tools/MissionsEditor/teamedit.cpp
author koda
Sat, 31 Jul 2010 10:53:54 +0200
branchexperimental3D
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#include "teamedit.h"
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#include "ui_teamedit.h"
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TeamEdit::TeamEdit(QWidget *parent) :
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    QWidget(parent),
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    m_ui(new Ui::TeamEdit)
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{
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    m_ui->setupUi(this);
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    reset();
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}
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TeamEdit::~TeamEdit()
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{
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    delete m_ui;
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}
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void TeamEdit::changeEvent(QEvent *e)
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{
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    QWidget::changeEvent(e);
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    switch (e->type()) {
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    case QEvent::LanguageChange:
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        m_ui->retranslateUi(this);
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        break;
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    default:
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        break;
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    }
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}
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void TeamEdit::reset()
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{
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   QLayout * l = m_ui->scrollArea->widget()->layout();
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   for(int i = 0; i < 8; ++i)
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       l->itemAt(i)->widget()->setVisible(false);
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}
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void TeamEdit::setTeam(const QString & teamName, quint32 color)
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{
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    m_ui->leTeamName->setText(teamName);
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}
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void TeamEdit::setFort(const QString & name)
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{
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    m_ui->leFort->setText(name);
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}
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void TeamEdit::setGrave(const QString & name)
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{
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    m_ui->leGrave->setText(name);
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}
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void TeamEdit::setVoicepack(const QString & name)
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{
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    m_ui->leVoicepack->setText(name);
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}
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void TeamEdit::addHedgehog(quint32 level, quint32 health, const QString & name)
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{
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   QLayout * l = m_ui->scrollArea->widget()->layout();
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   int i = 0;
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   while((i < 8) && (l->itemAt(i)->widget()->isVisible())) ++i;
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   if(i < 8)
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   {
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       HedgehogEdit * he = qobject_cast<HedgehogEdit *>(l->itemAt(i)->widget());
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       he->setHedgehog(level, health, name);
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       l->itemAt(i)->widget()->setVisible(true);
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   }
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}
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void TeamEdit::setLastHHHat(const QString & name)
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{
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   QLayout * l = m_ui->scrollArea->widget()->layout();
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   int i = 0;
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   while((i < 8) && (l->itemAt(i)->widget()->isVisible())) ++i;
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   --i;
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   HedgehogEdit * he = qobject_cast<HedgehogEdit *>(l->itemAt(i)->widget());
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   he->setHat(name);
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}
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void TeamEdit::setLastHHCoords(int x, int y)
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{
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   QLayout * l = m_ui->scrollArea->widget()->layout();
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   int i = 0;
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   while((i < 8) && (l->itemAt(i)->widget()->isVisible())) ++i;
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   --i;
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   HedgehogEdit * he = qobject_cast<HedgehogEdit *>(l->itemAt(i)->widget());
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   he->setCoordinates(x ,y);
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}
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