gameServer/HandlerUtils.hs
author unc0rr
Sun, 06 Jun 2010 15:29:33 +0000
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Use sockets instead of handles, use bytestrings instead of strings
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module HandlerUtils where
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import Control.Monad.Reader
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import qualified Data.ByteString.Char8 as B
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import RoomsAndClients
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import CoreTypes
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import Actions
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thisClient :: Reader (ClientIndex, IRnC) ClientInfo
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thisClient = do
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    (ci, rnc) <- ask
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    return $ rnc `client` ci
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clientNick :: Reader (ClientIndex, IRnC) B.ByteString
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clientNick = liftM nick thisClient
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roomOthersChans :: Reader (ClientIndex, IRnC) [ClientChan]
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roomOthersChans = do
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    (ci, rnc) <- ask
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    let ri = clientRoom rnc ci
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    return $ map (sendChan . client rnc) (roomClients rnc ri)
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thisClientChans :: Reader (ClientIndex, IRnC) [ClientChan]
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thisClientChans = do
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    (ci, rnc) <- ask
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    return $ [sendChan (rnc `client` ci)]
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answerClient :: [B.ByteString] -> Reader (ClientIndex, IRnC) [Action]
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answerClient msg = thisClientChans >>= return . (: []) . flip AnswerClients msg