QTfrontend/game.h
author nemo
Sat, 22 Oct 2011 00:49:55 -0400
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child 6211 ee9465c0ea82
permissions -rw-r--r--
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef GAME_H
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#define GAME_H
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#include <QString>
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#include "team.h"
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#include "namegen.h"
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#include "tcpBase.h"
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class GameUIConfig;
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class GameCFGWidget;
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class TeamSelWidget;
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enum GameState {
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    gsNotStarted = 0,
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    gsStarted  = 1,
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    gsInterrupted = 2,
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    gsFinished = 3,
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    gsStopped = 4,
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    gsDestroyed = 5,
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    gsHalted = 6
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};
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bool checkForDir(const QString & dir);
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class HWGame : public TCPBase
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{
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    Q_OBJECT
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public:
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    HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget = 0);
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    virtual ~HWGame();
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    void AddTeam(const QString & team);
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    void PlayDemo(const QString & demofilename, bool isSave);
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    void StartLocal();
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    void StartQuick();
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    void StartNet();
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    void StartTraining(const QString & file);
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    void StartCampaign(const QString & file);
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    void KillAllTeams();
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    GameState gameState;
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    bool netSuspend;
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 protected:
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    virtual QStringList getArguments();
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    virtual void onClientRead();
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    virtual void onClientDisconnect();
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signals:
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    void SendNet(const QByteArray & msg);
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    void SendChat(const QString & msg);
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    void SendTeamMessage(const QString & msg);
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    void GameStateChanged(GameState gameState);
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    void GameStats(char type, const QString & info);
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    void HaveRecord(bool isDemo, const QByteArray & record);
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    void ErrorMessage(const QString &);
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public slots:
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    void FromNet(const QByteArray & msg);
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    void FromNetChat(const QString & msg);
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private:
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    enum GameType {
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        gtLocal    = 1,
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        gtQLocal   = 2,
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        gtDemo     = 3,
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        gtNet      = 4,
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        gtTraining = 5,
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        gtCampaign = 6,
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        gtSave     = 7,
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    };
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    char msgbuf[MAXMSGCHARS];
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    QString teams[5];
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    QString ammostr;
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    int TeamCount;
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    GameUIConfig * config;
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    GameCFGWidget * gamecfg;
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    TeamSelWidget* m_pTeamSelWidget;
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    GameType gameType;
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    void commonConfig();
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    void SendConfig();
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    void SendQuickConfig();
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    void SendNetConfig();
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    void SendTrainingConfig();
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    void SendCampaignConfig();
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    void ParseMessage(const QByteArray & msg);
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    void SetGameState(GameState state);
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};
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#endif