author | nemo |
Thu, 07 Jan 2010 16:12:26 +0000 | |
changeset 2679 | b61d25fa6c53 |
parent 2678 | 334016e8d895 |
child 2682 | d4c395f25db2 |
permissions | -rw-r--r-- |
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injection of custom code in SDL for iPhone in order to implement our frontend
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1 |
/* |
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injection of custom code in SDL for iPhone in order to implement our frontend
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2 |
SDL - Simple DirectMedia Layer |
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3 |
Copyright (C) 1997-2009 Sam Lantinga |
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4 |
|
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injection of custom code in SDL for iPhone in order to implement our frontend
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5 |
This library is free software; you can redistribute it and/or |
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6 |
modify it under the terms of the GNU Lesser General Public |
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7 |
License as published by the Free Software Foundation; either |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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8 |
version 2.1 of the License, or (at your option) any later version. |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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9 |
|
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injection of custom code in SDL for iPhone in order to implement our frontend
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10 |
This library is distributed in the hope that it will be useful, |
334016e8d895
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11 |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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12 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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13 |
Lesser General Public License for more details. |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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14 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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15 |
You should have received a copy of the GNU Lesser General Public |
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16 |
License along with this library; if not, write to the Free Software |
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injection of custom code in SDL for iPhone in order to implement our frontend
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17 |
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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injection of custom code in SDL for iPhone in order to implement our frontend
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18 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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19 |
Sam Lantinga, mods for Hedgewars by Vittorio Giovara |
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20 |
slouken@libsdl.org, vittorio.giovara@gmail.com |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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21 |
*/ |
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22 |
|
334016e8d895
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23 |
#include "PascalImports.h" |
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#import "SDL_uikitview.h" |
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25 |
|
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26 |
#if SDL_IPHONE_KEYBOARD |
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#import "SDL_keyboard_c.h" |
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#import "keyinfotable.h" |
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#import "SDL_uikitwindow.h" |
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30 |
#import "SDL_uikitappdelegate.h" |
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31 |
#endif |
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32 |
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33 |
@implementation SDL_uikitview |
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34 |
|
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35 |
@synthesize initialDistance; |
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36 |
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injection of custom code in SDL for iPhone in order to implement our frontend
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37 |
- (void)dealloc { |
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38 |
#if SDL_IPHONE_KEYBOARD |
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39 |
SDL_DelKeyboard(0); |
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injection of custom code in SDL for iPhone in order to implement our frontend
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40 |
[textField release]; |
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injection of custom code in SDL for iPhone in order to implement our frontend
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41 |
#endif |
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42 |
[super dealloc]; |
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injection of custom code in SDL for iPhone in order to implement our frontend
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43 |
} |
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injection of custom code in SDL for iPhone in order to implement our frontend
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44 |
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45 |
- (id)initWithFrame:(CGRect)frame { |
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injection of custom code in SDL for iPhone in order to implement our frontend
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46 |
|
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injection of custom code in SDL for iPhone in order to implement our frontend
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47 |
self = [super initWithFrame: frame]; |
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injection of custom code in SDL for iPhone in order to implement our frontend
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48 |
|
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49 |
#if SDL_IPHONE_KEYBOARD |
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50 |
[self initializeKeyboard]; |
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injection of custom code in SDL for iPhone in order to implement our frontend
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51 |
#endif |
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52 |
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injection of custom code in SDL for iPhone in order to implement our frontend
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53 |
int i; |
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54 |
for (i=0; i<MAX_SIMULTANEOUS_TOUCHES; i++) { |
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injection of custom code in SDL for iPhone in order to implement our frontend
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55 |
mice[i].id = i; |
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injection of custom code in SDL for iPhone in order to implement our frontend
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56 |
mice[i].driverdata = NULL; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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57 |
SDL_AddMouse(&mice[i], "Mouse", 0, 0, 1); |
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injection of custom code in SDL for iPhone in order to implement our frontend
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58 |
} |
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injection of custom code in SDL for iPhone in order to implement our frontend
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59 |
self.multipleTouchEnabled = YES; |
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injection of custom code in SDL for iPhone in order to implement our frontend
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60 |
|
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61 |
return self; |
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62 |
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injection of custom code in SDL for iPhone in order to implement our frontend
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63 |
} |
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injection of custom code in SDL for iPhone in order to implement our frontend
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64 |
