QTfrontend/team.cpp
author Wuzzy <Wuzzy2@mail.ru>
Thu, 10 Jan 2019 23:10:20 +0100
changeset 14548 c572eb57dd2d
parent 14529 db646b3c0b95
child 14853 b96ba3c1ab67
permissions -rw-r--r--
Fix Racer ghost not resetting properly after a skip (bug #565)
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include <QFile>
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#include <QTextStream>
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#include <QStringList>
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#include <QLineEdit>
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#include <QCryptographicHash>
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#include <QSettings>
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#include <QStandardItemModel>
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#include <QDebug>
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#include "team.h"
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#include "hwform.h"
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#include "DataManager.h"
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#include "gameuiconfig.h"
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HWTeam::HWTeam(const QString & teamname) :
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    QObject(0)
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    , m_difficulty(0)
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    , m_numHedgehogs(4)
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    , m_isNetTeam(false)
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    , m_isMissionTeam(false)
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{
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    m_name = teamname;
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    OldTeamName = m_name;
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    for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        m_hedgehogs.append(HWHog());
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        m_hedgehogs[i].Name = (QLineEdit::tr("Hedgehog %1").arg(i+1));
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        m_hedgehogs[i].Hat = "NoHat";
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    }
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    m_grave = "Statue";
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    m_fort = "Plane";
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    m_voicepack = "Default";
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    m_flag = "hedgewars";
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    for(int i = 0; i < BINDS_NUMBER; i++)
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    {
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        m_binds.append(BindAction());
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        m_binds[i].action = cbinds[i].action;
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        m_binds[i].strbind = QString();
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    }
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    m_color = 0;
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}
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HWTeam::HWTeam(const QStringList& strLst) :
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    QObject(0)
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    , m_numHedgehogs(4)
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    , m_isNetTeam(true)
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    , m_isMissionTeam(false)
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{
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    // net teams are configured from QStringList
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    if(strLst.size() != 23) throw HWTeamConstructException();
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    m_name = strLst[0];
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    m_grave = strLst[1];
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    m_fort = strLst[2];
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    m_voicepack = strLst[3];
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    m_flag = strLst[4];
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    m_owner = strLst[5];
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    m_difficulty = strLst[6].toUInt();
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    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        m_hedgehogs.append(HWHog());
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        m_hedgehogs[i].Name=strLst[i * 2 + 7];
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        m_hedgehogs[i].Hat=strLst[i * 2 + 8];
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// Somehow claymore managed an empty hat.  Until we figure out how, this should avoid a repeat
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// Checking net teams is probably pointless, but can't hurt.
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        if (m_hedgehogs[i].Hat.isEmpty()) m_hedgehogs[i].Hat = "NoHat";
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    }
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    m_color = 0;
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}
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HWTeam::HWTeam() :
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    QObject(0)
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    , m_difficulty(0)
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    , m_numHedgehogs(4)
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    , m_isNetTeam(false)
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    , m_isMissionTeam(false)
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{
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    m_name = QString("Team");
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    for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        m_hedgehogs.append(HWHog());
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        m_hedgehogs[i].Name.sprintf("hedgehog %d", i);
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        m_hedgehogs[i].Hat = "NoHat";
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    }
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    m_grave = QString("Simple"); // default
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    m_fort = QString("Island"); // default
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    m_voicepack = "Default";
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    m_flag = "hedgewars";
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    for(int i = 0; i < BINDS_NUMBER; i++)
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    {
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        m_binds.append(BindAction());
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        m_binds[i].action = cbinds[i].action;
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        m_binds[i].strbind = QString();
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    }
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    m_color = 0;
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}
