDelegate> { |
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NSInteger oldValue; // for the slider |
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NSInteger oldPage; // for the segmented control |
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BOOL busy; // for the preview button |
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// objects read (mostly) by parent view |
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NSInteger maxHogs; |
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NSString *seedCommand; |
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NSString *templateFilterCommand; |
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NSString *mapGenCommand; |
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NSString *mazeSizeCommand; |
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NSString *themeCommand; |
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NSString *staticMapCommand; |
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NSString *missionCommand; |
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// various widgets in the view |
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MapPreviewButtonView *previewButton; |
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UITableView *tableView; |
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UILabel *maxLabel; |
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UILabel *sizeLabel; |
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UISegmentedControl *segmentedControl; |
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UISlider *slider; |
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// internal objects |
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NSIndexPath *lastIndexPath; |
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NSArray *dataSourceArray; |
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// controller for mission state |
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SchemeWeaponConfigViewController *externalController; |
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GameConfigViewController *parentController; |
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} |
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@property (nonatomic,assign) NSInteger maxHogs; |
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@property (nonatomic,assign) BOOL busy; |
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@property (nonatomic,retain) NSString *seedCommand; |
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@property (nonatomic,retain) NSString *templateFilterCommand; |
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@property (nonatomic,retain) NSString *mapGenCommand; |
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@property (nonatomic,retain) NSString *mazeSizeCommand; |
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@property (nonatomic,retain) NSString *themeCommand; |
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@property (nonatomic,retain) NSString *staticMapCommand; |
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koda
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@property (nonatomic,retain) NSString *missionCommand; |
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@property (nonatomic,retain) IBOutlet MapPreviewButtonView *previewButton; |
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@property (nonatomic,retain) IBOutlet UITableView *tableView; |
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@property (nonatomic,retain) IBOutlet UILabel *maxLabel; |
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@property (nonatomic,retain) IBOutlet UILabel *sizeLabel; |
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@property (nonatomic,retain) IBOutlet UISegmentedControl *segmentedControl; |
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@property (nonatomic,retain) IBOutlet UISlider *slider; |
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@property (nonatomic,retain) NSIndexPath *lastIndexPath; |
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further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents:
3910
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changeset
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@property (nonatomic,retain) NSArray *dataSourceArray; |
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@property (nonatomic,assign) SchemeWeaponConfigViewController *externalController; |
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koda
parents:
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@property (nonatomic,assign) GameConfigViewController *parentController; |
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-(IBAction) buttonPressed:(id) sender; |
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-(IBAction) mapButtonPressed; |
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-(IBAction) sliderChanged:(id) sender; |
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-(IBAction) sliderEndedChanging:(id) sender; |
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-(IBAction) segmentedControlChanged:(id) sender; |
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-(void) turnOnWidgets; |
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-(void) turnOffWidgets; |
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-(void) setLabelText:(NSString *)str; |
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-(void) updatePreview; |
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-(void) loadDataSourceArray; |
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@end |