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injection of custom code in SDL for iPhone in order to implement our frontend
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65 |
#pragma mark - |
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injection of custom code in SDL for iPhone in order to implement our frontend
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66 |
#pragma mark Custom SDL_UIView input handling |
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injection of custom code in SDL for iPhone in order to implement our frontend
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67 |
|
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injection of custom code in SDL for iPhone in order to implement our frontend
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68 |
// we override default touch input to implement our own gestures |
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injection of custom code in SDL for iPhone in order to implement our frontend
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69 |
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { |
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70 |
|
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injection of custom code in SDL for iPhone in order to implement our frontend
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71 |
/*NSEnumerator *enumerator = [touches objectEnumerator]; |
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72 |
UITouch *touch =(UITouch*)[enumerator nextObject]; |
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73 |
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injection of custom code in SDL for iPhone in order to implement our frontend
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74 |
/* associate touches with mice, so long as we have slots |
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injection of custom code in SDL for iPhone in order to implement our frontend
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75 |
int i; |
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injection of custom code in SDL for iPhone in order to implement our frontend
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76 |
int found = 0; |
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injection of custom code in SDL for iPhone in order to implement our frontend
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77 |
for(i=0; touch && i < MAX_SIMULTANEOUS_TOUCHES; i++) { |
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78 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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79 |
/* check if this mouse is already tracking a touch |
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80 |
if (mice[i].driverdata != NULL) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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81 |
continue; |
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injection of custom code in SDL for iPhone in order to implement our frontend
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82 |
} |
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injection of custom code in SDL for iPhone in order to implement our frontend
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83 |
/* |
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84 |
mouse not associated with anything right now, |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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85 |
associate the touch with this mouse |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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86 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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87 |
found = 1; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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88 |
|
334016e8d895
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89 |
/* save old mouse so we can switch back |
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90 |
int oldMouse = SDL_SelectMouse(-1); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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91 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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92 |
/* select this slot's mouse |
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injection of custom code in SDL for iPhone in order to implement our frontend
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93 |
SDL_SelectMouse(i); |
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injection of custom code in SDL for iPhone in order to implement our frontend
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94 |
CGPoint locationInView = [touch locationInView: self]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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95 |
|
334016e8d895
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96 |
/* set driver data to touch object, we'll use touch object later |
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97 |
mice[i].driverdata = [touch retain]; |
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injection of custom code in SDL for iPhone in order to implement our frontend
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98 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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99 |
/* send moved event |
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injection of custom code in SDL for iPhone in order to implement our frontend
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100 |
SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y, 0); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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101 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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102 |
/* send mouse down event |
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injection of custom code in SDL for iPhone in order to implement our frontend
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103 |
SDL_SendMouseButton(i, SDL_PRESSED, SDL_BUTTON_LEFT); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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104 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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105 |
/* re-calibrate relative mouse motion |
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injection of custom code in SDL for iPhone in order to implement our frontend
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106 |
SDL_GetRelativeMouseState(i, NULL, NULL); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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107 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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108 |
/* grab next touch |
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injection of custom code in SDL for iPhone in order to implement our frontend
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109 |
touch = (UITouch*)[enumerator nextObject]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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110 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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111 |
/* switch back to our old mouse |
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injection of custom code in SDL for iPhone in order to implement our frontend
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112 |
SDL_SelectMouse(oldMouse); |
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injection of custom code in SDL for iPhone in order to implement our frontend
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113 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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114 |
} */ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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115 |
UITouch *touch = [touches anyObject]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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116 |
if (2 == [touch tapCount] ) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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117 |
HW_ammoMenu(); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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118 |
} |
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injection of custom code in SDL for iPhone in order to implement our frontend
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119 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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120 |
if (2 == [touches count]) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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121 |
