QTfrontend/itemNum.h
author Xeli
Fri, 16 Sep 2011 20:39:14 +0200
branchhedgeroid
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permissions -rw-r--r--
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2011 Igor Ulyanov <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QFrame>
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#include <QImage>
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#ifndef _ITEM_NUM_INCLUDED
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#define _ITEM_NUM_INCLUDED
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class ItemNum : public QFrame
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{
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  Q_OBJECT
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  public:
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    void setInfinityState(bool value);
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    void setEnabled(bool value);
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    unsigned char getItemsNum() const;
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    void setItemsNum(const unsigned char num);
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  private:
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    QImage m_im;
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    QImage m_img;
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    bool infinityState;
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    bool enabled;
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  protected:
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    ItemNum(const QImage& im, const QImage& img, QWidget * parent, unsigned char min=2, unsigned char max=8);
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    virtual QSize sizeHint () const;
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    virtual ~ItemNum()=0;
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    bool nonInteractive;
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    unsigned char minItems;
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    unsigned char maxItems;
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    unsigned char numItems;
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    // from QWidget
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    virtual void mousePressEvent ( QMouseEvent * event );
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    virtual void paintEvent(QPaintEvent* event);
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    // to be implemented in child
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    virtual void incItems()=0;
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    virtual void decItems()=0;
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};
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#endif // _ITEM_NUM_INCLUDED