author | koda |
Fri, 26 Oct 2012 14:19:43 +0100 | |
branch | 0.9.16 |
changeset 6007 | b3b9e995ae90 |
parent 5960 | 74bc72746bec |
child 6009 | 14f6fc9869f2 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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|
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#include <QGridLayout> |
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#include <QPushButton> |
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#include <QAction> |
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#include <QMenu> |
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#include <QMessageBox> |
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#include "pagenetgame.h" |
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#include "gamecfgwidget.h" |
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#include "teamselect.h" |
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#include "chatwidget.h" |
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PageNetGame::PageNetGame(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli) : AbstractPage(parent) |
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{ |
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QGridLayout * pageLayout = new QGridLayout(this); |
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pageLayout->setSizeConstraint(QLayout::SetMinimumSize); |
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//pageLayout->setSpacing(1); |
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pageLayout->setColumnStretch(0, 50); |
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pageLayout->setColumnStretch(1, 50); |
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// chatwidget |
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pChatWidget = new HWChatWidget(this, gameSettings, sdli, true); |
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pChatWidget->setShowReady(true); // show status bulbs by default |
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pChatWidget->setShowFollow(false); // don't show follow in nicks' context menus |
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pageLayout->addWidget(pChatWidget, 2, 0, 1, 2); |
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pageLayout->setRowStretch(1, 100); |
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pageLayout->setRowStretch(2, 100); |
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pGameCFG = new GameCFGWidget(this); |
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pageLayout->addWidget(pGameCFG, 0, 0); |
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QPushButton * btnSetup = new QPushButton(this); |
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btnSetup->setText(QPushButton::tr("Setup")); |
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connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked())); |
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pageLayout->addWidget(btnSetup, 1, 0); |
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pNetTeamsWidget = new TeamSelWidget(this); |
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pNetTeamsWidget->setAcceptOuter(true); |
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pageLayout->addWidget(pNetTeamsWidget, 0, 1, 2, 1); |
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QHBoxLayout * bottomLayout = new QHBoxLayout; |
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pageLayout->addLayout(bottomLayout, 4, 0, 1, 2); |
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BtnBack = addButton(":/res/Exit.png", bottomLayout, 0, true); |
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leRoomName = new QLineEdit(this); |
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leRoomName->setMaxLength(60); |
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leRoomName->setMinimumWidth(200); |
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leRoomName->setMaximumWidth(400); |
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bottomLayout->addWidget(leRoomName, 8,0); |
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BtnUpdate = addButton(QAction::tr("Update"), bottomLayout, 1, false); |
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BtnGo = new QPushButton(this); |
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BtnGo->setToolTip(QPushButton::tr("Ready")); |
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BtnGo->setIcon(QIcon(":/res/lightbulb_off.png")); |
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BtnGo->setIconSize(QSize(25, 34)); |
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BtnGo->setMinimumWidth(50); |
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BtnGo->setMinimumHeight(50); |
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bottomLayout->addWidget(BtnGo, 4); |
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BtnMaster = addButton(tr("Control"), bottomLayout, 2); |
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QMenu * menu = new QMenu(BtnMaster); |
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restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu); |
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restrictJoins->setCheckable(true); |
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restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu); |
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restrictTeamAdds->setCheckable(true); |
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//menu->addAction(startGame); |
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menu->addAction(restrictJoins); |
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menu->addAction(restrictTeamAdds); |
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BtnMaster->setMenu(menu); |
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BtnStart = addButton(QAction::tr("Start"), bottomLayout, 3); |
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bottomLayout->insertStretch(3, 100); |
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connect(BtnUpdate, SIGNAL(clicked()), this, SLOT(onUpdateClick())); |
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} |
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void PageNetGame::setReadyStatus(bool isReady) |
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{ |
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if(isReady) |
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BtnGo->setIcon(QIcon(":/res/lightbulb_on.png")); |
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else |
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BtnGo->setIcon(QIcon(":/res/lightbulb_off.png")); |
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} |
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void PageNetGame::onUpdateClick() |
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{ |
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if (leRoomName->text().size()) |
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emit askForUpdateRoomName(leRoomName->text()); |
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else |
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QMessageBox::critical(this, |
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tr("Error"), |
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tr("Please enter room name"), |
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tr("OK")); |
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} |
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void PageNetGame::setMasterMode(bool isMaster) |
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{ |
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BtnMaster->setVisible(isMaster); |
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BtnStart->setVisible(isMaster); |
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BtnUpdate->setVisible(isMaster); |
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leRoomName->setVisible(isMaster); |
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} |