gameServer/EngineInteraction.hs
author sheepluva
Tue, 04 Sep 2012 13:18:26 +0200
changeset 7669 a85e1c167b69
parent 6206 75e0d8169ba2
child 7766 98edc0724a28
permissions -rw-r--r--
I didn't want to do this since it seems less clean, but... moving the stats-fix into CheckForWin, since that function is the one sending the damage stats (whyyyy?) therefore it's not sufficient to update stats after calling it, some of the stats won't be transfered to frontend then
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module EngineInteraction where
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import qualified Data.Set as Set
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import qualified Data.List as List
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import Control.Monad
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import qualified Codec.Binary.Base64 as Base64
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import qualified Data.ByteString.Char8 as B
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import qualified Data.ByteString as BW
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-------------
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import CoreTypes
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toEngineMsg :: B.ByteString -> B.ByteString
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toEngineMsg msg = B.pack $ Base64.encode (fromIntegral (BW.length msg) : BW.unpack msg)
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fromEngineMsg :: B.ByteString -> Maybe B.ByteString
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fromEngineMsg msg = liftM BW.pack (Base64.decode (B.unpack msg) >>= removeLength)
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    where
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        removeLength (x:xs) = if length xs == fromIntegral x then Just xs else Nothing
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        removeLength _ = Nothing
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checkNetCmd :: B.ByteString -> (Bool, Bool)
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checkNetCmd msg = check decoded
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    where
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        decoded = fromEngineMsg msg
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        check Nothing = (False, False)
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        check (Just ms) | B.length ms > 0 = let m = B.head ms in (m `Set.member` legalMessages, m == '+')
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                        | otherwise        = (False, False)
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        legalMessages = Set.fromList $ "M#+LlRrUuDdZzAaSjJ,sNpPwtghbc12345" ++ slotMessages
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        slotMessages = "\128\129\130\131\132\133\134\135\136\137\138"
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gameInfo2Replay :: GameInfo -> B.ByteString
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gameInfo2Replay GameInfo{roundMsgs = rm,
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        teamsAtStart = teams,
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        giMapParams = params1,
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        giParams = params2} = undefined