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HWTeam::HWTeam(const HWTeam & other) :
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    QObject(0)
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    , OldTeamName(other.OldTeamName)
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    , m_name(other.m_name)
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    , m_grave(other.m_grave)
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    , m_fort(other.m_fort)
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    , m_flag(other.m_flag)
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    , m_voicepack(other.m_voicepack)
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    , m_hedgehogs(other.m_hedgehogs)
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    , m_difficulty(other.m_difficulty)
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    , m_binds(other.m_binds)
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    , m_numHedgehogs(other.m_numHedgehogs)
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    , m_color(other.m_color)
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    , m_isNetTeam(other.m_isNetTeam)
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    , m_isMissionTeam(other.m_isMissionTeam)
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    , m_owner(other.m_owner)
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//      , AchievementProgress(other.AchievementProgress)
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{
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cc3eb9b7230f It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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}
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cc3eb9b7230f It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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HWTeam & HWTeam::operator = (const HWTeam & other)
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{
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    if(this != &other)
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    {
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        OldTeamName = other.OldTeamName;
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        m_name = other.m_name;
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        m_grave = other.m_grave;
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        m_fort = other.m_fort;
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        m_flag = other.m_flag;
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        m_voicepack = other.m_voicepack;
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        m_hedgehogs = other.m_hedgehogs;
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        m_difficulty = other.m_difficulty;
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        m_binds = other.m_binds;
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        m_numHedgehogs = other.m_numHedgehogs;
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        m_color = other.m_color;
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        m_isNetTeam = other.m_isNetTeam;
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        m_owner = other.m_owner;
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        m_color = other.m_color;
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        m_isMissionTeam = other.m_isMissionTeam;
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    }
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   158
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    return *this;
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   160
}
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bool HWTeam::loadFromFile()
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{
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    QSettings teamfile(QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(DataManager::safeFileName(m_name)), QSettings::IniFormat, 0);
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    teamfile.setIniCodec("UTF-8");
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    m_name = teamfile.value("Team/Name", m_name).toString();
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    m_grave = teamfile.value("Team/Grave", "Statue").toString();
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    m_fort = teamfile.value("Team/Fort", "Plane").toString();
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    m_voicepack = teamfile.value("Team/Voicepack", "Default").toString();
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    m_flag = teamfile.value("Team/Flag", "hedgewars").toString();
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    m_difficulty = teamfile.value("Team/Difficulty", 0).toInt();
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    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
3333
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        QString hh = QString("Hedgehog%1/").arg(i);
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        m_hedgehogs[i].Name = teamfile.value(hh + "Name", QString("Hedgehog %1").arg(i+1)).toString();
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        m_hedgehogs[i].Hat = teamfile.value(hh + "Hat", "NoHat").toString();
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    }
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    for(int i = 0; i < BINDS_NUMBER; i++)
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        m_binds[i].strbind = teamfile.value(QString("Binds/%1").arg(m_binds[i].action), QString()).toString();
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    for(int i = 0; i < MAX_ACHIEVEMENTS; i++)
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        if(achievements[i][0][0])
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   182
            AchievementProgress[i] = teamfile.value(QString("Achievements/%1").arg(achievements[i][0]), 0).toUInt();
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   183
        else
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            break;
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   185
    return true;
184
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   186
}
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   187
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bool HWTeam::fileExists()
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{
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    QFile f(QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(DataManager::safeFileName(m_name)));
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    return f.exists();
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   192
}
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   193
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   194
// Returns true if the team name has been changed but a file with the same team name already exists.
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   195
// So if this team would be saved, another team file would be overwritten, which is generally not
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// desired.
