gameServer/HWProtoNEState.hs
author unc0rr
Sun, 06 Jun 2010 15:29:33 +0000
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Use sockets instead of handles, use bytestrings instead of strings
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{-# LANGUAGE OverloadedStrings #-}
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module HWProtoNEState where
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import qualified Data.IntMap as IntMap
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import Maybe
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import Data.List
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import Data.Word
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import Control.Monad.Reader
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import qualified Data.ByteString.Char8 as B
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--------------------------------------
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import CoreTypes
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import Actions
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import Utils
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import RoomsAndClients
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handleCmd_NotEntered :: CmdHandler
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handleCmd_NotEntered ["NICK", newNick] = do
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    (ci, irnc) <- ask
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    let cl = irnc `client` ci
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    if not . B.null $ nick cl then return [ProtocolError "Nickname already chosen"]
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        else
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        if haveSameNick irnc then return [AnswerClients [sendChan cl] ["WARNING", "Nickname already in use"], ByeClient ""]
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            else 
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            if illegalName newNick then return [ByeClient "Illegal nickname"]
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                else
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                return $
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                    ModifyClient (\c -> c{nick = newNick}) :
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                    AnswerClients [sendChan cl] ["NICK", newNick] :
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                    [CheckRegistered | clientProto cl /= 0]
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    where
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        haveSameNick irnc = False --isJust $ find (\cl -> newNick == nick cl) $ IntMap.elems clients
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handleCmd_NotEntered ["PROTO", protoNum] = do
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    (ci, irnc) <- ask
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    let cl = irnc `client` ci
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    if clientProto cl > 0 then return [ProtocolError "Protocol already known"]
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        else 
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        if parsedProto == 0 then return [ProtocolError "Bad number"]
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            else 
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            return $
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                ModifyClient (\c -> c{clientProto = parsedProto}) :
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                AnswerClients [sendChan cl] ["PROTO", B.pack $ show parsedProto] :
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                [CheckRegistered | not . B.null $ nick cl]
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    where
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        parsedProto = case B.readInt protoNum of
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                           Just (i, t) | B.null t -> fromIntegral i
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                           otherwise -> 0
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{-
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handleCmd_NotEntered clID clients _ ["PASSWORD", passwd] =
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    if passwd == webPassword client then
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        [ModifyClient (\cl -> cl{logonPassed = True}),
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        MoveToLobby] ++ adminNotice
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    else
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        [ByeClient "Authentication failed"]
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    where
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        client = clients IntMap.! clID
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        adminNotice = [AnswerThisClient ["ADMIN_ACCESS"] | isAdministrator client]
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handleCmd_NotEntered clID clients _ ["DUMP"] =
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    if isAdministrator (clients IntMap.! clID) then [Dump] else []
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-}
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handleCmd_NotEntered _ = return [ProtocolError "Incorrect command (state: not entered)"]