NSArray *twoTouches = [touches allObjects]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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122 |
UITouch *first = [twoTouches objectAtIndex:0]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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123 |
UITouch *second = [twoTouches objectAtIndex:1]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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124 |
initialDistance = distanceBetweenPoints([first locationInView:self], [second locationInView:self]); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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125 |
} |
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injection of custom code in SDL for iPhone in order to implement our frontend
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126 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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127 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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128 |
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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129 |
initialDistance = 0; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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130 |
/*NSEnumerator *enumerator = [touches objectEnumerator]; |
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injection of custom code in SDL for iPhone in order to implement our frontend
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131 |
UITouch *touch=nil; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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132 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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133 |
while(touch = (UITouch *)[enumerator nextObject]) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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134 |
/* search for the mouse slot associated with this touch |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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135 |
int i, found = NO; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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136 |
for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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137 |
if (mice[i].driverdata == touch) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
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138 |
/* found the mouse associate with the touch |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
139 |
[(UITouch*)(mice[i].driverdata) release]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
140 |
mice[i].driverdata = NULL; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
141 |
/* send mouse up |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
142 |
SDL_SendMouseButton(i, SDL_RELEASED, SDL_BUTTON_LEFT); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
143 |
/* discontinue search for this touch |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
144 |
found = YES; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
145 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
146 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
147 |
}*/ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
148 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
149 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
150 |
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
151 |
/* |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
152 |
this can happen if the user puts more than 5 touches on the screen |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
153 |
at once, or perhaps in other circumstances. Usually (it seems) |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
154 |
all active touches are canceled. |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
155 |
*/ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
156 |
[self touchesEnded: touches withEvent: event]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
157 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
158 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
159 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
160 |
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
161 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
162 |
// NSEnumerator *enumerator = [touches objectEnumerator]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
163 |
// UITouch *touch=nil; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
164 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
165 |
if (2 == [touches count]) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
166 |
NSArray *twoTouches = [touches allObjects]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
167 |
UITouch *first = [twoTouches objectAtIndex:0]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
168 |
UITouch *second = [twoTouches objectAtIndex:1]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
169 |
CGFloat currentDistance = distanceBetweenPoints([first locationInView:self], [second locationInView:self]); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
170 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
171 |
if (0 == initialDistance) |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
172 |
initialDistance = currentDistance; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
173 |
else if (currentDistance - initialDistance > kMinimumPinchDelta) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
174 |
NSLog(@"Outward pinch detected"); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
175 |
HW_zoomOut(); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
176 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
177 |
else if (initialDistance - currentDistance > kMinimumPinchDelta) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
178 |
NSLog(@"Inward pinch detected"); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
179 |
HW_zoomIn(); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
180 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
181 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
182 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
183 |
/*while(touch = (UITouch *)[enumerator nextObject]) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
184 |
// try to find the mouse associated with this touch |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
185 |
int i, found = NO; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
186 |
for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
187 |
if (mice[i].driverdata == touch) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
188 |
// found proper mouse |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
189 |
CGPoint locationInView = [touch locationInView: self]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
190 |
// send moved event |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
191 |
SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y, 0); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
192 |
// discontinue search |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
193 |
found = YES; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
194 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
195 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
196 |
}*/ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
197 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
198 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
199 |
#pragma mark - |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
200 |
#pragma mark default routines |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
201 |
/* |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
202 |
---- Keyboard related functionality below this line ---- |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
203 |
*/ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
204 |
#if SDL_IPHONE_KEYBOARD |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
205 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
206 |
/* Is the iPhone virtual keyboard visible onscreen? */ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
207 |
- (BOOL)keyboardVisible { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
208 |
return keyboardVisible; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
209 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
210 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
211 |
/* Set ourselves up as a UITextFieldDelegate */ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
212 |
- (void)initializeKeyboard { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
213 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
214 |
textField = [[[UITextField alloc] initWithFrame: CGRectZero] autorelease]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