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   197
bool HWTeam::wouldOverwriteOtherFile()
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{
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   199
    return (m_name != OldTeamName) && fileExists();
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   200
}
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   201
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bool HWTeam::deleteFile()
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{
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   204
    if(m_isNetTeam)
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   205
        return false;
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   206
    QFile cfgfile(QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(DataManager::safeFileName(m_name)));
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    cfgfile.remove();
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   208
    return true;
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   209
}
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   210
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   211
bool HWTeam::saveToFile()
184
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diff changeset
   212
{
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   213
    if (OldTeamName != m_name)
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   214
    {
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   215
        QFile cfgfile(QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(DataManager::safeFileName(OldTeamName)));
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   216
        cfgfile.remove();
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   217
        OldTeamName = m_name;
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   218
    }
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diff changeset
   219
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   220
    QString fileName = QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(DataManager::safeFileName(m_name));
8508
f849b7b3af1d - Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
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   221
    DataManager::ensureFileExists(fileName);
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   222
    QSettings teamfile(fileName, QSettings::IniFormat, 0);
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   223
    teamfile.setIniCodec("UTF-8");
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   224
    teamfile.setValue("Team/Name", m_name);
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   225
    teamfile.setValue("Team/Grave", m_grave);
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diff changeset
   226
    teamfile.setValue("Team/Fort", m_fort);
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   227
    teamfile.setValue("Team/Voicepack", m_voicepack);
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   228
    teamfile.setValue("Team/Flag", m_flag);
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   229
    teamfile.setValue("Team/Difficulty", m_difficulty);
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diff changeset
   230
6015
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diff changeset
   231
    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
2948
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   232
    {
3333
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   233
        QString hh = QString("Hedgehog%1/").arg(i);
6015
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diff changeset
   234
        teamfile.setValue(hh + "Name", m_hedgehogs[i].Name);
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diff changeset
   235
        teamfile.setValue(hh + "Hat", m_hedgehogs[i].Hat);
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diff changeset
   236
    }
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   237
    for(int i = 0; i < BINDS_NUMBER; i++)
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d38da7c19e43 some more cleanups and refactoring.
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diff changeset
   238
        teamfile.setValue(QString("Binds/%1").arg(m_binds[i].action), m_binds[i].strbind);
3344
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   239
    for(int i = 0; i < MAX_ACHIEVEMENTS; i++)
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   240
        if(achievements[i][0][0])
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   241
            teamfile.setValue(QString("Achievements/%1").arg(achievements[i][0]), AchievementProgress[i]);
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   242
        else
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   243
            break;
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diff changeset
   244
2948
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   245
    return true;
184
f97a7a3dc8f6 - Update more headers
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parents: 183
diff changeset
   246
}
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diff changeset
   247
9466
8b48c27201af - Load default binds from settings.ini
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diff changeset
   248
QStringList HWTeam::teamGameConfig(quint32 InitHealth) const
184
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diff changeset
   249
{
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   250
    QStringList sl;
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   251
    QString cmdAddHog = "eaddhh";
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   252
2874
3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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   253
    if (m_isNetTeam)
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nemo
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   254
    {
7313
162bc562335b Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
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diff changeset
   255
        sl.push_back(QString("eaddteam %3 %1 %2").arg(qcolor().rgb() & 0xffffff).arg(m_name).arg(QString(QCryptographicHash::hash(m_owner.toUtf8(), QCryptographicHash::Md5).toHex())));
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diff changeset
   256
        sl.push_back("erdriven");
2874
3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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diff changeset
   257
    }
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   258
    else
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   259
    {
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   260
        if (m_isMissionTeam)
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diff changeset
   261
        {
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diff changeset
   262
            sl.push_back(QString("esetmissteam %3 %1 %2").arg(qcolor().rgb() & 0xffffff).arg(m_name).arg(playerHash));
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diff changeset
   263
            cmdAddHog = "eaddmisshh";
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diff changeset
   264
        }
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
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diff changeset
   265
        else
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        {
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            sl.push_back(QString("eaddteam %3 %1 %2").arg(qcolor().rgb() & 0xffffff).arg(m_name).arg(playerHash));
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        }
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    }
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    sl.push_back(QString("egrave " + m_grave));
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    sl.push_back(QString("efort " + m_fort));
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    sl.push_back(QString("evoicepack " + m_voicepack));
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    sl.push_back(QString("eflag " + m_flag));
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    if(!m_owner.isEmpty())
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        sl.push_back(QString("eowner ") + m_owner);
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    for (int t = 0; t < m_numHedgehogs; t++)
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    {
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        sl.push_back(QString(cmdAddHog + " %1 %2 %3")
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                     .arg(QString::number(m_difficulty),
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                          QString::number(InitHealth),
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                          m_hedgehogs[t].Name));
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        sl.push_back(QString("ehat %1")
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                     .arg(m_hedgehogs[t].Hat));
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    }
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    return sl;
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}
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void HWTeam::setNetTeam(bool isNetTeam)
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{
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    m_isNetTeam = isNetTeam;
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}
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bool HWTeam::isNetTeam() const
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{
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    return m_isNetTeam;
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}
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void HWTeam::setMissionTeam(bool isMissionTeam)
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{
