QTfrontend/net/recorder.h
author nemo
Fri, 13 Apr 2018 13:03:51 -0400
changeset 13322 b77a9380dd0f
parent 11046 47a8c19ecb60
child 13644 1b536e268519
permissions -rw-r--r--
QT for some reason messes with XCompose causing broken input (Qt 5 only - Qt 4 did not break anything). In Qt 5.2 and 5.3 this was causing an invalid conversion in chat messages containing these resulting in the bad bytes being stripped. In Qt 5.9 it is still broken, but you at least get a string with something in it. This checks for non-zero converted strings for room creation and chat lines.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#ifndef RECORDER_H
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#define RECORDER_H
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#include <QString>
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#include <QByteArray>
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#include "tcpBase.h"
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class GameUIConfig;
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class VideoItem;
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class HWRecorder : public TCPBase
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{
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        Q_OBJECT
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    public:
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        HWRecorder(GameUIConfig * config, const QString & prefix);
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        virtual ~HWRecorder();
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        void EncodeVideo(const QByteArray & record);
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        bool simultaneousRun();
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        VideoItem * item; // used by pagevideos
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        QString name;
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        QString prefix;
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    protected:
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        // virtuals from TCPBase
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        virtual QStringList getArguments();
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        virtual void onClientRead();
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        virtual void onClientDisconnect();
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    signals:
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        void onProgress(float progress); // 0 < progress < 1
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        void encodingFinished(bool success);
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    private:
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        bool finished;
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        GameUIConfig * config;
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};
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#endif // RECORDER_H