gameServer/HandlerUtils.hs
author koda
Mon, 31 May 2010 19:33:42 +0000
changeset 3487 b1d00f1950c8
parent 3435 4e4f88a7bdf2
child 3500 af8390d807d6
permissions -rw-r--r--
add some memory aware code revert sdl calls to past implementation (the one that did not crash) add some debug methods found online
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module HandlerUtils where
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import Control.Monad.Reader
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import RoomsAndClients
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import CoreTypes
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import Actions
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thisClient :: Reader (ClientIndex, IRnC) ClientInfo
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thisClient = do
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    (ci, rnc) <- ask
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    return $ rnc `client` ci
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clientNick :: Reader (ClientIndex, IRnC) String
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clientNick = liftM nick thisClient
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roomOthersChans :: Reader (ClientIndex, IRnC) [ClientChan]
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roomOthersChans = do
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    (ci, rnc) <- ask
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    let ri = clientRoom rnc ci
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    return $ map (sendChan . client rnc) (roomClients rnc ri)
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thisClientChans :: Reader (ClientIndex, IRnC) [ClientChan]
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thisClientChans = do
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    (ci, rnc) <- ask
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    return $ [sendChan (rnc `client` ci)]
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answerClient :: [String] -> Reader (ClientIndex, IRnC) [Action]
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answerClient msg = thisClientChans >>= return . (: []) . flip AnswerClients msg