215 |
textField.delegate = self; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
216 |
/* placeholder so there is something to delete! */ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
217 |
textField.text = @" "; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
218 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
219 |
/* set UITextInputTrait properties, mostly to defaults */ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
220 |
textField.autocapitalizationType = UITextAutocapitalizationTypeNone; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
221 |
textField.autocorrectionType = UITextAutocorrectionTypeNo; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
222 |
textField.enablesReturnKeyAutomatically = NO; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
223 |
textField.keyboardAppearance = UIKeyboardAppearanceDefault; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
224 |
textField.keyboardType = UIKeyboardTypeDefault; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
225 |
textField.returnKeyType = UIReturnKeyDefault; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
226 |
textField.secureTextEntry = NO; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
227 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
228 |
textField.hidden = YES; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
229 |
keyboardVisible = NO; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
230 |
/* add the UITextField (hidden) to our view */ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
231 |
[self addSubview: textField]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
232 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
233 |
/* create our SDL_Keyboard */ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
234 |
SDL_Keyboard keyboard; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
235 |
SDL_zero(keyboard); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
236 |
SDL_AddKeyboard(&keyboard, 0); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
237 |
SDLKey keymap[SDL_NUM_SCANCODES]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
238 |
SDL_GetDefaultKeymap(keymap); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
239 |
SDL_SetKeymap(0, 0, keymap, SDL_NUM_SCANCODES); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
240 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
241 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
242 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
243 |
/* reveal onscreen virtual keyboard */ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
244 |
- (void)showKeyboard { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
245 |
keyboardVisible = YES; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
246 |
[textField becomeFirstResponder]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
247 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
248 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
249 |
/* hide onscreen virtual keyboard */ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
250 |
- (void)hideKeyboard { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
251 |
keyboardVisible = NO; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
252 |
[textField resignFirstResponder]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
253 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
254 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
255 |
/* UITextFieldDelegate method. Invoked when user types something. */ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
256 |
- (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
257 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
258 |
if ([string length] == 0) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
259 |
/* it wants to replace text with nothing, ie a delete */ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
260 |
SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_DELETE); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
261 |
SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_DELETE); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
262 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
263 |
else { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
264 |
/* go through all the characters in the string we've been sent |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
265 |
and convert them to key presses */ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
266 |
int i; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
267 |
for (i=0; i<[string length]; i++) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
268 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
269 |
unichar c = [string characterAtIndex: i]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
270 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
271 |
Uint16 mod = 0; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
272 |
SDL_scancode code; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
273 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
274 |
if (c < 127) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
275 |
/* figure out the SDL_scancode and SDL_keymod for this unichar */ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
276 |
code = unicharToUIKeyInfoTable[c].code; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
277 |
mod = unicharToUIKeyInfoTable[c].mod; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
278 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
279 |
else { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
280 |
/* we only deal with ASCII right now */ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
281 |
code = SDL_SCANCODE_UNKNOWN; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
282 |
mod = 0; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
283 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
284 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
285 |
if (mod & KMOD_SHIFT) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
286 |
/* If character uses shift, press shift down */ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
287 |
SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_LSHIFT); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
288 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
289 |
/* send a keydown and keyup even for the character */ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
290 |
SDL_SendKeyboardKey( 0, SDL_PRESSED, code); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
291 |
SDL_SendKeyboardKey( 0, SDL_RELEASED, code); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
292 |
if (mod & KMOD_SHIFT) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
293 |
/* If character uses shift, press shift back up */ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
294 |
SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_LSHIFT); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
295 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
296 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
297 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
298 |
return NO; /* don't allow the edit! (keep placeholder text there) */ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
299 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
300 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
301 |
/* Terminates the editing session */ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
302 |
- (BOOL)textFieldShouldReturn:(UITextField*)_textField { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
303 |
[self hideKeyboard]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
304 |
return YES; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
305 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
306 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
307 |
#endif |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
308 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
309 |
@end |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
310 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
311 |
/* iPhone keyboard addition functions */ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
312 |
#if SDL_IPHONE_KEYBOARD |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
313 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
314 |
int SDL_iPhoneKeyboardShow(SDL_WindowID windowID) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
315 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
316 |
SDL_Window *window = SDL_GetWindowFromID(windowID); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
317 |
SDL_WindowData *data; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
318 |
SDL_uikitview *view; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
319 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
320 |
if (NULL == window) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
