gameServer/HWProtoInRoomState.hs
author smxx
Mon, 01 Mar 2010 19:56:14 +0000
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child 2917 2f4320a1b31f
permissions -rw-r--r--
General: * Updated Spanish translation by Palewolf
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module HWProtoInRoomState where
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import qualified Data.Foldable as Foldable
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import qualified Data.IntMap as IntMap
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import qualified Data.Map as Map
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import Data.Sequence(Seq, (|>), (><), fromList, empty)
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import Data.List
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import Maybe
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import qualified Codec.Binary.UTF8.String as UTF8
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--------------------------------------
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import CoreTypes
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import Actions
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import Utils
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handleCmd_inRoom :: CmdHandler
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handleCmd_inRoom clID clients _ ["CHAT", msg] =
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    [AnswerOthersInRoom ["CHAT", clientNick, msg]]
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    where
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        clientNick = nick $ clients IntMap.! clID
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handleCmd_inRoom clID clients _ ["TEAM_CHAT", msg] =
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    [AnswerOthersInRoom ["TEAM_CHAT", clientNick, msg]]
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    where
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        clientNick = nick $ clients IntMap.! clID
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handleCmd_inRoom clID clients rooms ["PART"] =
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    [RoomRemoveThisClient "part"]
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    where
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        client = clients IntMap.! clID
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handleCmd_inRoom clID clients rooms ("CFG" : paramName : paramStrs)
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    | null paramStrs = [ProtocolError "Empty config entry"]
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    | isMaster client =
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        [ModifyRoom (\r -> r{params = Map.insert paramName paramStrs (params r)}),
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        AnswerOthersInRoom ("CFG" : paramName : paramStrs)]
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    | otherwise = [ProtocolError "Not room master"]
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    where
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        client = clients IntMap.! clID
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handleCmd_inRoom clID clients rooms ("ADD_TEAM" : name : color : grave : fort : voicepack : flag : difStr : hhsInfo)
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    | length hhsInfo /= 16 = []
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    | length (teams room) == 6 = [Warning "too many teams"]
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    | canAddNumber <= 0 = [Warning "too many hedgehogs"]
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    | isJust findTeam = [Warning "There's already a team with same name in the list"]
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    | gameinprogress room = [Warning "round in progress"]
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    | isRestrictedTeams room = [Warning "restricted"]
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    | otherwise =
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        [ModifyRoom (\r -> r{teams = teams r ++ [newTeam]}),
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        ModifyClient (\c -> c{teamsInGame = teamsInGame c + 1, clientClan = color}),
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        AnswerThisClient ["TEAM_ACCEPTED", name],
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        AnswerOthersInRoom $ teamToNet (clientProto client) newTeam,
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        AnswerOthersInRoom ["TEAM_COLOR", name, color]
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        ]
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    where
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        client = clients IntMap.! clID
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        room = rooms IntMap.! (roomID client)
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        canAddNumber = 48 - (sum . map hhnum $ teams room)
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        findTeam = find (\t -> name == teamname t) $ teams room
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        newTeam = (TeamInfo clID (nick client) name color grave fort voicepack flag difficulty newTeamHHNum (hhsList hhsInfo))
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        difficulty = fromMaybe 0 (maybeRead difStr :: Maybe Int)
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        hhsList [] = []
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        hhsList (n:h:hhs) = HedgehogInfo n h : hhsList hhs
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        newTeamHHNum = min 4 canAddNumber
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handleCmd_inRoom clID clients rooms ("ADD_TEAM" : name : color : grave : fort : voicepack : difStr : hhsInfo) =
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    handleCmd_inRoom clID clients rooms ("ADD_TEAM" : name : color : grave : fort : voicepack : "" : difStr : hhsInfo)
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handleCmd_inRoom clID clients rooms ["REMOVE_TEAM", teamName]
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    | noSuchTeam = [Warning "REMOVE_TEAM: no such team"]
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    | nick client /= teamowner team = [ProtocolError "Not team owner!"]
