QTfrontend/hwconsts.h
author smxx
Tue, 01 Jun 2010 19:33:45 +0000
changeset 3489 aedf289192f5
parent 3236 4ab3917d7d44
child 3865 0b1c426b035f
permissions -rw-r--r--
Engine: * Removed horizontal weapon offsets for now (shouldn't affect human player's gameplay but that of AI) Frontend: * Added some main menu tips
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QString>
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#include <QDir>
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#include <QStringList>
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#include <QColor>
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#include <QPair>
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extern QString * cProtoVer;
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extern QString * cVersionString;
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extern QString * cDataDir;
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extern QString * cConfigDir;
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extern QDir * bindir;
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extern QDir * cfgdir;
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extern QDir * datadir;
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extern QStringList * Themes;
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extern QStringList * mapList;
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26a91a9f5514 Now trainings can have custom ammostore
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extern QString * cDefaultAmmoStore;
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extern int cAmmoNumber;
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extern QList< QPair<QString, QString> > cDefaultAmmos;
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extern QColor * color1;
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extern QColor * color2;
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extern QColor * color3;
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extern QColor * color4;
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extern QColor * color5;
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extern QColor * color6;
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extern QString * netHost;
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extern quint16 netPort;
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extern bool haveServer;
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extern bool isDevBuild;