QTfrontend/ui/page/pageroomslist.h
author unc0rr
Thu, 01 Nov 2012 14:31:53 +0400
branch0.9.18
changeset 7916 be11c26a3a0b
parent 7769 1661680c6b59
child 8179 a1ffcb559f99
permissions -rw-r--r--
Fix 0.9.18 desync: CreateNetGame() slot creates signal-slot connections from hwnet to hwgame. The problem is that this slot is called asynchronously using queued connection, and hwnet could send some signals to hwgame before hwgame object is created and connected. Changed this to direct connection. Also changed connections to hwgame object to queued, but this is unrelated. Sorry, it is frontend patch. Maybe a little delay on server side could help, but not much, as tcp packets could get glued on client's side, and that greately depends on pc and internet connection performance. Frontend should be reworked to be safe for queued connections, as it is extemely dangerous to have a mix of queued/direct connections.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef PAGE_ROOMLIST_H
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#define PAGE_ROOMLIST_H
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#include "AbstractPage.h"
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class HWChatWidget;
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class AmmoSchemeModel;
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class QTableView;
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class RoomsListModel;
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class QSortFilterProxyModel;
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class PageRoomsList : public AbstractPage
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{
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        Q_OBJECT
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    public:
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        PageRoomsList(QWidget* parent, QSettings * config);
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        void displayError(const QString & message);
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        void displayNotice(const QString & message);
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        void displayWarning(const QString & message);
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        QLineEdit * roomName;
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        QLineEdit * searchText;
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        QTableView * roomsList;
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        QPushButton * BtnCreate;
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        QPushButton * BtnJoin;
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        QPushButton * BtnAdmin;
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        QPushButton * BtnClear;
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        QComboBox * CBState;
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        QComboBox * CBRules;
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        QComboBox * CBWeapons;
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        HWChatWidget * chatWidget;
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        QLabel * lblCount;
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        void setModel(RoomsListModel * model);
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    public slots:
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        void setAdmin(bool);
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        void setUser(const QString & nickname);
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        void updateNickCounter(int cnt);
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    signals:
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        void askForCreateRoom(const QString &);
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        void askForJoinRoom(const QString &);
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        void askForRoomList();
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        void askJoinConfirmation(const QString &);
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    protected:
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        QLayout * bodyLayoutDefinition();
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        QLayout * footerLayoutDefinition();
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        void connectSignals();
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    private slots:
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        void onCreateClick();
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        void onJoinClick();
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        void onRefreshClick();
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        void onClearClick();
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        void onJoinConfirmation(const QString &);
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        void onSortIndicatorChanged(int logicalIndex, Qt::SortOrder order);
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        void onFilterChanged();
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        void saveHeaderState();
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    private:
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        QSettings * m_gameSettings;
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        QSortFilterProxyModel * roomsModel;
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        QSortFilterProxyModel * stateFilteredModel;
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        QSortFilterProxyModel * schemeFilteredModel;
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        QSortFilterProxyModel * weaponsFilteredModel;
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        AmmoSchemeModel * ammoSchemeModel;
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        bool restoreHeaderState();
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};
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#endif