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    m_isMissionTeam = isMissionTeam;
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}
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bool HWTeam::isMissionTeam() const
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{
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    return m_isMissionTeam;
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}
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bool HWTeam::operator==(const HWTeam& t1) const
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{
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    return m_name==t1.m_name;
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}
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bool HWTeam::operator<(const HWTeam& t1) const
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{
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    return m_name<t1.m_name; // if names are equal - test if it is net team
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   320
}
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   321
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   322
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//// Methods for member inspection+modification ////
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// name
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QString HWTeam::name() const
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{
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    return m_name;
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}
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void HWTeam::setName(const QString & name)
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{
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    m_name = name;
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}
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   335
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   336
// single hedgehog
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const HWHog & HWTeam::hedgehog(unsigned int idx) const
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{
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    return m_hedgehogs[idx];
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}
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   341
void HWTeam::setHedgehog(unsigned int idx, HWHog hh)
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{
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    m_hedgehogs[idx] = hh;
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}
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   345
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   346
// owner
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QString HWTeam::owner() const
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{
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    return m_owner;
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}
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   351
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void HWTeam::setOwner(const QString & owner)
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{
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   354
    m_owner = owner;
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   355
}
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   356
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   357
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   358
// difficulty
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unsigned int HWTeam::difficulty() const
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{
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   361
    return m_difficulty;
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   362
}
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   363
void HWTeam::setDifficulty(unsigned int level)
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{
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   365
    m_difficulty = level;
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   366
}
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   367
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   368
// color
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   369
int HWTeam::color() const
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{
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   371
    return m_color;
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   372
}
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   373
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   374
QColor HWTeam::qcolor() const
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   375
{
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   376
    return DataManager::instance().colorsModel()->item(m_color)->data().value<QColor>();
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   377
}
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   378
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   379
void HWTeam::setColor(int color)
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   380
{
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   381
    m_color = color % DataManager::instance().colorsModel()->rowCount();
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   382
}
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   383
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   384
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   385
// binds
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   386
QString HWTeam::keyBind(unsigned int idx) const
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   387
{
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   388
    return m_binds[idx].strbind;
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   389
}
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   390
void HWTeam::bindKey(unsigned int idx, const QString & key)
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   391
{
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   392
    m_binds[idx].strbind = key;
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   393
}
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   394
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   395
// flag
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nemo
parents: 6225
diff changeset
   396
void    HWTeam::setFlag(const QString & flag)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   397
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   398
    m_flag = flag;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   399
}
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   400
QString HWTeam::flag() const
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   401
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   402
    return m_flag;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   403
}
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   404
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   405
// fort
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   406
void    HWTeam::setFort(const QString & fort)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   407
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   408
    m_fort = fort;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   409
}
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   410
QString HWTeam::fort() const
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   411
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   412
    return m_fort;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   413
}
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   414
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   415
// grave
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   416
void HWTeam::setGrave(const QString & grave)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   417
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   418
    m_grave = grave;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   419
}
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   420
QString HWTeam::grave() const
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   421
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   422
    return m_grave;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   423
}
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   424
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   425
// voicepack - getter/setter
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   426
void HWTeam::setVoicepack(const QString & voicepack)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   427
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   428
    m_voicepack = voicepack;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   429
}
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   430
QString HWTeam::voicepack() const
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   431
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   432
    return m_voicepack;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   433
}
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   434
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   435
// amount of hedgehogs
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   436
unsigned char HWTeam::numHedgehogs() const
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   437
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   438
    return m_numHedgehogs;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   439
}
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   440
void HWTeam::setNumHedgehogs(unsigned char num)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   441
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   442
    m_numHedgehogs = num;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   443
}
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   444