author | antonc27 <antonc27@mail.ru> |
Tue, 03 May 2016 01:13:41 +0200 | |
changeset 11790 | ac93cfc17365 |
parent 11572 | 28afdaa159cb |
child 12872 | 00215a7ec5f5 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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*/ |
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#import <Foundation/Foundation.h> |
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#import "EngineProtocolNetwork.h" |
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@interface GameInterfaceBridge : NSObject <EngineProtocolDelegate> { |
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UIView *blackView; |
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NSString *savePath; |
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NSInteger port; |
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} |
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aaand remove also ipcport from the class interface as well
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engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
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@property (nonatomic,retain) UIView *blackView; |
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@property (nonatomic,retain) NSString *savePath; |
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@property (assign) NSInteger port; |
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+(void) startLocalGame:(NSDictionary *)withOptions; |
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+(void) startSaveGame:(NSString *)atPath; |
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+(void) startMissionGame:(NSString *)withScript; |
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- Campaign for iOS: Finally can launch campaign's mission game from list!
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+(void) startCampaignMissionGameWithScript:(NSString *)missionScriptName forCampaign:(NSString *)campaignName; |
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added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
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+(void) startSimpleGame; |
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+(void) registerCallingController:(UIViewController *)controller; |
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@end |