321 |
SDL_SetError("Window does not exist"); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
322 |
return -1; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
323 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
324 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
325 |
data = (SDL_WindowData *)window->driverdata; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
326 |
view = data->view; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
327 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
328 |
if (nil == view) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
329 |
SDL_SetError("Window has no view"); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
330 |
return -1; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
331 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
332 |
else { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
333 |
[view showKeyboard]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
334 |
return 0; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
335 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
336 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
337 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
338 |
int SDL_iPhoneKeyboardHide(SDL_WindowID windowID) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
339 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
340 |
SDL_Window *window = SDL_GetWindowFromID(windowID); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
341 |
SDL_WindowData *data; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
342 |
SDL_uikitview *view; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
343 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
344 |
if (NULL == window) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
345 |
SDL_SetError("Window does not exist"); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
346 |
return -1; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
347 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
348 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
349 |
data = (SDL_WindowData *)window->driverdata; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
350 |
view = data->view; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
351 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
352 |
if (NULL == view) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
353 |
SDL_SetError("Window has no view"); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
354 |
return -1; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
355 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
356 |
else { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
357 |
[view hideKeyboard]; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
358 |
return 0; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
359 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
360 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
361 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
362 |
SDL_bool SDL_iPhoneKeyboardIsShown(SDL_WindowID windowID) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
363 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
364 |
SDL_Window *window = SDL_GetWindowFromID(windowID); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
365 |
SDL_WindowData *data; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
366 |
SDL_uikitview *view; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
367 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
368 |
if (NULL == window) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
369 |
SDL_SetError("Window does not exist"); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
370 |
return -1; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
371 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
372 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
373 |
data = (SDL_WindowData *)window->driverdata; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
374 |
view = data->view; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
375 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
376 |
if (NULL == view) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
377 |
SDL_SetError("Window has no view"); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
378 |
return 0; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
379 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
380 |
else { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
381 |
return view.keyboardVisible; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
382 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
383 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
384 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
385 |
int SDL_iPhoneKeyboardToggle(SDL_WindowID windowID) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
386 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
387 |
SDL_Window *window = SDL_GetWindowFromID(windowID); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
388 |
SDL_WindowData *data; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
389 |
SDL_uikitview *view; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
390 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
391 |
if (NULL == window) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
392 |
SDL_SetError("Window does not exist"); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
393 |
return -1; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
394 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
395 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
396 |
data = (SDL_WindowData *)window->driverdata; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
397 |
view = data->view; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
398 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
399 |
if (NULL == view) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
400 |
SDL_SetError("Window has no view"); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
401 |
return -1; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
402 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
403 |
else { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
404 |
if (SDL_iPhoneKeyboardIsShown(windowID)) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
405 |
SDL_iPhoneKeyboardHide(windowID); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
406 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
407 |
else { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
408 |
SDL_iPhoneKeyboardShow(windowID); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
409 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
410 |
return 0; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
411 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
412 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
413 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
414 |
#else |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
415 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
416 |
/* stubs, used if compiled without keyboard support */ |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
417 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
418 |
int SDL_iPhoneKeyboardShow(SDL_WindowID windowID) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
419 |
SDL_SetError("Not compiled with keyboard support"); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
420 |
return -1; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
421 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
422 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
423 |
int SDL_iPhoneKeyboardHide(SDL_WindowID windowID) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
424 |
SDL_SetError("Not compiled with keyboard support"); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
425 |
return -1; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
426 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
427 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
428 |
SDL_bool SDL_iPhoneKeyboardIsShown(SDL_WindowID windowID) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
429 |
return 0; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
430 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
431 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
432 |
int SDL_iPhoneKeyboardToggle(SDL_WindowID windowID) { |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
433 |
SDL_SetError("Not compiled with keyboard support"); |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
434 |
return -1; |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
435 |
} |
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
436 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
437 |
|
334016e8d895
injection of custom code in SDL for iPhone in order to implement our frontend
koda
parents:
diff
changeset
|
438 |
#endif /* SDL_IPHONE_KEYBOARD */ |