ChangeLog.txt
author unc0rr
Thu, 08 Jan 2009 15:52:02 +0000
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+ features
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* bugfixes
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0.9.7 -> 0.9.8:
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 + Many net server fixes
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 + Lobby on net server
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 + Napalm weapon
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 + Drill rocket and Ballgun weapons
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 + Show quit reason message
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 + Solid Land option
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 + New maps
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 + Many new forts
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 + Improve Hellish hand grenade
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 + Spectating for those who joined after game start
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 * Fix silent crash when cannot place all hedgehogs
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 * Fix small damage tag issues
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 * Fix a bug leading to engine silent crash when using whip, bat or firepunch (and probably flame)
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 * Limit chat history to 250 entries to avoid DoS attack with its use
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0.9.6 -> 0.9.7:
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 + Completely redesign the frontend, no longer looks like an ugly program launcher
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 + New art
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 + Add fullscreen mode to frontend
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 + New Castle map
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 + All map rendering now 32bit / theme objects have alpha channels
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 + Bath, Freeway, Hell, Sheep, Underwater themes
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 + PirateFlag, Sheep maps
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 + Seduction weapon
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 + Dedicated server
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 + Increase possible length of team and Hedgehog names
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 + New music
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 + Ability to customize your hedgehogs with a variety of hats
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 + Ability to customize water colour in themes
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 + Watermelon Bomb Weapon
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 + Hellish Hand Grenade Weapon
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 + /me now works in chat
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 + Ability to divide teams on any map
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 * Fix rope getting stuck bug
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 * Make soundtrack loop better
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 * Fixed small glitch with placing girders
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 * Fixed grenade sound
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 * AI uses the mortar better
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0.9.5 -> 0.9.6:
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 + New Cake weapon
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 + New maps: EarthRise, Bamboo, Bath, BambooPlinko
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 + New theme EarthRise
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 + Add soundtracks for each theme
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 + Show picked up ammo name when playing demo
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 + Make engine fonts bold
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 + Small sound improvements
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 * Fix clouds shaking up
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 * Repair screenshots capturing
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0.9.4 -> 0.9.5:
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 + Taunts
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 + Exit confirmation dialog
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 + Sudden death
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 + Maps added: Hydrant, Lonely Island
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 + Updated mushroom map
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 + Translations added: German, Slovak, Bulgarian, French
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 + More impressive exposions
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 * Fix bad sprite when you jump and get hit
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0.9.3 -> 0.9.4:
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 + In game chat is now implemented, chat (and taunt!) your buddies during network play
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 + Mortar, whip and Kamikaze weapon additions
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 + Two new themes, desert island and city
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 + New maps
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 + New animations, including an idle animation!
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 + Rope reworked, much greater momentum, ability to aim the rope between swings
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 + AI updates
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 + Teams now work in fort mode, i.e. 2v2
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 + Ability to attack whilst jumping/rope swinging
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 + Some weapons can only be used after a certain number of turns 
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 + Lots of new graphics
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 * Many network/gameplay bug fixes
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0.9.2 -> 0.9.3:
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 + Switch to OpenGL rendering
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 + Massive graphics update
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 + New animations, weapon sprites
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 + New themes 'Snow' and 'Nature'
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 + Many new sounds
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 + Hedgehog somersaults like in worms
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 + Automated parachute
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 + Hedgehog can jump even when someone is on its head
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 * Improve and bugfix statistics
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 * Fix bug allowing to make stack of hedgehogs using teleport
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 * Fix fall without damage trick, which could be performed with not attached rope
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 * Don't show enemy's picked weapon name
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 * Fix hedgehog moving direction after been shot by shotgun
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 * Fix bug with handling keys while it is enemy's turn
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0.9 -> 0.9.2:
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 + Add registration of net game in web
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 + Introduce weapons sets support
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 + Add teleportation tool
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 + Add hedgehogs switching tool
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 + Add tags with current damage (alt damage option on options page)
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 + A couple of new land templates
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 + Decrease network bandwidth usage
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 + Add clans support (teams with identical colors are allies)
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 + 's' key speeds up demo playing
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 + Easter egg
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 + Full saves support, 'Saved games' page
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 + Add ability to choose which info is shown above hedgehogs
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 + AI can use Air Attack weapon
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 + Get possible screen resolutions from SDL library
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 + Add Desert Eagle and UFO sounds
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 + Add parachute sprite
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 + Add training mode
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 + New theme and map 'Volcano'
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 + Moving hedgehog could make another hedgehog moving kicking him
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 + Save and restore window size on application restart
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 * Fix using parachute while staying on the ground
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 * Fix old rope regression (attaching didn't work properly, when hedgehog is jumping)
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 * Fix AI jumping to wrong direction on the turn start
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 * Fix rare conditions causing network game to randomly fail
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 * Make missiles collide with attacking hedgehog