QTfrontend/net/recorder.h
author Wuzzy <almikes@aol.com>
Sat, 07 Oct 2017 20:07:21 +0200
changeset 12669 bc34fc75670e
parent 11046 47a8c19ecb60
child 13644 1b536e268519
permissions -rw-r--r--
Fix old team name not being removed after renaming team in frontend
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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c68cf030eded update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#ifndef RECORDER_H
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#define RECORDER_H
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#include <QString>
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#include <QByteArray>
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#include "tcpBase.h"
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class GameUIConfig;
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class VideoItem;
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class HWRecorder : public TCPBase
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{
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        Q_OBJECT
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    public:
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        HWRecorder(GameUIConfig * config, const QString & prefix);
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        virtual ~HWRecorder();
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        void EncodeVideo(const QByteArray & record);
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        bool simultaneousRun();
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        VideoItem * item; // used by pagevideos
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        QString name;
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        QString prefix;
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    protected:
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        // virtuals from TCPBase
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        virtual QStringList getArguments();
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        virtual void onClientRead();
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        virtual void onClientDisconnect();
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    signals:
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        void onProgress(float progress); // 0 < progress < 1
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        void encodingFinished(bool success);
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    private:
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        bool finished;
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        GameUIConfig * config;
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};
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#endif // RECORDER_H