QTfrontend/game.h
author nemo
Sun, 03 Mar 2013 19:43:01 -0500
changeset 8632 b5ed76d2a1f9
parent 8472 da6b569ac930
child 8901 505307b9735d
permissions -rw-r--r--
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef GAME_H
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#define GAME_H
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#include <QString>
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#include "team.h"
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#include "namegen.h"
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#include "tcpBase.h"
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class GameUIConfig;
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class GameCFGWidget;
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class TeamSelWidget;
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enum GameState
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{
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    gsNotStarted = 0,
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    gsStarted  = 1,
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    gsInterrupted = 2,
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    gsFinished = 3,
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    gsStopped = 4,
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    gsDestroyed = 5,
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    gsHalted = 6
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};
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enum RecordType
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{
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    rtDemo,
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    rtSave,
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    rtNeither,
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};
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bool checkForDir(const QString & dir);
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class HWGame : public TCPBase
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{
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        Q_OBJECT
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    public:
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        HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget = 0);
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        virtual ~HWGame();
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        void AddTeam(const QString & team);
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        void PlayDemo(const QString & demofilename, bool isSave);
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        void StartLocal();
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        void StartQuick();
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        void StartNet();
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        void StartTraining(const QString & file);
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        void StartCampaign(const QString & camp, const QString & campScript, const QString & campTeam);
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        void abort();
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        GameState gameState;
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        bool netSuspend;
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    protected:
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        virtual QStringList getArguments();
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        virtual void onClientRead();
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        virtual void onClientDisconnect();
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    signals:
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        void SendNet(const QByteArray & msg);
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        void SendChat(const QString & msg);
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        void SendTeamMessage(const QString & msg);
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        void GameStateChanged(GameState gameState);
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        void GameStats(char type, const QString & info);
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        void HaveRecord(RecordType type, const QByteArray & record);
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        void ErrorMessage(const QString &);
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        void CampStateChanged(int);
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    public slots:
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        void FromNet(const QByteArray & msg);
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        void FromNetChat(const QString & msg);
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    private:
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        enum GameType
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        {
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            gtLocal    = 1,
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            gtQLocal   = 2,
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            gtDemo     = 3,
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            gtNet      = 4,
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            gtTraining = 5,
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            gtCampaign = 6,
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            gtSave     = 7,
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        };
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        char msgbuf[MAXMSGCHARS];
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        QString ammostr;
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        GameUIConfig * config;
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        GameCFGWidget * gamecfg;
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        TeamSelWidget* m_pTeamSelWidget;
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        GameType gameType;
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        QByteArray m_netSendBuffer;
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        void addKeyBindings(QByteArray * buf);
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        void commonConfig();
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        void SendConfig();
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        void SendQuickConfig();
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        void SendNetConfig();
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        void SendTrainingConfig();
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        void SendCampaignConfig();
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        void ParseMessage(const QByteArray & msg);
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        void SetGameState(GameState state);
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        void sendCampaignVar(const QByteArray & varToSend);
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        void writeCampaignVar(const QByteArray &varVal);
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        void flushNetBuffer();
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};
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#endif