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    | otherwise =
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            [RemoveTeam teamName,
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            ModifyClient (\c -> c{teamsInGame = teamsInGame c - 1})
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            ]
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    where
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        client = clients IntMap.! clID
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        room = rooms IntMap.! (roomID client)
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        noSuchTeam = isNothing findTeam
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        team = fromJust findTeam
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        findTeam = find (\t -> teamName == teamname t) $ teams room
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handleCmd_inRoom clID clients rooms ["HH_NUM", teamName, numberStr]
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    | not $ isMaster client = [ProtocolError "Not room master"]
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    | hhNumber < 1 || hhNumber > 8 || noSuchTeam || hhNumber > (canAddNumber + (hhnum team)) = []
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    | otherwise =
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        [ModifyRoom $ modifyTeam team{hhnum = hhNumber},
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        AnswerOthersInRoom ["HH_NUM", teamName, show hhNumber]]
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    where
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        client = clients IntMap.! clID
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        room = rooms IntMap.! (roomID client)
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        hhNumber = fromMaybe 0 (maybeRead numberStr :: Maybe Int)
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        noSuchTeam = isNothing findTeam
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        team = fromJust findTeam
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        findTeam = find (\t -> teamName == teamname t) $ teams room
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        canAddNumber = 48 - (sum . map hhnum $ teams room)
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handleCmd_inRoom clID clients rooms ["TEAM_COLOR", teamName, newColor]
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    | not $ isMaster client = [ProtocolError "Not room master"]
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    | noSuchTeam = []
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    | otherwise = [ModifyRoom $ modifyTeam team{teamcolor = newColor},
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            AnswerOthersInRoom ["TEAM_COLOR", teamName, newColor],
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            ModifyClient2 (teamownerId team) (\c -> c{clientClan = newColor})]
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    where
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        noSuchTeam = isNothing findTeam
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        team = fromJust findTeam
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        findTeam = find (\t -> teamName == teamname t) $ teams room
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        client = clients IntMap.! clID
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        room = rooms IntMap.! (roomID client)
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handleCmd_inRoom clID clients rooms ["TOGGLE_READY"] =
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    [ModifyClient (\c -> c{isReady = not $ isReady client}),
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    ModifyRoom (\r -> r{readyPlayers = readyPlayers r + (if isReady client then -1 else 1)}),
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    AnswerThisRoom [if isReady client then "NOT_READY" else "READY", nick client]]
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    where
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        client = clients IntMap.! clID
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handleCmd_inRoom clID clients rooms ["START_GAME"] =
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    if isMaster client && (playersIn room == readyPlayers room) && (not . gameinprogress) room then
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        if enoughClans then
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            [ModifyRoom
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                    (\r -> r{
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                        gameinprogress = True,
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                        roundMsgs = empty,
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                        leftTeams = [],
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                        teamsAtStart = teams r}
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                    ),
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            AnswerThisRoom ["RUN_GAME"]]
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        else
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            [Warning "Less than two clans!"]
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    else
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        []
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    where
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        client = clients IntMap.! clID
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        room = rooms IntMap.! (roomID client)
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        enoughClans = not $ null $ drop 1 $ group $ map teamcolor $ teams room
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handleCmd_inRoom clID clients rooms ["EM", msg] =
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    if (teamsInGame client > 0) && isLegal then
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        (AnswerOthersInRoom ["EM", msg]) : [ModifyRoom (\r -> r{roundMsgs = roundMsgs r |> msg}) | not isKeepAlive]
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    else
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        []
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    where
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        client = clients IntMap.! clID
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        (isLegal, isKeepAlive) = checkNetCmd msg
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handleCmd_inRoom clID clients rooms ["ROUNDFINISHED"] =
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    if isMaster client then
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        [ModifyRoom
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                (\r -> r{
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                    gameinprogress = False,
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                    readyPlayers = 0,
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                    roundMsgs = empty,
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                    leftTeams = [],
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                    teamsAtStart = []}
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                ),
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        UnreadyRoomClients
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        ] ++ answerRemovedTeams
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    else
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        []
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   171
    where
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        client = clients IntMap.! clID
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        room = rooms IntMap.! (roomID client)
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        answerRemovedTeams = map (\t -> AnswerThisRoom ["REMOVE_TEAM", t]) $ leftTeams room
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   176
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handleCmd_inRoom clID clients _ ["TOGGLE_RESTRICT_JOINS"]
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    | isMaster client = [ModifyRoom (\r -> r{isRestrictedJoins = not $ isRestrictedJoins r})]
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    | otherwise = [ProtocolError "Not room master"]
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    where
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        client = clients IntMap.! clID
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   183
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handleCmd_inRoom clID clients _ ["TOGGLE_RESTRICT_TEAMS"]
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    | isMaster client = [ModifyRoom (\r -> r{isRestrictedTeams = not $ isRestrictedTeams r})]
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    | otherwise = [ProtocolError "Not room master"]
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   187
    where
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        client = clients IntMap.! clID
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handleCmd_inRoom clID clients rooms ["KICK", kickNick] =
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    [KickRoomClient kickID | isMaster client && not noSuchClient && (kickID /= clID) && (roomID client == roomID kickClient)]
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   192
    where
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        client = clients IntMap.! clID
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        maybeClient = Foldable.find (\cl -> kickNick == nick cl) clients
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        noSuchClient = isNothing maybeClient
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        kickClient = fromJust maybeClient
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        kickID = clientUID kickClient
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   199
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handleCmd_inRoom clID clients _ ["TEAMCHAT", msg] =
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   201
    if (teamsInGame client > 0) then
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   202
        [AnswerSameClan ["EM", engineMsg]]
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   203
    else
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   204
        []
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   205
    where
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        client = clients IntMap.! clID
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        -- FIXME: why are those decoded* function used? 
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   208
        -- it would be better to use ByteString instead of String
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   209
        engineMsg = toEngineMsg $ 'b' : (decodedNick ++ "(team): " ++ decodedMsg ++ "\x20\x20")
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        decodedMsg = UTF8.decodeString msg
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        decodedNick = UTF8.decodeString $ nick client
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   212
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handleCmd_inRoom clID _ _ _ = [ProtocolError "Incorrect command (state: in room)"]